Difference between revisions of "Spell:Ray of Sickness"

A fragment of the Garden of Remembering

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A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
|higher levels=When you cast this spell using a spell slot of 2nd level or higher, the damage in creases by 1d8 for each slot level above 1st.
|higher levels=When you cast this spell using a spell slot of 2nd level or higher, the damage in creases by 1d8 for each slot level above 1st.
}}
{{spell classes
|bard =
|bard =
|cleric =
|cleric =

Latest revision as of 23:16, 2 February 2015

Ray of Sickness

Necromancy, level 1

  • Casting time: 1 action
  • Range: 60 feet
  • Components: Verbal, Somatic
  • Duration: Instantaneous


A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage in creases by 1d8 for each slot level above 1st.