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A fragment of the Garden of Remembering

  • ...mple for a tech talk on how to make a skin (on youtube somewhere) in 2015. Design generally based on Winter (prototype is gone, but documentation still exist
    567 bytes (93 words) - 21:52, 18 July 2017
  • Documentation is a strange thing. Even the initial design documentation serves all manner of purposes - whether to help sort out what ...diaWiki] seems to have particularly cryptic documentation, at least in the design department, which is often quite difficult for users in particular to follo
    3 KB (581 words) - 23:45, 11 September 2015
  • {{center|Technical and design}}
    1 KB (179 words) - 23:29, 6 October 2014
  • |title = The importance of SBAM in the iterative design process [[Category:Design]]
    5 KB (818 words) - 00:05, 12 September 2015
  • choose some colours - consistent design and stuff
    1 KB (177 words) - 18:09, 3 November 2015
  • *Now you get the final presentation from the design perspective, or at least something very cranky. **I had this brilliant idea to mock up all the design elements in one place so I could template everything and quickly cross-comp
    4 KB (613 words) - 05:22, 10 October 2015
  • I am one of the interns for the current term, working on design initiatives for the [https://en.wikipedia.org/wiki/Wikimedia_Foundation Wik
    5 KB (840 words) - 00:08, 12 September 2015
  • She is an artist, specialising in character and graphic design, and also forgeries. She hadn't expected this last one, of course, but a co ...them, too, so she was generally safe, living well behind the cover of her design firm and away from any who would connect the pieces to her even if they wer
    21 KB (3,721 words) - 21:08, 16 October 2015
  • In the lower room, there is a strange design on the floor, like a riddle wrapped in an enigma wrapped in utter insanity. Rhu examines the design on the floor and discerns very little. ''(rolled 12 religion)'' It's pretty
    13 KB (2,260 words) - 16:00, 19 August 2015
  • So we make it use an adaptive design. Don't worry, I'm like a god. I can totally make something work.
    27 KB (4,760 words) - 21:11, 16 October 2015
  • 7:08PM Apheori (GM): There's a weird design on he floor of the lower room.
    39 KB (6,308 words) - 01:37, 2 August 2015
  • This is an incredibly poor design choice.
    55 KB (9,802 words) - 07:25, 5 January 2017
  • ...may demolish nations. Catch them as they start, and you may miss the true design.
    48 KB (8,596 words) - 07:23, 5 January 2017
  • Apheori (GM): Design. Stuff. FOr that, you're not using normal encounter design.
    84 KB (15,080 words) - 00:00, 13 October 2014
  • ...in flowing patterns, with engraved leaves dancing out around it. The whole design comes across in surprisingly good taste.
    63 KB (11,291 words) - 03:33, 24 April 2017
  • This time, however, it was not an aerodynamic design that would make it fly, but the magic she had never even gotten around to t
    113 KB (20,122 words) - 00:28, 16 February 2017
  • ...ref> There is no conclusive proof that she owned the ring, but its unusual design closely matches Joan's own words about her ring at her trial.<ref>{{cite we
    89 KB (14,026 words) - 07:17, 15 March 2017
  • ...may demolish nations. Catch them as they start, and you may miss the true design.
    220 KB (39,422 words) - 15:02, 10 April 2016
  • When she passed through the Gate, she was alone. Whether this was by design or instead a simple struck of luck was unknown to her, but it didn't matter
    323 KB (57,453 words) - 03:01, 12 August 2018