User:Apheori/Andraste
A fragment of the Garden of Remembering
Andraste Nethariea (162761-2)
Cleric 1 (CN) (0 exp) (0/0 prestige) Allegiances: Groetus, Pathfinder Society, Silver Crusade (sometimes) Elf, size Medium Speed 20 ft. / 4 sq. 6 HP Initiative +0 Ability Scores Str 8 (-1) Dex 10 Con 6 (-2) Int 15 (+2) Wis 17 (+3) Cha 16 (+3) Defenses AC 16 (touch 10, flat-footed 15) Fort +0 Ref +0 Will +5 Attacks (BAB +0) (CMB -1) (CMD 9) Shortbow (range 60) (+0 vs AC) (1d6 - 1 piercing) Dagger (-1 vs AC) (1d4 - 1 piercing or slashing) Unarmed strike (-1 vs AC) (1d3 - 1 blunt) Powers Channel energy (positive) (6/day) 30ft burst will save for turn undead; DC 13 heals/damages for 1d6 Vision of Madness (6/day) Touch attack; 3 rounds Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). Spellcasting: Madness and Void domains, spell DC 13 + spell level Spells: 3 orisons, 2 level 1 Create Water (creates 2 gallons/level of pure water) Resistance (creature gains +1 on saving throws; touch) Stabilize (cause a dying creature to stabilize; touch) Bless (allies gain +1 on attack rolls and saves against fear; 50 ft, 1 min./level) Sanctuary (opponents can't attack target, target also can't attack; touch vs will, 1 round/level) Feather Fall (domain) (slows fall rate; 1 round/level) Cure Light Wounds (conversion) (cures 1d8 damage + 1/level (max +5); touch) Skills Acrobatics -4 (0 - 4) (dex) Appraise* 6 (2 + 1 + 3) (int) Bluff 3 (3) (cha) Climb -5 (-1 - 4) (str) Diplomacy* 7 (3 + 1 + 3) (cha) Disguise 3 (3) (cha) Escape artist -4 (0 - 4) (dex) Fly -4 (0 - 4) (dex) Heal* 7 (3 + 1 + 3) (wis) Intimidate 3 (3) (cha) Knowledge (religion)* 6 (2 + 1 + 3) (int) Perception 5 (3 + 2) (wis) Profession (drug dealer)* 7 (3 + 1 + 3) (wis) Ride -4 (0 - 4) (dex) Sense motive* 3 (3) (wis) Stealth -4 (0 - 4) (dex) Survival 3 (3) (wis) Swim -5 (-1 - 4) (str) Equipment proficiencies Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows) Simple weapons, heavy flail light armor, medium armor, and shields (except tower shields) Special Abilities Low-light vision (elf) Elven immunities (elf - sleep, +2 bonus against enchanting) Elven Magic (elf - +2 on caster level checks made to overcome spell resistance) Keen senses (elf - +2 to perception) Faint aura of chaos Guarded Mind (void - +2 insight bonus against all mind-affecting effects) Feats etc Broken mind (trait - +2 bonus against madness and confusion) Birthmark (trait - +2 bonus against charm and compulsion; serves as holy symbol) Selective channeling (exclude up to 3 targets (charisma modifier)) Languages Common Elven Sylvan Abyssal Equipment scale mail (ac +5) buckler cold iron dagger shortbow arrows (blunt) (x40) holy symbol pickpocket's outfit silk rope (50ft) mirror soap drug stash (no mechanical use) 36g