Difference between revisions of "Spells/Druid/Circle of the Land: Underdark"
(Dump) |
m (Templatify magic words and crap) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
Circle of the Land: Underdark spells for druids | {{Template:Spell index}} | ||
Circle of the Land: Underdark spells for druids | |||
<div class="toc toc-spells"> | |||
<div class="toc"> | |||
== Table of Contents == | == Table of Contents == | ||
<div style="columns:2;"> | <div style="columns:2;"> |
Latest revision as of 21:01, 1 March 2015
Circle of the Land: Underdark spells for druids
Table of Contents
Level 2
Spider Climb(page)
Transmutation, level 2 spell typically available to sorcerers, warlocks, wizards
- Casting time: 1 action
- Range: Touch
- Components: Verbal, Somatic, Material (a drop of bitumen and a spider)
- Duration: Concentration, up to 1 hour
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Web(page)
Conjuration, level 2 spell typically available to sorcerers, wizards
- Casting time: 1 action
- Range: 60 feet
- Components: Verbal, Somatic, Material (a bit of spiderweb)
- Duration: Concentration, up to 1 hour
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Level 3
Gaseous Form(page)
Transmutation, level 3 spell typically available to sorcerers, warlocks, wizards
- Casting time: 1 action
- Range: Touch
- Components: Verbal, Somatic, Material (a bit of gauze and a wisp of smoke)
- Duration: Concentration, up to 1 hour
You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.
While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.
While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.
Stinking Cloud(page)
Conjuration, level 3 spell typically available to bards, sorcerers, wizards
- Casting time: 1 action
- Range: 90 feet
- Components: Verbal, Somatic, Material (a rotten egg or several skunk cabbage leaves)
- Duration: Concentration, up to 1 minute
You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.
Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.
A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
Level 4
Greater Invisibility(page)
Illusion, level 4 spell typically available to bards, sorcerers, wizards
- Casting time: 1 action
- Range: Touch
- Components: Verbal, Somatic
- Duration: Concentration, up to 1 minute
You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person.
Stone Shape(page)
Transmutation, level 4 spell typically available to clerics, druids, wizards
- Casting time: 1 action
- Range: Touch
- Components: Verbal, Somatic, Material (soft clay, which must be worked into roughly the desired shape of the stone object)
- Duration: Instantaneous
You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.
Level 5
Cloudkill(page)
Conjuration, level 5 spell typically available to sorcerers, wizards
- Casting time: 1 action
- Range: 120 feet
- Components: Verbal, Somatic
- Duration: Concentration, up to 10 minutes
You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.
When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.
The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Insect Plague(page)
Conjuration, level 5 spell typically available to clerics, druids, sorcerers
- Casting time: 1 action
- Range: 300 feet
- Components: Verbal, Somatic, Material (a few grains of sugar, some kernels of grain, and a smear of fat)
- Duration: Concentration, up to 10 minutes
Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.
When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.