Difference between revisions of "User:Apheori/Celdrin"

A fragment of the Garden of Remembering
(Results of sessions... what, 4?)
(Update/level up)
Line 1: Line 1:
==  Badger guy (162761-1) ==
==  Badger guy (162761-1) ==
<pre>
<pre>
Barbarian 2 (N) (6 exp) (6/8 prestige)
Barbarian 3 (N) (6 exp) (6/8 prestige)
Allegiances: Norgerber, The Exchange
Allegiances: Norgerber, Pathfinder Society, The Exchange


Elf, size Medium
Elf, size Medium
Speed 40 ft. / 8 sq. (swim ?) (climb ?)
Speed 40 ft. / 8 sq. (swim ?) (climb ?)


21 HP
30 HP


Initiative +5
Initiative +5
Line 22: Line 22:
AC    16 (touch 13, flat-footed 13)
AC    16 (touch 13, flat-footed 13)
Fort  +4
Fort  +4
Ref  +3
Ref  +4
Will   0
Will +1




Attacks (BAB +2) (CMB 3) (CMD 16)
Attacks (BAB +3) (CMB 3) (CMD 16)
Blade (+6 vs AC; critical 18-20 x 2) (1d10+1 slashing)
Blade (+7 vs AC; critical 18-20 x 2) (1d10+1 slashing)
Shortbow (range 60) (+5 vs AC) (1d6 + 1 piercing or blunt)
Shortbow (range 60) (+6 vs AC) (1d6 + 1 piercing or blunt)


Skills
Skills
Acrobatics*                (3 + 2 + 3) (dex)
Acrobatics*                (3 + 3 + 3) (dex)
Appraise                  3 (3)        (int)
Appraise                  3   (3)        (int)
Bluff                      0 (0)        (cha)
Bluff                      0   (0)        (cha)
Climb*                    1 (1)        (str)
Climb*                    1   (1)        (str)
Diplomacy                  0 (0)        (cha)
Diplomacy                  0   (0)        (cha)
Disguise                  0 (0)        (cha)
Disguise                  0   (0)        (cha)
Escape artist              3 (3)        (dex)
Escape artist              3   (3)        (dex)
Fly                        3 (3)        (dex)
Fly                        3   (3)        (dex)
Handle animal*            (0 + 2 + 3) (cha)
Handle animal*            (0 + 3 + 3) (cha)
Heal                      0 (0)        (wis)
Heal                      0   (0)        (wis)
Intimidate*                0 (0)        (cha)
Intimidate*                0   (0)        (cha)
Knowledge (arcana)        4 (3 + 1 )    (int)
Knowledge (arcana)        4   (3 + 1 )    (int)
Knowledge (engineering)*  10 (3 + 2 + 5) (int)
Knowledge (engineering)*  11  (3 + 3 + 5) (int)
Knowledge (nature)*        (3 + 2 + 3) (int)
Knowledge (nature)*        (3 + 3 + 3) (int)
Linguistics                (3 + 1)    (int)
Linguistics                (3 + 2)    (int)
Perception*                (0 + 2 + 5) (wis)
Perception*                (0 + 3 + 5) (wis)
Ride                      3 (3)        (dex)
Ride                      3   (3)        (dex)
Sense motive              0 (0)        (wis)
Sense motive              0   (0)        (wis)
Stealth                    3 (3)        (dex)
Stealth                    3   (3)        (dex)
Survival*                  (0 + 2 +3) (wis)
Survival*                  (0 + 3 + 3) (wis)
Swim*                      1 (1)        (str)
Swim*                      1   (1)        (str)
 
Equipment proficiencies
Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows; anything 'elven' as martial)
Simple and martial weapons
light armor, medium armor, and shields (except tower shields)


Special Abilities
Special Abilities
Low-light vision (elf)
Low-light vision (elf)
Elven immunities (sleep, +2 bonus against enchanting)
Elven immunities (elf - sleep, +2 bonus against enchanting)
Keen senses (+2 to perception)
Keen senses (elf - +2 to perception)
Weapon familiarity (elf)
Fast movement (barbarian - speed +10)
War Beast (mad dog - animal companion as druid)
Pack Tactics (mad dog - +4 to attack when flanking together)
Trap sense (barbarian - +1 to reflex saves and dodge AC vs traps)


Feats etc
Feats etc
Secret knowledge (+5 to engineering)
Secret knowledge (+5 to engineering)
Improved initiative (+2)
Improved initiative (+2) (where did this come from?)
Weapon Finesse (use dex instead of strength for light weapon attack bonus)
Power attack (-1 to attack, +2 to damage when active (+3 when using two hands))


Languages
Languages
Line 70: Line 80:
Sylvan
Sylvan
Infernal
Infernal
Undercommon
(possible future ones: tien, asiriani, abyssal, aislanti)


Equipment
Equipment
Line 101: Line 114:


Ability Scores
Ability Scores
Str 10
Str 11
Dex 17 (+3)
Dex 18 (+4)
Con 15  (+2)
Con 15  (+2)
Int 2
Int 2
Line 109: Line 122:


Defenses
Defenses
AC    16
AC    18 (flat-footed 14)
Fort  +5
Fort  +5
Ref  +6
Ref  +6
Line 129: Line 142:
scent (track/detect opponents, 30ft)
scent (track/detect opponents, 30ft)


Tricks (7)
Tricks (8)
Attack all
Attack all
Flank (threaten/flank)
Flank (threaten/flank)
Line 136: Line 149:
Bury
Bury
Fetch
Fetch
Deliver


Skills (3)
Skills (3)
Acrobatics*    8 (3 + 2 + 3)
Acrobatics*    9 (4 + 2 + 3)
Climb*          0  (0)
Climb*          0  (0)
Escape Artist  3 (3)
Escape Artist  4 (4)
Fly*            3 (3)
Fly*            4 (4)
Intimidate      0  (0)
Intimidate      0  (0)
Perception*    1  (1)
Perception*    1  (1)
Stealth*        3 (3)
Stealth*        4 (4)
Survival        2  (1 + 1)
Survival        2  (1 + 1)
Swim*          0  (0)
Swim*          0  (0)
Line 151: Line 165:
Toughness (+3 hp, +1 for each hd above 3)
Toughness (+3 hp, +1 for each hd above 3)
Dodge (+1 dodge bonus to AC)
Dodge (+1 dodge bonus to AC)
Evasion (successful reflex saves resulting in half-damage result in no damage)





Revision as of 23:06, 20 February 2015

Badger guy (162761-1)

Barbarian 3 (N) (6 exp) (6/8 prestige)
Allegiances: Norgerber, Pathfinder Society, The Exchange

Elf, size Medium
Speed 40 ft. / 8 sq. (swim ?) (climb ?)

30 HP

Initiative +5

Ability Scores
	Str 13  (+1)
	Dex 17  (+3)
	Con 12  (+1)
	Int 16  (+3)
	Wis 10
	Cha 10

Defenses
	AC    16 (touch 13, flat-footed 13)
	Fort  +4
	Ref   +4
	Will  +1


Attacks (BAB +3) (CMB 3) (CMD 16)
	Blade (+7 vs AC; critical 18-20 x 2) (1d10+1 slashing)
	Shortbow (range 60) (+6 vs AC) (1d6 + 1 piercing or blunt)

Skills
	Acrobatics*                9   (3 + 3 + 3) (dex)
	Appraise                   3   (3)         (int)
	Bluff                      0   (0)         (cha)
	Climb*                     1   (1)         (str)
	Diplomacy                  0   (0)         (cha)
	Disguise                   0   (0)         (cha)
	Escape artist              3   (3)         (dex)
	Fly                        3   (3)         (dex)
	Handle animal*             6   (0 + 3 + 3) (cha)
	Heal                       0   (0)         (wis)
	Intimidate*                0   (0)         (cha)
	Knowledge (arcana)         4   (3 + 1 )    (int)
	Knowledge (engineering)*   11  (3 + 3 + 5) (int)
	Knowledge (nature)*        9   (3 + 3 + 3) (int)
	Linguistics                5   (3 + 2)     (int)
	Perception*                8   (0 + 3 + 5) (wis)
	Ride                       3   (3)         (dex)
	Sense motive               0   (0)         (wis)
	Stealth                    3   (3)         (dex)
	Survival*                  6   (0 + 3 + 3) (wis)
	Swim*                      1   (1)         (str)

Equipment proficiencies
	Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows; anything 'elven' as martial)
	Simple and martial weapons
	light armor, medium armor, and shields (except tower shields)

Special Abilities
	Low-light vision (elf)
	Elven immunities (elf - sleep, +2 bonus against enchanting)
	Keen senses (elf - +2 to perception)
	Fast movement (barbarian - speed +10)
	War Beast (mad dog - animal companion as druid)
	Pack Tactics (mad dog - +4 to attack when flanking together)
	Trap sense (barbarian - +1 to reflex saves and dodge AC vs traps)

Feats etc
	Secret knowledge (+5 to engineering)
	Improved initiative (+2) (where did this come from?)
	Weapon Finesse (use dex instead of strength for light weapon attack bonus)
	Power attack (-1 to attack, +2 to damage when active (+3 when using two hands))

Languages
	Common
	Elven
	Celestial
	Gnome
	Sylvan
	Infernal
	Undercommon

	(possible future ones: tien, asiriani, abyssal, aislanti)

Equipment
	Masterwork studded leather armour (ac 13)
	Masterwork elven curved blade
	Shortbow
	arrows (piercing)           x36
	arrows (blunt)              x36

	silk rope (50ft)
	heatstone
	alchemist's fire            x5
	tangleburn bag              x2
	wand of cure light wounds   x45
	wayfinder
	large stick
	small rock
	twine (5ft)

	badger
	1623g

Badger

Size Small
Speed 30 ft. (burrow 10 ft.) (climb 10 ft.)

20 HP (3 hd)

Ability Scores
	Str 11
	Dex 18  (+4)
	Con 15  (+2)
	Int 2
	Wis 12  (+1)
	Cha 10

Defenses
	AC    18 (flat-footed 14)
	Fort  +5
	Ref   +6
	Will  +1


Attacks (BAB +2)

	bite (1d4)
	2 claws (1d3)

	rage (as a barbarian, 6 rounds per day)
		+4 STR, CON, HP
		-2 AC
		+1 Will

Special Qualities
	low-light vision
	scent (track/detect opponents, 30ft)

Tricks (8)
	Attack all
	Flank (threaten/flank)
	Down (stop attacking)
	Track (scent; survival)
	Bury
	Fetch
	Deliver

Skills (3)
	Acrobatics*     9  (4 + 2 + 3)
	Climb*          0  (0)
	Escape Artist   4  (4)
	Fly*            4  (4)
	Intimidate      0  (0)
	Perception*     1  (1)
	Stealth*        4  (4)
	Survival        2  (1 + 1)
	Swim*           0  (0)

Feats (2)
	Toughness (+3 hp, +1 for each hd above 3)
	Dodge (+1 dodge bonus to AC)
	Evasion (successful reflex saves resulting in half-damage result in no damage)



+4 circumstance bonus to all handle animal checks for this badger (DC 10 means in normal circumstances tricks cannot fail)