Difference between revisions of "Spell:Fear"

A fragment of the Garden of Remembering

(Spell)
 
m (Merge in spell classes)
 
Line 16: Line 16:
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
|higher levels=
|higher levels=
}}
{{spell classes
|bard =1
|bard =1
|cleric =
|cleric =

Latest revision as of 23:13, 2 February 2015

Fear

Illusion, level 3

  • Casting time: 1 action
  • Range: Self (30-foot cone)
  • Components: Verbal, Somatic, Material (a white feather or the heart of a hen)
  • Duration: Concentration, up to 1 minute


You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.