Difference between revisions of "User:Apheori/Jissa"

A fragment of the Garden of Remembering
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(Meh.)
 
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{{#CSS:
== Jissa ==
.info1 {
<pre>
margin-top: .5em;
Cleric 5 (N)
}
Allegiances: The Shiny, Baylor (?), Inquisition
table.info1 td {
padding: 0 40px 0 0;
}
table.info2 td {
padding: 0 30px 0 0;
}
table.info2 {
margin: 1.75em 0;
}


.abilities td {
Tiefling, size Medium
padding-right: 2em;
Speed 30 ft. / 6 sq.
}
.abilities1 {
font-size: 115%;
}
.abilities2 td{
padding-bottom: 1em;
}
.abilities2 {
font-size: 60%;
line-height: 1px;
}


.saves td {
39 HP (5 HD)
padding-right: 2em;
-3
}


Initiative +1
Proficiency bonus +3


table.skills td {
Ability scores
padding: .3em 2em 0 0;
Str  8  (-1)
}
Con 15  (+2)
table.skills td.skill-ability {
Dex 12  (+1)
color: #666;
Int 10
}
Wis 18  (+4)
table.skills td.skill-bonus {
Cha 16  (+3)
color: #600;
padding: .3em 3em 0 0;
font-weight: bold;
text-align: center;
}
table.skills td.skill-mod {
color: #666;
padding: .3em 0 0 0;
text-align: center;
}
}}{{DISPLAYTITLE:Jissa Mesmes}} __NOTOC__ __NOEDITSECTION__
{|class="info info1"
|-style="color: #600; font-size: 120%;"
||'''Jissa'''||Cleric 3||Charlatan||style="text-align:center;"|N||Unknown||Light
|-style="color: #666; font-size: 65%;"
||Name||Class/level||Background||Alignment||Deity||Domain
|}


{|class="info info2"
Defenses
|-
AC    15 (17 with shield)
||Tiefling||m||female||Unknown||165cm||50kg||red||gold||30 ft. / 6 sq.
Str  -1
|-style="color: #666; font-size: 65%;"
Con  +2
||Race||Size||Gender||Age||Height||Weight||Hair||Eyes||Speed
Dex  +1
|}
Int    0
Wis  +7
Cha  +6


----
Attacks
Dagger (+4 vs AC, 1d4 + 1 slashing)
Light crossbow (+4 vs AC, 1d8 piercing)


=== Ability scores ===
Powers
Turn Undead (1 channel divinity per day)
Attack vs wisdom save, range 30 feet/6 squares
Duration: 1 minute or until target takes damage
Turn effect: Spends its turn running away, can't move toward caster.


{|class="info abilities"
Radiance of the Dawn (1 channel divinity per day)
|-style="color: #666; font-size: 65%;"
Blast of sunlight, all magical darkness dispelled (only hits stuff without cover)
||Ability||score||modifier
Attack vs constitution save, range 30 feet/6 squares
|-class="abilities1"
2d10 + cleric level radiant damage to all enemies in range on hit; half damage otherwise
||'''STR'''||style="color: #600;"|'''8'''||-1
|-style="color: #d35f5f;" class="abilities2"
||Strength
|-class="abilities1"
||'''CON'''||style="color: #600;"|'''15'''||+2
|-style="color: #c87137;" class="abilities2"
||Consitution
|-class="abilities1"
||'''DEX'''||style="color: #600;"|'''12'''||+1
|-style="color: #c8ab37;" class="abilities2"
||Dexterity
|-class="abilities1"
||'''INT'''||style="color: #600;"|'''10'''||0
|-style="color: #5aa02c;" class="abilities2"
||Intelligence
|-class="abilities1"
||'''WIS'''||style="color: #600;"|'''17'''||+3
|-style="color: #2c89a0;" class="abilities2"
||Wisdom
|-class="abilities1"
||'''CHA'''||style="color: #600;"|'''15'''||2
|-style="color: #5f5fd3;" class="abilities2"
||Charisma
|}


=== Hit points ===
4 Warding Flare (wisdom mod/day)
reaction; range 30 feet/6 squares, requires line of sight
Puts divine light between self and attacking enemy; imposes disadvantage on attack roll


Spellcasting: Light domain, cleric DC 15, tiefling DC 14


=== Initiative ===
Spells: 4 cantrips, 4 level 1, 3 level 2, 2 level 3 (9 prepared)
Thaumaturgy (tiefling)
Light (light)
Mending
Spare the dying
Sacred Flame
Resistance


Faerie Fire (light)
Burning Hands (light)
Cure wounds
Protection from Good and Evil
Healing word
Prayer of Healing
Inflict Wounds
Create or Destroy Water


=== Defenses ===
Flaming Sphere (light)
Scorching Ray (light)
Lesser Restoration
Hold Person
Hellish Rebuke (1/day; tiefling)


Daylight (light)
x Fireball (light)
Feign Death
Darkness (1/day; tiefling)


=== Skills ===
Skills
Acrobatics          1  (1)    (dex)
Animal handling      4  (4)    (wis)
Arcana              0  (0)    (int)
Athletics          -1  (-1)    (str)
Deception*          6  (3 + 3) (cha)
History              0  (0)    (int)
Insight*            7  (4 + 3) (wis)
Intimidation        3  (3)    (cha)
Investigation        0  (0)    (int)
Medicine            4  (4)    (wis)
Nature              0  (0)    (int)
Perception          4  (4)    (wis)
Performance          3  (3)    (cha)
Persuasion          3  (3)    (cha)
Religion*            3  (0 + 3) (int)
Sleight of hand*    4  (1 + 3) (dex)
Stealth              1  (1)    (dex) (disadvantaged)
Survival            4  (4)    (wis)


Background (charlatan)
Good at new identities; second identity well-established (as not a cat)
Multiple holy symbols, invokes whatever god might help
Free spirit - nobody can tell her what she is
Was once caught and institutionalised (burnt down; adopted identity of fellow inmate after)
Distracted by shiny things, sudden movement, etc etc; addicted to catnip


=== Languages ===
Equipment proficiencies
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Tools: Disguise kit, forgery kit


* Common
Special abilities
* Infernal
Darkvision 60
Fire resistance
Infernal Legacy (spells)
Destroy undead (CR 1)


=== Weapons ===
Languages
Common
Infernal


 
Equipment
=== Spells ===
dagger and shield
 
light crossbow and 18 bolts
 
scale mail
=== Inventory ===
explorer's pack
10 different holy symbols
set of fine clothes
disguise kit (consisting mostly of glue)
365 gp
massive stash of catnip
inquisition badge
potion of heroism
scroll of clone
</pre>

Latest revision as of 23:07, 20 February 2015

Jissa

Cleric 5 (N)
Allegiances: The Shiny, Baylor (?), Inquisition

Tiefling, size Medium
Speed 30 ft. / 6 sq.

39 HP (5 HD)
-3

Initiative +1
Proficiency bonus +3

Ability scores
	Str  8  (-1) 
	Con 15  (+2) 
	Dex 12  (+1) 
	Int 10
	Wis 18  (+4) 
	Cha 16  (+3)

Defenses
	AC    15 (17 with shield)
	Str   -1
	Con   +2
	Dex   +1
	Int    0
	Wis   +7
	Cha   +6

Attacks
	Dagger (+4 vs AC, 1d4 + 1 slashing)
	Light crossbow (+4 vs AC, 1d8 piercing)

Powers
	Turn Undead (1 channel divinity per day)
		Attack vs wisdom save, range 30 feet/6 squares
		Duration: 1 minute or until target takes damage
		Turn effect: Spends its turn running away, can't move toward caster.

	Radiance of the Dawn (1 channel divinity per day)
		Blast of sunlight, all magical darkness dispelled (only hits stuff without cover)
		Attack vs constitution save, range 30 feet/6 squares
		2d10 + cleric level radiant damage to all enemies in range on hit; half damage otherwise

	4 Warding Flare (wisdom mod/day)
		reaction; range 30 feet/6 squares, requires line of sight
		Puts divine light between self and attacking enemy; imposes disadvantage on attack roll

Spellcasting: Light domain, cleric DC 15, tiefling DC 14

Spells: 4 cantrips, 4 level 1, 3 level 2, 2 level 3 (9 prepared)
	Thaumaturgy (tiefling)
	Light (light)
	Mending
	Spare the dying
	Sacred Flame
	Resistance

	Faerie Fire (light)
	Burning Hands (light)
	Cure wounds
	Protection from Good and Evil
	Healing word
	Prayer of Healing
	Inflict Wounds
	Create or Destroy Water

	Flaming Sphere (light)
	Scorching Ray (light)
	Lesser Restoration
	Hold Person
	
	Hellish Rebuke (1/day; tiefling)

	Daylight (light)
x	Fireball (light)
	Feign Death
	
	Darkness (1/day; tiefling)

Skills
	Acrobatics           1  (1)     (dex)
	Animal handling      4  (4)     (wis)
	Arcana               0  (0)     (int)
	Athletics           -1  (-1)    (str)
	Deception*           6  (3 + 3) (cha)
	History              0  (0)     (int)
	Insight*             7  (4 + 3) (wis)
	Intimidation         3  (3)     (cha)
	Investigation        0  (0)     (int)
	Medicine             4  (4)     (wis)
	Nature               0  (0)     (int)
	Perception           4  (4)     (wis)
	Performance          3  (3)     (cha)
	Persuasion           3  (3)     (cha)
	Religion*            3  (0 + 3) (int)
	Sleight of hand*     4  (1 + 3) (dex)
	Stealth              1  (1)     (dex) (disadvantaged)
	Survival             4  (4)     (wis)

Background (charlatan)
	Good at new identities; second identity well-established (as not a cat)
	Multiple holy symbols, invokes whatever god might help
	Free spirit - nobody can tell her what she is
	Was once caught and institutionalised (burnt down; adopted identity of fellow inmate after)
	Distracted by shiny things, sudden movement, etc etc; addicted to catnip

Equipment proficiencies
	Armor: Light armor, medium armor, shields
	Weapons: All simple weapons
	Tools: Disguise kit, forgery kit

Special abilities
	Darkvision 60
	Fire resistance
	Infernal Legacy (spells)
	Destroy undead (CR 1)

Languages
	Common
	Infernal

Equipment
	dagger and shield
	light crossbow and 18 bolts
	scale mail
	explorer's pack
	10 different holy symbols
	set of fine clothes
	disguise kit (consisting mostly of glue)
	365 gp
	massive stash of catnip
	inquisition badge
	potion of heroism
	scroll of clone