Difference between revisions of "User:Apheori/Celdrin"
A fragment of the Garden of Remembering
m (experience/prestige) |
(Level up and stuff) |
||
Line 1: | Line 1: | ||
== Badger guy (162761-1) == | == Badger guy (162761-1) == | ||
<pre> | <pre> | ||
Barbarian | Barbarian 4 (N) (9 exp) (12/14 pp/fame) | ||
Allegiances: Norgorber, Pathfinder Society, The Exchange | Allegiances: Norgorber, Pathfinder Society, The Exchange | ||
Line 7: | Line 7: | ||
Speed 40 ft. / 8 sq. | Speed 40 ft. / 8 sq. | ||
38 HP (?) | |||
Initiative + | Initiative +6 | ||
Ability Scores | Ability Scores | ||
Str 13 (+1) | Str 13 (+1) | ||
Dex | Dex 18 (+4) | ||
Con 12 (+1) | Con 12 (+1) | ||
Int 16 (+3) | Int 16 (+3) | ||
Line 21: | Line 21: | ||
Defenses | Defenses | ||
AC | AC 17 (touch 14, flat-footed 13) | ||
Fort +4 | Fort +4 | ||
Ref + | Ref +5 | ||
Will +1 | Will +1 | ||
Attacks (BAB + | Attacks (BAB +4) (CMB 5) (CMD 19) | ||
Blade (+ | Blade (+9/+8 vs AC; critical 18-20 x 2) (1d10 +5/+8 slashing) | ||
Longbow (range 110) (+9 vs AC, critical x3) (1d8 +1 piercing or blunt) | |||
Rage (5 rounds) | |||
+4 STR, CON, +8 HP, -2 AC, +2 Will (morale) | |||
No cha, dex, int skills (except Acrobatics, Fly, Intimidate, and Ride) | |||
Fatigued after 2 rounds per rage round; cannot run or charge, -2 to str, dex | |||
Skills | Skills | ||
Acrobatics* | Acrobatics* 11 (4 + 4 + 3) (dex) | ||
Appraise 3 (3) (int) | Appraise 3 (3) (int) | ||
Bluff 0 (0) (cha) | Bluff 0 (0) (cha) | ||
Line 38: | Line 43: | ||
Diplomacy 0 (0) (cha) | Diplomacy 0 (0) (cha) | ||
Disguise 0 (0) (cha) | Disguise 0 (0) (cha) | ||
Escape artist | Escape artist 4 (4) (dex) | ||
Fly | Fly 4 (4) (dex) | ||
Handle animal* | Handle animal* 7 (0 + 4 + 3) (cha) | ||
Heal 0 (0) (wis) | Heal 0 (0) (wis) | ||
Intimidate* 0 (0) (cha) | Intimidate* 0 (0) (cha) | ||
Knowledge (arcana) 4 (3 + 1 ) | Knowledge (arcana) 4 (3 + 1) (int) | ||
Knowledge (engineering)* | Knowledge (engineering)* 12 (3 + 4 + 5) (int) | ||
Knowledge (nature)* | Knowledge (nature)* 10 (3 + 4 + 3) (int) | ||
Linguistics | Linguistics 6 (3 + 3) (int) | ||
Perception* | Perception* 9 (0 + 4 + 5) (wis) | ||
Ride | Ride 4 (4) (dex) | ||
Sense motive 0 (0) (wis) | Sense motive 0 (0) (wis) | ||
Stealth | Stealth 4 (4) (dex) | ||
Survival* | Survival* 7 (0 + 4 + 3) (wis) | ||
Swim* 1 (1) (str) | Swim* 1 (1) (str) | ||
Line 67: | Line 72: | ||
Pack Tactics (mad dog - +4 to attack when flanking together) | Pack Tactics (mad dog - +4 to attack when flanking together) | ||
Trap sense (barbarian - +1 to reflex saves and dodge AC vs traps) | Trap sense (barbarian - +1 to reflex saves and dodge AC vs traps) | ||
Rage (barbarian (-3 for effective level due to mad dog)) | |||
Feats etc | Feats etc | ||
Line 78: | Line 84: | ||
Languages | Languages | ||
Common | Common (Taldane) | ||
Elven | Elven | ||
Celestial | Celestial | ||
Line 85: | Line 91: | ||
Necril | Necril | ||
Undercommon | Undercommon | ||
Azlanti | |||
Equipment | Equipment (40lbs of equipment; ~10lbs random junk) | ||
Masterwork studded leather armour (ac 13) | Masterwork studded leather armour (ac 13) | ||
Agile elven curved blade +1 | |||
Masterwork composite longbow (+1) | |||
arrows (piercing) | arrows (piercing) x34 | ||
arrows (blunt) x36 | arrows (blunt) x36 | ||
traveller's outfit | |||
silk rope (50ft) | silk rope (50ft) | ||
heatstone | heatstone | ||
alchemist's fire | alchemist's fire x4 | ||
tangleburn bag | tangleburn bag x1 | ||
wand of cure light wounds | wand of cure light wounds x30 | ||
wayfinder | wayfinder | ||
large stick | large stick | ||
Line 105: | Line 113: | ||
2/3 bottle of absinth | 2/3 bottle of absinth | ||
badger | badger (100lbs) | ||
1477g | |||
</pre> | </pre> | ||
Line 112: | Line 120: | ||
<pre> | <pre> | ||
Size | Size Medium | ||
Speed 30 ft. (burrow 10 ft.) (climb 10 ft.) | Speed 30 ft. (burrow 10 ft.) (climb 10 ft.) | ||
35 HP (4 hd) | |||
Ability Scores | Ability Scores | ||
Str | Str 15 (+2) | ||
Dex | Dex 16 (+3) | ||
Con | Con 18 (+4) | ||
Int 2 | Int 2 | ||
Wis 12 (+1) | Wis 12 (+1) | ||
Line 126: | Line 135: | ||
Defenses | Defenses | ||
AC | AC 17 (flat-footed 14) | ||
Fort + | Fort +8 | ||
Ref +6 | Ref +6 | ||
Will +1 | Will +1 | ||
Attacks (BAB +3) | |||
bite +5 (1d6 + 2) | |||
2 claws +5 (1d4 + 2) | |||
rage (as a barbarian, 6 rounds per day) | rage (as a barbarian, 6 rounds per day) | ||
+4 STR, CON, HP | +4 STR, CON, +8 HP, -2 AC, +2 Will | ||
Fatigued after 2 rounds per rage round; cannot run or charge, -2 to str, dex | |||
Special Qualities | Special Qualities | ||
Line 155: | Line 162: | ||
Deliver | Deliver | ||
Skills ( | Skills (4) | ||
Acrobatics* | Acrobatics* 8 (3 + 2 + 3) | ||
Climb* | Climb* 2 (2) | ||
Escape Artist | Escape Artist 3 (3) | ||
Fly* | Fly* 3 (3) | ||
Intimidate 0 (0) | Intimidate 0 (0) | ||
Perception* 1 (1) | Perception* 1 (1) | ||
Stealth* | Stealth* 7 (3 + 1 + 3) | ||
Survival 2 (1 + 1) | Survival 2 (1 + 1) | ||
Swim* | Swim* 2 (2) | ||
Feats (2) | Feats (2) |
Revision as of 22:53, 11 April 2015
Badger guy (162761-1)
Barbarian 4 (N) (9 exp) (12/14 pp/fame) Allegiances: Norgorber, Pathfinder Society, The Exchange Elf, size Medium Speed 40 ft. / 8 sq. 38 HP (?) Initiative +6 Ability Scores Str 13 (+1) Dex 18 (+4) Con 12 (+1) Int 16 (+3) Wis 10 Cha 10 Defenses AC 17 (touch 14, flat-footed 13) Fort +4 Ref +5 Will +1 Attacks (BAB +4) (CMB 5) (CMD 19) Blade (+9/+8 vs AC; critical 18-20 x 2) (1d10 +5/+8 slashing) Longbow (range 110) (+9 vs AC, critical x3) (1d8 +1 piercing or blunt) Rage (5 rounds) +4 STR, CON, +8 HP, -2 AC, +2 Will (morale) No cha, dex, int skills (except Acrobatics, Fly, Intimidate, and Ride) Fatigued after 2 rounds per rage round; cannot run or charge, -2 to str, dex Skills Acrobatics* 11 (4 + 4 + 3) (dex) Appraise 3 (3) (int) Bluff 0 (0) (cha) Climb* 1 (1) (str) Diplomacy 0 (0) (cha) Disguise 0 (0) (cha) Escape artist 4 (4) (dex) Fly 4 (4) (dex) Handle animal* 7 (0 + 4 + 3) (cha) Heal 0 (0) (wis) Intimidate* 0 (0) (cha) Knowledge (arcana) 4 (3 + 1) (int) Knowledge (engineering)* 12 (3 + 4 + 5) (int) Knowledge (nature)* 10 (3 + 4 + 3) (int) Linguistics 6 (3 + 3) (int) Perception* 9 (0 + 4 + 5) (wis) Ride 4 (4) (dex) Sense motive 0 (0) (wis) Stealth 4 (4) (dex) Survival* 7 (0 + 4 + 3) (wis) Swim* 1 (1) (str) Equipment proficiencies Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows; anything 'elven' as martial) Simple and martial weapons light armor, medium armor, and shields (except tower shields) Special Abilities Darkvision (elf variant) Elven immunities (elf - sleep, +2 bonus against enchanting) Keen senses (elf - +2 to perception) Fast movement (barbarian - speed +10) War Beast (mad dog - animal companion as druid) Pack Tactics (mad dog - +4 to attack when flanking together) Trap sense (barbarian - +1 to reflex saves and dodge AC vs traps) Rage (barbarian (-3 for effective level due to mad dog)) Feats etc Secret knowledge (trait - +5 to engineering) Reactionary (trait - +2 initiative) Weapon Finesse (use dex instead of strength for light weapon attack bonus) Power attack (-1 to attack, +2 to damage when active (+3 when using two hands)) History Favour of Cartahegn Languages Common (Taldane) Elven Celestial Gnome Sylvan Necril Undercommon Azlanti Equipment (40lbs of equipment; ~10lbs random junk) Masterwork studded leather armour (ac 13) Agile elven curved blade +1 Masterwork composite longbow (+1) arrows (piercing) x34 arrows (blunt) x36 traveller's outfit silk rope (50ft) heatstone alchemist's fire x4 tangleburn bag x1 wand of cure light wounds x30 wayfinder large stick small rock twine (5ft) alchemical glue (.5lb) 2/3 bottle of absinth badger (100lbs) 1477g
Badger
Size Medium Speed 30 ft. (burrow 10 ft.) (climb 10 ft.) 35 HP (4 hd) Ability Scores Str 15 (+2) Dex 16 (+3) Con 18 (+4) Int 2 Wis 12 (+1) Cha 10 Defenses AC 17 (flat-footed 14) Fort +8 Ref +6 Will +1 Attacks (BAB +3) bite +5 (1d6 + 2) 2 claws +5 (1d4 + 2) rage (as a barbarian, 6 rounds per day) +4 STR, CON, +8 HP, -2 AC, +2 Will Fatigued after 2 rounds per rage round; cannot run or charge, -2 to str, dex Special Qualities low-light vision scent (track/detect opponents, 30ft) Tricks (8) Attack all Flank (threaten/flank) Down (stop attacking) Track (scent; survival) Bury Fetch Deliver Skills (4) Acrobatics* 8 (3 + 2 + 3) Climb* 2 (2) Escape Artist 3 (3) Fly* 3 (3) Intimidate 0 (0) Perception* 1 (1) Stealth* 7 (3 + 1 + 3) Survival 2 (1 + 1) Swim* 2 (2) Feats (2) Toughness (+3 hp, +1 for each hd above 3) Dodge (+1 dodge bonus to AC) Evasion (successful reflex saves resulting in half-damage result in no damage) +4 circumstance bonus to all handle animal checks for this badger (DC 10 means in normal circumstances tricks cannot fail)