Spell:Conjure Volley

A fragment of the Garden of Remembering

Conjure Volley

Conjuration, level 5

  • Casting time: 1 action
  • Range: 150 feet
  • Components: Verbal, Somatic, Material (one piece of ammunition or one thrown weapon)
  • Duration: Instantaneous


You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear.

Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.