Difference between revisions of "Spell:Call Lightning"
m (Merge in spell classes) |
|||
Line 19: | Line 19: | ||
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10. | If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10. | ||
|higher levels=When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd. | |higher levels=When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd. | ||
|bard = | |bard = | ||
|cleric = | |cleric = |
Latest revision as of 23:10, 2 February 2015
Call Lightning
Conjuration, level 3
- Casting time: 1 action
- Range: 120 feet
- Components: Verbal, Somatic
- Duration: Concentration, up to 10 minutes
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.