Difference between revisions of "Spell:Disintegrate"
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This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. | This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. | ||
|higher levels=When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. | |higher levels=When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. | ||
|bard = | |bard = | ||
|cleric = | |cleric = |
Latest revision as of 23:13, 2 February 2015
Disintegrate
Transmutation, level 6
- Casting time: 1 action
- Range: 60 feet
- Components: Verbal, Somatic, Material (a lodestone and a pinch of dust)
- Duration: Instantaneous
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.