Difference between revisions of "User:Apheori/Celdrin"
A fragment of the Garden of Remembering
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== Badger guy (162761-1) == | == Badger guy (162761-1) == | ||
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Barbarian 3 (N) ( | Barbarian 3 (N) (8 exp) (10/12 prestige) | ||
Allegiances: Norgorber, Pathfinder Society, The Exchange | Allegiances: Norgorber, Pathfinder Society, The Exchange | ||
Revision as of 23:38, 1 April 2015
Badger guy (162761-1)
Barbarian 3 (N) (8 exp) (10/12 prestige) Allegiances: Norgorber, Pathfinder Society, The Exchange Elf, size Medium Speed 40 ft. / 8 sq. 30 HP Initiative +5 Ability Scores Str 13 (+1) Dex 17 (+3) Con 12 (+1) Int 16 (+3) Wis 10 Cha 10 Defenses AC 16 (touch 13, flat-footed 13) Fort +4 Ref +4 Will +1 Attacks (BAB +3) (CMB 3) (CMD 16) Blade (+7/+6 vs AC; critical 18-20 x 2) (1d10+1/+4 slashing) Shortbow (range 60) (+6 vs AC) (1d6 + 1 piercing or blunt) Skills Acrobatics* 9 (3 + 3 + 3) (dex) Appraise 3 (3) (int) Bluff 0 (0) (cha) Climb* 1 (1) (str) Diplomacy 0 (0) (cha) Disguise 0 (0) (cha) Escape artist 3 (3) (dex) Fly 3 (3) (dex) Handle animal* 6 (0 + 3 + 3) (cha) Heal 0 (0) (wis) Intimidate* 0 (0) (cha) Knowledge (arcana) 4 (3 + 1 ) (int) Knowledge (engineering)* 11 (3 + 3 + 5) (int) Knowledge (nature)* 9 (3 + 3 + 3) (int) Linguistics 5 (3 + 2) (int) Perception* 8 (0 + 3 + 5) (wis) Ride 3 (3) (dex) Sense motive 0 (0) (wis) Stealth 3 (3) (dex) Survival* 6 (0 + 3 + 3) (wis) Swim* 1 (1) (str) Equipment proficiencies Weapon familiarity (elf - longbows, longswords, rapiers, and shortbows; anything 'elven' as martial) Simple and martial weapons light armor, medium armor, and shields (except tower shields) Special Abilities Darkvision (elf variant) Elven immunities (elf - sleep, +2 bonus against enchanting) Keen senses (elf - +2 to perception) Fast movement (barbarian - speed +10) War Beast (mad dog - animal companion as druid) Pack Tactics (mad dog - +4 to attack when flanking together) Trap sense (barbarian - +1 to reflex saves and dodge AC vs traps) Feats etc Secret knowledge (trait - +5 to engineering) Reactionary (trait - +2 initiative) Weapon Finesse (use dex instead of strength for light weapon attack bonus) Power attack (-1 to attack, +2 to damage when active (+3 when using two hands)) History Favour of Cartahegn Languages Common Elven Celestial Gnome Sylvan Necril Undercommon Equipment Masterwork studded leather armour (ac 13) Masterwork elven curved blade Shortbow arrows (piercing) x36 arrows (blunt) x36 silk rope (50ft) heatstone alchemist's fire x5 tangleburn bag x2 wand of cure light wounds x35 wayfinder large stick small rock twine (5ft) alchemical glue (.5lb) 2/3 bottle of absinth badger 3739g
Badger
Size Small Speed 30 ft. (burrow 10 ft.) (climb 10 ft.) 20 HP (3 hd) Ability Scores Str 11 Dex 18 (+4) Con 15 (+2) Int 2 Wis 12 (+1) Cha 10 Defenses AC 18 (flat-footed 14) Fort +5 Ref +6 Will +1 Attacks (BAB +2) bite (1d4) 2 claws (1d3) rage (as a barbarian, 6 rounds per day) +4 STR, CON, HP -2 AC +1 Will Special Qualities low-light vision scent (track/detect opponents, 30ft) Tricks (8) Attack all Flank (threaten/flank) Down (stop attacking) Track (scent; survival) Bury Fetch Deliver Skills (3) Acrobatics* 9 (4 + 2 + 3) Climb* 0 (0) Escape Artist 4 (4) Fly* 4 (4) Intimidate 0 (0) Perception* 1 (1) Stealth* 4 (4) Survival 2 (1 + 1) Swim* 0 (0) Feats (2) Toughness (+3 hp, +1 for each hd above 3) Dodge (+1 dodge bonus to AC) Evasion (successful reflex saves resulting in half-damage result in no damage) +4 circumstance bonus to all handle animal checks for this badger (DC 10 means in normal circumstances tricks cannot fail)