Difference between revisions of "Holes"

A fragment of the Garden of Remembering

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* [[/Session n-2|n-2: Dorgin's zombies]] - Guards and zombies, old lady in a tree, Amadi's vengeance (2014.08.20) <sup>(formatted)</sup>
* [[/Session n-2|n-2: Dorgin's zombies]] - Guards and zombies, old lady in a tree, Amadi's vengeance (2014.08.20) <sup>(formatted)</sup>
* [[/Session n-1|n-1: The pub times]] - Tavern, bard, Radek's research, Rhu's horrible descent into Nightmare (2014.09.09) <sup>(formatted)</sup>
* [[/Session n-1|n-1: The pub times]] - Tavern, bard, Radek's research, Rhu's horrible descent into Nightmare (2014.09.09) <sup>(formatted)</sup>
* [[/Session n|n: The pub times cont.]] - Horrible nightmare realm, hedge wizard's gloves, Radek's epiphany, really stinky herbs (2014.09.21) <sup>(formatted)</sup>
* [[/Session n|n: The pub times part 2]] - Horrible nightmare realm, hedge wizard's gloves, Radek's epiphany, really stinky herbs (2014.09.21) <sup>(formatted)</sup>
* [[/Session n+1|n+1: The morning after]] - Rescue from Nightmare, blasphemy and song, Amadi explains (2014.09.28) <sup>(formatted)</sup>
* [[/Session n+1|n+1: The morning after]] - Rescue from Nightmare, blasphemy and song, Amadi explains (2014.09.28) <sup>(formatted)</sup>
* [[/Session n+2]] (2014.10.19)
* [[/Session n+2|n+2: The cave times]] - George pick-up, elk encounter, some cave times (2014.10.19) <sup>(formatted)</sup>
* [[/Session n+3]] (2014.10.26) <sup>(formatted)</sup>
* [[/Session n+3|n+3: The cave times part 2]] - Pinpoint hole, Gravy tree, reality bomb (2014.10.26) <sup>(formatted)</sup>
* [[/Session n+4]] (2014.11.19)
* [[/Session n+4]] (2014.11.19)
* [[/Session n+5]] (2014.11.23)
* [[/Session n+5]] (2014.11.23)

Revision as of 21:43, 8 February 2015

Apheori's game: D&D campaign set (mostly) in the universe of Arling Tor. Concerns the appearance and proliferation of holes opening up between universes for unknown reasons, and some sort of grand quest in the midst of this to possibly resolve the situation, or at least not go insane after dealing with an overabundance of idiots getting in the way at every possible opportunity.

Session dates may or may not be salvaged from skype logs at some point; roll20, for unknown reasons, does not record timestamps in the chat logs.

Characters

Player characters:

  • The Gravedigger (Frezak): Very large individual. Digs graves and buries things. Will someday bury a house.
  • Radek J. Fulvius (Ganelon): A mad engineer. Very, very smart. And cranky. And engineery.
  • Rhu Patrick Doughtery: (Gaurav) Token idiot religious zealot. Worships a god of dead ends.
  • Greibel (Bear Soup Guy/Rob): Stoner druid. Sees things that are there.
  • Amadi (Ellemerr): Insane bard who will just as soon give you snacks as scream at you. Also apparently a god fragment.

Former characters:

  • Aziraphale: (Wen) Uptight paladin of order who went mad and fell in a hole and became a god.

Everything else is an NPC, though some NPCs may wind up controlled by players at times for various reasons, including DM laziness.

Sessions

Now broken into arbitrary parts, with labels. This really, really needs to be completed.

Part 1: Sarathi, the broken world

The party goes to investigate the broken world Sarathi and they encounter complete insanity as the laws of physics dissolve around them.

Part 2: Reality elsewhere

Part 5: Later stuff, generally around Dor(g)in

Other