Spell:Conjure Barrage
A fragment of the Garden of Remembering
Conjure Barrage
Conjuration, level 3
- Casting time: 1 action
- Range: Self (60-foot cone)
- Components: Verbal, Somatic, Material (one piece of ammunition or a thrown weapon)
- Duration: Instantaneous
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.