Holes
Apheori's game: D&D campaign set (mostly) in the universe of Arling Tor. Concerns the appearance and proliferation of holes opening up between universes for unknown reasons, and some sort of grand quest in the midst of this to possibly resolve the situation, or at least not go insane after dealing with an overabundance of idiots getting in the way at every possible opportunity.
Session dates may or may not be salvaged from skype logs at some point; roll20, for unknown reasons, does not record timestamps in the chat logs.
Characters
Player characters:
- The Gravedigger (Frezak): Very large individual. Digs graves and buries things. Will someday bury a house.
- Radek J. Fulvius (Ganelon): A mad engineer. Very, very smart. And cranky. And engineery.
- Rhu Patrick Doughtery: (Gaurav) Token idiot religious zealot. Worships a god of dead ends.
- Greibel (Bear Soup Guy/Rob): Stoner druid. Sees things that are there.
- Amadi (Ellemerr): Insane bard who will just as soon give you snacks as scream at you. Also apparently a god fragment.
Former characters:
- Aziraphale: (Wen) Uptight paladin of order who went mad and fell in a hole and became a god.
Everything else is an NPC, though some NPCs may wind up controlled by players at times for various reasons, including DM laziness.
Sessions
Now broken into arbitrary parts, with labels. This really, really needs to be completed.
Part 1: Sarathi, the broken world
The party goes to investigate the broken world Sarathi and they encounter complete insanity as the laws of physics dissolve around them.
- 1: Arrival on Sarathi - Insane ship, sudden landing, quantum shop (2013.12.23) (formatted)
- 2: Sarathi intensifies - Lokshmi, security office, what, chickens (2013.12.30?) (formatted)
- 3: Escape from Sarathi - Security records, wall, bloody building, crashed ships, invisible city (2014.01.06?) (formatted)
Part 2: Reality elsewhere
- 4: New places! (2014.01.11?)
- 5: Cerris village and porridge (2014.01.14)
- 6: Hole shenanigans, loss of the paladin, and deer hunting (2014.01.18)
- /Session 7 (2014.01.21)
- /Session 8 (2014.01.28)
- /Session 9 (2014.02.01)
- /Session 10 (2014.02.04)
- /Session 11 (2014.02.11)
- /Session 12 (2014.02.18)
- /Session 13 (2014.02.25)
- /Session 14 (2014.03.04)
- /Session 15
- /Session 16
- /Session 17
- /Session 18
- /Session 19
- /Session 20
- /Session 21
- /Session 22
- /Session 23
- ...
Part 5: Later stuff, generally around Dor(g)in
- /Session n-4
- /Session n-3
- n-2: Dorgin's zombies - Guards and zombies, old lady in a tree, Amadi's vengeance (2014.08.20) (formatted)
- n-1: The pub times - Tavern, bard, Radek's research, Rhu's horrible descent into Nightmare (2014.09.09) (formatted)
- n: The pub times cont. - Horrible nightmare realm, hedge wizard's gloves, Radek's epiphany, really stinky herbs (2014.09.21) (formatted)
- n+1: The morning after - Rescue from Nightmare, blasphemy and song, Amadi explains (2014.09.28) (formatted)
- /Session n+2 (2014.10.19)
- /Session n+3 (2014.10.26) (formatted)
- /Session n+4 (2014.11.19)
- /Session n+5 (2014.11.23)
- /Session n+6 (2014.12.03) (formatted)
- /Session n+7 (2014.12.10)
- /Session n+8
- /Session n+9
- /Session n+10
Other
- 0.0: 0: Trial session with combat intro
- 1.5: 1.5: Azir intro (IRC) (2013.12.28)
- 3.1: 3.1: Greibel tree thing (IRC; merged into formatted main session) (2013.12.30)
- 10.5: 10.5: Rhu's visions (notes only) (2014.02.09)
- ??.?: ??.?: Rhu's descent into the horrible nightmare realm (notes only) (2014.09.27)
- Dump of the rest (unsorted block of everything before the n-numbers)