User:Apheori/Andraste

A fragment of the Garden of Remembering

< User:Apheori

Revision as of 23:01, 1 April 2015 by Apheori (talk | contribs) (Stuff)
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Andraste Nethariea (162761-2)

Cleric 1 (CN) (0 exp) (0/0 prestige)
Allegiances: Groetus, Pathfinder Society, Silver Crusade (sometimes)

Elf, size Medium
Speed 20 ft. / 4 sq.

6 HP


Initiative +0

Ability Scores
	Str  8  (-1)
	Dex 10
	Con  6  (-2)
	Int 15  (+2)
	Wis 17  (+3)
	Cha 16  (+3)

Defenses
	AC    16 (touch 10, flat-footed 15)
	Fort  +0
	Ref   +0
	Will  +5


Attacks (BAB +0) (CMB -1) (CMD 9)
	Shortbow (range 60) (+0 vs AC) (1d6 - 1 piercing)
	Dagger (-1 vs AC) (1d4 - 1 piercing or slashing)
	Unarmed strike (-1 vs AC) (1d3 - 1 blunt)

Powers
	Channel energy (positive) (6/day)
		30ft burst
		will save for turn undead; DC 13
		heals/damages for 1d6

	Vision of Madness (6/day)
		Touch attack; 3 rounds
		Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1).

Spellcasting: Madness and Void domains, spell DC 13 + spell level

Spells: 3 orisons, 2 level 1
	Create Water (creates 2 gallons/level of pure water)
	Resistance (creature gains +1 on saving throws; touch)
	Stabilize (cause a dying creature to stabilize; touch)

	Bless (allies gain +1 on attack rolls and saves against fear; 50 ft, 1 min./level)
	Sanctuary (opponents can't attack target, target also can't attack; touch vs will, 1 round/level)

	Feather Fall (domain) (slows fall rate; 1 round/level)
	Cure Light Wounds (conversion) (cures 1d8 damage + 1/level (max +5); touch)

Skills
	Acrobatics                -4   (0 - 4)     (dex)
	Appraise*                  6   (2 + 1 + 3) (int)
	Bluff                      3   (3)         (cha)
	Climb                     -5   (-1 - 4)    (str)
	Diplomacy*                 7   (3 + 1 + 3) (cha)
	Disguise                   3   (3)         (cha)
	Escape artist             -4   (0 - 4)     (dex)
	Fly                       -4   (0 - 4)     (dex)
	Heal*                      7   (3 + 1 + 3) (wis)
	Intimidate                 3   (3)         (cha)
	Knowledge (religion)*      6   (2 + 1 + 3) (int)
	Perception                 5   (3 + 2)     (wis)
	Profession (drug dealer)*  7   (3 + 1 + 3) (wis)
	Ride                      -4   (0 - 4)     (dex)
	Sense motive*              3   (3)         (wis)
	Stealth                   -4   (0 - 4)     (dex)
	Survival                   3   (3)         (wis)
	Swim                      -5   (-1 - 4)    (str)

Equipment proficiencies
	Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows)
	Simple weapons, heavy flail
	light armor, medium armor, and shields (except tower shields)

Special Abilities
	Low-light vision (elf)
	Elven immunities (elf - sleep, +2 bonus against enchanting)
	Elven Magic (elf - +2 on caster level checks made to overcome spell resistance)
	Keen senses (elf - +2 to perception)
	Faint aura of chaos
	Guarded Mind (void - +2 insight bonus against all mind-affecting effects)

Feats etc
	Broken mind (trait - +2 bonus against madness and confusion)
	Birthmark (trait - +2 bonus against charm and compulsion; serves as holy symbol)
	Selective channeling (exclude up to 3 targets (charisma modifier))

Languages
	Common
	Elven
	Sylvan
	Abyssal

Equipment
	scale mail (ac +5)
	buckler
	cold iron dagger
	shortbow
	arrows (blunt) (x40)
	holy symbol

	pickpocket's outfit
	silk rope (50ft)
	mirror
	soap

	drug stash (no mechanical use)
	36g