Difference between revisions of "Spell:Blindness/Deafness"
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You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. | You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. | ||
|higher levels=When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. | |higher levels=When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. | ||
|bard =1 | |bard =1 | ||
|cleric =1 | |cleric =1 |
Latest revision as of 23:10, 2 February 2015
Blindness/Deafness
Necromancy, level 2
- Casting time: 1 action
- Range: 30 feet
- Components: Verbal
- Duration: 1 minute
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.