Difference between revisions of "User:Apheori/Celdrin"
A fragment of the Garden of Remembering
(Level up and stuff) |
(→Badger guy (162761-1): Swap around skills for level up) |
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Escape artist 4 (4) (dex) | Escape artist 4 (4) (dex) | ||
Fly 4 (4) (dex) | Fly 4 (4) (dex) | ||
Handle animal* | Handle animal* 6 (0 + 3 + 3) (cha) | ||
Heal 0 (0) (wis) | Heal 0 (0) (wis) | ||
Intimidate* 0 (0) (cha) | Intimidate* 0 (0) (cha) | ||
Line 51: | Line 51: | ||
Knowledge (engineering)* 12 (3 + 4 + 5) (int) | Knowledge (engineering)* 12 (3 + 4 + 5) (int) | ||
Knowledge (nature)* 10 (3 + 4 + 3) (int) | Knowledge (nature)* 10 (3 + 4 + 3) (int) | ||
Knowledge (religion) 4 (3 + 1) (int) | |||
Linguistics 6 (3 + 3) (int) | Linguistics 6 (3 + 3) (int) | ||
Perception* 9 (0 + 4 + 5) (wis) | Perception* 9 (0 + 4 + 5) (wis) | ||
Line 75: | Line 76: | ||
Feats etc | Feats etc | ||
Secret knowledge (trait - + | Secret knowledge (trait - +2 to engineering; becomes class skill) | ||
Reactionary (trait - +2 initiative) | Reactionary (trait - +2 initiative) | ||
Weapon Finesse (use dex instead of strength for light weapon attack bonus) | Weapon Finesse (use dex instead of strength for light weapon attack bonus) |
Revision as of 20:25, 14 April 2015
Badger guy (162761-1)
Barbarian 4 (N) (9 exp) (12/14 pp/fame) Allegiances: Norgorber, Pathfinder Society, The Exchange Elf, size Medium Speed 40 ft. / 8 sq. 38 HP (?) Initiative +6 Ability Scores Str 13 (+1) Dex 18 (+4) Con 12 (+1) Int 16 (+3) Wis 10 Cha 10 Defenses AC 17 (touch 14, flat-footed 13) Fort +4 Ref +5 Will +1 Attacks (BAB +4) (CMB 5) (CMD 19) Blade (+9/+8 vs AC; critical 18-20 x 2) (1d10 +5/+8 slashing) Longbow (range 110) (+9 vs AC, critical x3) (1d8 +1 piercing or blunt) Rage (5 rounds) +4 STR, CON, +8 HP, -2 AC, +2 Will (morale) No cha, dex, int skills (except Acrobatics, Fly, Intimidate, and Ride) Fatigued after 2 rounds per rage round; cannot run or charge, -2 to str, dex Skills Acrobatics* 11 (4 + 4 + 3) (dex) Appraise 3 (3) (int) Bluff 0 (0) (cha) Climb* 1 (1) (str) Diplomacy 0 (0) (cha) Disguise 0 (0) (cha) Escape artist 4 (4) (dex) Fly 4 (4) (dex) Handle animal* 6 (0 + 3 + 3) (cha) Heal 0 (0) (wis) Intimidate* 0 (0) (cha) Knowledge (arcana) 4 (3 + 1) (int) Knowledge (engineering)* 12 (3 + 4 + 5) (int) Knowledge (nature)* 10 (3 + 4 + 3) (int) Knowledge (religion) 4 (3 + 1) (int) Linguistics 6 (3 + 3) (int) Perception* 9 (0 + 4 + 5) (wis) Ride 4 (4) (dex) Sense motive 0 (0) (wis) Stealth 4 (4) (dex) Survival* 7 (0 + 4 + 3) (wis) Swim* 1 (1) (str) Equipment proficiencies Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows; anything 'elven' as martial) Simple and martial weapons light armor, medium armor, and shields (except tower shields) Special Abilities Darkvision (elf variant) Elven immunities (elf - sleep, +2 bonus against enchanting) Keen senses (elf - +2 to perception) Fast movement (barbarian - speed +10) War Beast (mad dog - animal companion as druid) Pack Tactics (mad dog - +4 to attack when flanking together) Trap sense (barbarian - +1 to reflex saves and dodge AC vs traps) Rage (barbarian (-3 for effective level due to mad dog)) Feats etc Secret knowledge (trait - +2 to engineering; becomes class skill) Reactionary (trait - +2 initiative) Weapon Finesse (use dex instead of strength for light weapon attack bonus) Power attack (-1 to attack, +2 to damage when active (+3 when using two hands)) History Favour of Cartahegn Languages Common (Taldane) Elven Celestial Gnome Sylvan Necril Undercommon Azlanti Equipment (40lbs of equipment; ~10lbs random junk) Masterwork studded leather armour (ac 13) Agile elven curved blade +1 Masterwork composite longbow (+1) arrows (piercing) x34 arrows (blunt) x36 traveller's outfit silk rope (50ft) heatstone alchemist's fire x4 tangleburn bag x1 wand of cure light wounds x30 wayfinder large stick small rock twine (5ft) alchemical glue (.5lb) 2/3 bottle of absinth badger (100lbs) 1477g
Badger
Size Medium Speed 30 ft. (burrow 10 ft.) (climb 10 ft.) 35 HP (4 hd) Ability Scores Str 15 (+2) Dex 16 (+3) Con 18 (+4) Int 2 Wis 12 (+1) Cha 10 Defenses AC 17 (flat-footed 14) Fort +8 Ref +6 Will +1 Attacks (BAB +3) bite +5 (1d6 + 2) 2 claws +5 (1d4 + 2) rage (as a barbarian, 6 rounds per day) +4 STR, CON, +8 HP, -2 AC, +2 Will Fatigued after 2 rounds per rage round; cannot run or charge, -2 to str, dex Special Qualities low-light vision scent (track/detect opponents, 30ft) Tricks (8) Attack all Flank (threaten/flank) Down (stop attacking) Track (scent; survival) Bury Fetch Deliver Skills (4) Acrobatics* 8 (3 + 2 + 3) Climb* 2 (2) Escape Artist 3 (3) Fly* 3 (3) Intimidate 0 (0) Perception* 1 (1) Stealth* 7 (3 + 1 + 3) Survival 2 (1 + 1) Swim* 2 (2) Feats (2) Toughness (+3 hp, +1 for each hd above 3) Dodge (+1 dodge bonus to AC) Evasion (successful reflex saves resulting in half-damage result in no damage) +4 circumstance bonus to all handle animal checks for this badger (DC 10 means in normal circumstances tricks cannot fail)