User:Apheori/Celdrin

A fragment of the Garden of Remembering

< User:Apheori

Revision as of 23:06, 20 February 2015 by Apheori (talk | contribs) (Update/level up)

Badger guy (162761-1)

Barbarian 3 (N) (6 exp) (6/8 prestige)
Allegiances: Norgerber, Pathfinder Society, The Exchange

Elf, size Medium
Speed 40 ft. / 8 sq. (swim ?) (climb ?)

30 HP

Initiative +5

Ability Scores
	Str 13  (+1)
	Dex 17  (+3)
	Con 12  (+1)
	Int 16  (+3)
	Wis 10
	Cha 10

Defenses
	AC    16 (touch 13, flat-footed 13)
	Fort  +4
	Ref   +4
	Will  +1


Attacks (BAB +3) (CMB 3) (CMD 16)
	Blade (+7 vs AC; critical 18-20 x 2) (1d10+1 slashing)
	Shortbow (range 60) (+6 vs AC) (1d6 + 1 piercing or blunt)

Skills
	Acrobatics*                9   (3 + 3 + 3) (dex)
	Appraise                   3   (3)         (int)
	Bluff                      0   (0)         (cha)
	Climb*                     1   (1)         (str)
	Diplomacy                  0   (0)         (cha)
	Disguise                   0   (0)         (cha)
	Escape artist              3   (3)         (dex)
	Fly                        3   (3)         (dex)
	Handle animal*             6   (0 + 3 + 3) (cha)
	Heal                       0   (0)         (wis)
	Intimidate*                0   (0)         (cha)
	Knowledge (arcana)         4   (3 + 1 )    (int)
	Knowledge (engineering)*   11  (3 + 3 + 5) (int)
	Knowledge (nature)*        9   (3 + 3 + 3) (int)
	Linguistics                5   (3 + 2)     (int)
	Perception*                8   (0 + 3 + 5) (wis)
	Ride                       3   (3)         (dex)
	Sense motive               0   (0)         (wis)
	Stealth                    3   (3)         (dex)
	Survival*                  6   (0 + 3 + 3) (wis)
	Swim*                      1   (1)         (str)

Equipment proficiencies
	Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows; anything 'elven' as martial)
	Simple and martial weapons
	light armor, medium armor, and shields (except tower shields)

Special Abilities
	Low-light vision (elf)
	Elven immunities (elf - sleep, +2 bonus against enchanting)
	Keen senses (elf - +2 to perception)
	Fast movement (barbarian - speed +10)
	War Beast (mad dog - animal companion as druid)
	Pack Tactics (mad dog - +4 to attack when flanking together)
	Trap sense (barbarian - +1 to reflex saves and dodge AC vs traps)

Feats etc
	Secret knowledge (+5 to engineering)
	Improved initiative (+2) (where did this come from?)
	Weapon Finesse (use dex instead of strength for light weapon attack bonus)
	Power attack (-1 to attack, +2 to damage when active (+3 when using two hands))

Languages
	Common
	Elven
	Celestial
	Gnome
	Sylvan
	Infernal
	Undercommon

	(possible future ones: tien, asiriani, abyssal, aislanti)

Equipment
	Masterwork studded leather armour (ac 13)
	Masterwork elven curved blade
	Shortbow
	arrows (piercing)           x36
	arrows (blunt)              x36

	silk rope (50ft)
	heatstone
	alchemist's fire            x5
	tangleburn bag              x2
	wand of cure light wounds   x45
	wayfinder
	large stick
	small rock
	twine (5ft)

	badger
	1623g

Badger

Size Small
Speed 30 ft. (burrow 10 ft.) (climb 10 ft.)

20 HP (3 hd)

Ability Scores
	Str 11
	Dex 18  (+4)
	Con 15  (+2)
	Int 2
	Wis 12  (+1)
	Cha 10

Defenses
	AC    18 (flat-footed 14)
	Fort  +5
	Ref   +6
	Will  +1


Attacks (BAB +2)

	bite (1d4)
	2 claws (1d3)

	rage (as a barbarian, 6 rounds per day)
		+4 STR, CON, HP
		-2 AC
		+1 Will

Special Qualities
	low-light vision
	scent (track/detect opponents, 30ft)

Tricks (8)
	Attack all
	Flank (threaten/flank)
	Down (stop attacking)
	Track (scent; survival)
	Bury
	Fetch
	Deliver

Skills (3)
	Acrobatics*     9  (4 + 2 + 3)
	Climb*          0  (0)
	Escape Artist   4  (4)
	Fly*            4  (4)
	Intimidate      0  (0)
	Perception*     1  (1)
	Stealth*        4  (4)
	Survival        2  (1 + 1)
	Swim*           0  (0)

Feats (2)
	Toughness (+3 hp, +1 for each hd above 3)
	Dodge (+1 dodge bonus to AC)
	Evasion (successful reflex saves resulting in half-damage result in no damage)



+4 circumstance bonus to all handle animal checks for this badger (DC 10 means in normal circumstances tricks cannot fail)