User:Apheori/Andraste
A fragment of the Garden of Remembering
Andraste Nethariea (162761-2)
Cleric 1 (CN) (2 exp) (2/4 pp/fame) Allegiances: Groetus, Pathfinder Society, Silver Crusade (sometimes) Elf, size Medium Speed 20 ft. / 4 sq. 8 HP Initiative +1 Ability Scores Str 8 (-1) Dex 12 (+1) Con 10 Int 14 (+2) Wis 17 (+3) Cha 14 (+2) Defenses AC 18 (touch 11, flat-footed 17) Fort +2 Ref +1 Will +5 Attacks (BAB +0) (CMB -1) (CMD 10) Longbow (range 100) (+1 vs AC) (1d8 - 1 blunt) Dagger (-1 vs AC) (1d4 -1 piercing or slashing) Unarmed strike (-1 vs AC) (1d3 blunt) Powers xxxx Channel energy (positive) (5/day) 30ft burst will save DC 12 heals/damages for 1d6 Vision of Madness (6/day) Touch attack (-1 vs touch AC); 3 rounds Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). Spellcasting: Madness and Void domains, spell DC 13 + spell level Spells: 3 orisons, 2 level 1 Create Water (creates 2 gallons/level of pure water) Resistance (creature gains +1 on saving throws; touch, 1 minute) Light (touch; 10 minutes/level) Bless (allies gain +1 on attack rolls and saves against fear; 50 ft, 1 min/level) Sanctuary (opponents can't attack target, target also can't attack; touch vs will, 1 round/level) Feather Fall (domain) (slows fall rate; 1 round/level) Cure Light Wounds (conversion) (cures 1d8 damage + 1/level (max +5); touch) Skills Acrobatics -4 (1 - 5) (dex) Appraise* 6 (2 + 1 + 3) (int) Bluff 2 (2) (cha) Climb -6 (-1 - 5) (str) Diplomacy* 6 (2 + 1 + 3) (cha) Disguise 2 (2) (cha) Escape artist -4 (1 - 5) (dex) Fly -4 (1 - 5) (dex) Heal* 7 (3 + 1 + 3) (wis) Intimidate 2 (2) (cha) Knowledge (religion)* 6 (2 + 1 + 3) (int) Perception 5 (3 + 2) (wis) Profession (drug dealer)* 7 (3 + 1 + 3) (wis) Ride -4 (1 - 5) (dex) Sense motive* 3 (3) (wis) Stealth -4 (1 - 5) (dex) Survival 3 (3) (wis) Swim -6 (-1 - 5) (str) Equipment proficiencies Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows) Simple weapons, heavy flail light armor, medium armor, and shields (except tower shields) Special Abilities Low-light vision (elf) Elven immunities (elf - sleep, +2 bonus against enchanting) Elven Magic (elf - +2 on caster level checks made to overcome spell resistance) Keen senses (elf - +2 to perception) Faint aura of chaos Guarded Mind (void - +2 insight bonus against all mind-affecting effects) Feats etc Broken mind (trait - +2 bonus against madness and confusion) Birthmark (trait - +2 bonus against charm and compulsion; serves as holy symbol) Selective channeling (exclude up to 2 targets) Languages Common Elven Sylvan Abyssal Equipment breastplate (ac +6) buckler (ac +1) cold iron dagger longbow arrows (blunt) (x39) holy symbol pickpocket's outfit silk rope (50ft) mirror soap (50) healer's kit (10) wand of cure light wounds (49) pocket kitten drug stash 1112g