Difference between revisions of "User:Apheori/Celdrin"

A fragment of the Garden of Remembering
(Level up and stuff)
(→‎Badger guy (162761-1): Swap around skills for level up)
Line 45: Line 45:
Escape artist              4  (4)        (dex)
Escape artist              4  (4)        (dex)
Fly                        4  (4)        (dex)
Fly                        4  (4)        (dex)
Handle animal*            7   (0 + 4 + 3) (cha)
Handle animal*            6   (0 + 3 + 3) (cha)
Heal                      0  (0)        (wis)
Heal                      0  (0)        (wis)
Intimidate*                0  (0)        (cha)
Intimidate*                0  (0)        (cha)
Line 51: Line 51:
Knowledge (engineering)*  12  (3 + 4 + 5) (int)
Knowledge (engineering)*  12  (3 + 4 + 5) (int)
Knowledge (nature)*        10  (3 + 4 + 3) (int)
Knowledge (nature)*        10  (3 + 4 + 3) (int)
Knowledge (religion)      4  (3 + 1)    (int)
Linguistics                6  (3 + 3)    (int)
Linguistics                6  (3 + 3)    (int)
Perception*                9  (0 + 4 + 5) (wis)
Perception*                9  (0 + 4 + 5) (wis)
Line 75: Line 76:


Feats etc
Feats etc
Secret knowledge (trait - +5 to engineering)
Secret knowledge (trait - +2 to engineering; becomes class skill)
Reactionary (trait - +2 initiative)
Reactionary (trait - +2 initiative)
Weapon Finesse (use dex instead of strength for light weapon attack bonus)
Weapon Finesse (use dex instead of strength for light weapon attack bonus)

Revision as of 20:25, 14 April 2015

Badger guy (162761-1)

Barbarian 4 (N) (9 exp) (12/14 pp/fame)
Allegiances: Norgorber, Pathfinder Society, The Exchange

Elf, size Medium
Speed 40 ft. / 8 sq.

38 HP (?)


Initiative +6

Ability Scores
	Str 13  (+1)
	Dex 18  (+4)
	Con 12  (+1)
	Int 16  (+3)
	Wis 10
	Cha 10

Defenses
	AC    17 (touch 14, flat-footed 13)
	Fort  +4
	Ref   +5
	Will  +1


Attacks (BAB +4) (CMB 5) (CMD 19)
	Blade (+9/+8 vs AC; critical 18-20 x 2) (1d10 +5/+8 slashing)
	Longbow (range 110) (+9 vs AC, critical x3) (1d8 +1 piercing or blunt)

	Rage (5 rounds)
		+4 STR, CON, +8 HP, -2 AC, +2 Will (morale)
		No cha, dex, int skills (except Acrobatics, Fly, Intimidate, and Ride)
		Fatigued after 2 rounds per rage round; cannot run or charge, -2 to str, dex

Skills
	Acrobatics*                11  (4 + 4 + 3) (dex)
	Appraise                   3   (3)         (int)
	Bluff                      0   (0)         (cha)
	Climb*                     1   (1)         (str)
	Diplomacy                  0   (0)         (cha)
	Disguise                   0   (0)         (cha)
	Escape artist              4   (4)         (dex)
	Fly                        4   (4)         (dex)
	Handle animal*             6   (0 + 3 + 3) (cha)
	Heal                       0   (0)         (wis)
	Intimidate*                0   (0)         (cha)
	Knowledge (arcana)         4   (3 + 1)     (int)
	Knowledge (engineering)*   12  (3 + 4 + 5) (int)
	Knowledge (nature)*        10  (3 + 4 + 3) (int)
	Knowledge (religion)       4   (3 + 1)     (int)
	Linguistics                6   (3 + 3)     (int)
	Perception*                9   (0 + 4 + 5) (wis)
	Ride                       4   (4)         (dex)
	Sense motive               0   (0)         (wis)
	Stealth                    4   (4)         (dex)
	Survival*                  7   (0 + 4 + 3) (wis)
	Swim*                      1   (1)         (str)

Equipment proficiencies
	Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows; anything 'elven' as martial)
	Simple and martial weapons
	light armor, medium armor, and shields (except tower shields)

Special Abilities
	Darkvision (elf variant)
	Elven immunities (elf - sleep, +2 bonus against enchanting)
	Keen senses (elf - +2 to perception)
	Fast movement (barbarian - speed +10)
	War Beast (mad dog - animal companion as druid)
	Pack Tactics (mad dog - +4 to attack when flanking together)
	Trap sense (barbarian - +1 to reflex saves and dodge AC vs traps)
	Rage (barbarian (-3 for effective level due to mad dog))

Feats etc
	Secret knowledge (trait - +2 to engineering; becomes class skill)
	Reactionary (trait - +2 initiative)
	Weapon Finesse (use dex instead of strength for light weapon attack bonus)
	Power attack (-1 to attack, +2 to damage when active (+3 when using two hands))

History
	Favour of Cartahegn

Languages
	Common (Taldane)
	Elven
	Celestial
	Gnome
	Sylvan
	Necril
	Undercommon
	Azlanti

Equipment (40lbs of equipment; ~10lbs random junk)
	Masterwork studded leather armour (ac 13)
	Agile elven curved blade +1
	Masterwork composite longbow (+1)
	arrows (piercing)           x34
	arrows (blunt)              x36

	traveller's outfit
	silk rope (50ft)
	heatstone
	alchemist's fire            x4
	tangleburn bag              x1
	wand of cure light wounds   x30
	wayfinder
	large stick
	small rock
	twine (5ft)
	alchemical glue (.5lb)
	2/3 bottle of absinth

	badger (100lbs)
	1477g

Badger

Size Medium
Speed 30 ft. (burrow 10 ft.) (climb 10 ft.)

35 HP (4 hd)


Ability Scores
	Str 15  (+2)
	Dex 16  (+3)
	Con 18  (+4)
	Int 2
	Wis 12  (+1)
	Cha 10

Defenses
	AC    17 (flat-footed 14)
	Fort  +8
	Ref   +6
	Will  +1

Attacks (BAB +3)

	bite +5 (1d6 + 2)
	2 claws +5 (1d4 + 2)

	rage (as a barbarian, 6 rounds per day)
		+4 STR, CON, +8 HP, -2 AC, +2 Will
		Fatigued after 2 rounds per rage round; cannot run or charge, -2 to str, dex

Special Qualities
	low-light vision
	scent (track/detect opponents, 30ft)

Tricks (8)
	Attack all
	Flank (threaten/flank)
	Down (stop attacking)
	Track (scent; survival)
	Bury
	Fetch
	Deliver

Skills (4)
	Acrobatics*     8  (3 + 2 + 3)
	Climb*          2  (2)
	Escape Artist   3  (3)
	Fly*            3  (3)
	Intimidate      0  (0)
	Perception*     1  (1)
	Stealth*        7  (3 + 1 + 3)
	Survival        2  (1 + 1)
	Swim*           2  (2)

Feats (2)
	Toughness (+3 hp, +1 for each hd above 3)
	Dodge (+1 dodge bonus to AC)
	Evasion (successful reflex saves resulting in half-damage result in no damage)



+4 circumstance bonus to all handle animal checks for this badger (DC 10 means in normal circumstances tricks cannot fail)