Difference between revisions of "This/Survivors song"

A fragment of the Garden of Remembering
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The year is 2032 of the fourth era, four years since the crown of Soravia fell, sending the kingdom into chaos and turmoil. As the ruling Houses struggle for power and influence, they make alliances and send their armies to march and engage in terrible battles. Time passes, and the devastation only spreads. There is no end in sight.
{{survivors song nav|intro|next=This/Survivors song/Part 1|title=Introduction}}


Fortunately for us, our story has very little to do with this.
<screenplay>


== Begin ==
'''''MIDNIGHT... BUT NOT


<screenplay>
''After. The Void. The Nothing. The universe of Arling Tor has been destroyed. Only sphinxes remain, 3.8 billion winged cat creatures, hungry, immortal, lost. They barely move, lingering, hovering, balling together, forming a nearly solid moon-sized sphere of roiling cat matter. They do not hurtle.
EXT. Deep woods - night


Two priests, DORANIS and EDRIC, and a deathdealer, NORRIN, are waiting around while some soldiers corner a CARRIER.
''Gaze, sweetling, upon the sheer impossibility.


DORANIS
''Instantiate. The centre of the sphere. A pocket, not of air, but of space. In it are two humans, or at least entities who had once been human. Bertram is in grey, dark and concealing, unchanged from his ancient role of Voice. Coraline is in blue, light and summery. They are the same. They are nothing alike. Together, they form something else entirely, but not. She is no longer the Hand.
This is a bad idea. Have I mentioned that?


EDRIC
''Cat eyes stare at them from all sides. Cat noses crinkle. Cat butts flash.
Yes. You've mentioned that.  


DORANIS
''They speak over the purring, too loud to hear, but to their ears, meaningless. "Good job," Bertram says.
Well, this is a bad idea.


EDRIC
''A sphinx drops onto Coraline's head, seemingly unplanned, but impeccable, draping itself over her face like a deep cowl. Its eyes supersede her own. Together, they look like Batman, and together they glare at him unimpressedly.
Okay.


DORANIS
''"Really, I'm impressed," Bertram goes on. "I did not expect that when we destroyed the entire universe, this would happen."
Seriously. This is a bad idea.


EDRIC
</screenplay>
Yes. You've said.


DORANIS
== Part 0: Present introductions ==
Well, it is.


NORRIN
''In the year 2028, by the Cerrisian calendar, the crown of Soravia fell, sending the kingdom into chaos and turmoil. Years pass. The ruling Houses struggle for power and influence, making alliances and sending their armies to march and engage in terrible battles. The devastation only spreads, with no end in sight.
Will you shut up?


DORANIS
''But Soravia is large, and many areas remain almost unaffected.
Sure.


Elsewhere, the soldiers have managed to corner the thing and tie it down with nets and crap, so a lieutenant guy comes and gets the priestly folks.
''But Soravia is small, and there is no escape within its shores.


LIEUTENANT GUY
''Notes:
Guys, we got the guy. C'mon.


DORANIS
# ''Coraline is a librarian.
What, now?
# ''The story is always told from perspective. Translations are built in, even gestures.
# ''A 'universe' is an artificial construct.
# ''Notes may provide context, but not meaning.
# ''Coraline Henderson is dead.
# ''{{idioma|Sisu.}}


LIEUTENANT GUY
=== Narrow Escape ===
Yeah, man. Y'all should hurry.


They follow the guy through some woods and come to where the soldiers have the carrier netted and bound and crap. He's struggling mightily, but the layers of nets and ropes render it entirely ineffective.
<screenplay>


So they come to the carrier. They stare at the guy for a bit.
EXT. Country road; Soravian wilderness - afternoon


EDRIC
A small Finnish woman with light brown hair, Coraline, is fleeing unseen hunters. She's in the autumn woods, leaves blowing down around her, sprites dancing in their trails. There's a road, though she cannot quite seem to decide whether to avoid it or stick to it. Behind her, the sound of horses and dogs and shouting men gains imminence. Slung across her back is an ornate golden staff with a large, stylised phoenix built into its end, with wings outstretched.
Huh.


DORANIS
There is another chatter of voices, too, somewhere else, getting louder, but these are unfocused, uninterested, all around.
I did mention this was a bad idea, yes?


EDRIC
Everything has failed her. She is desperate, and has little hope, but still she runs, finally making up her mind to stick to the road, sprinting down its dirt pack with everything she has left, breathing hard, in and out, in and out. Every stride jolts through her bones.
(tiredly)
Yes, yes you did.


DORANIS
She can feel her strength failing, but she tells herself, at each of the road markers, get to the next, get to the next, get to the next.
Good, because it totally is.


The other two give him irritated looks. The look at the carrier for a bit again.
She doesn't stop.


EDRIC
Even as she unwillingly slows, and the world darkens, she does not stop.
Norrin?


NORRIN
Even as the dogs make the road, even as the horses clatter into hearing, even as the shouts become clear, she does not stop.
(he hesitates)
I dunno, I'm starting to think I might be with Doranis on this one.


DORANIS
(he nods)
This is a bad idea.


NORRIN
EXT. Soravian town - evening
Although I really would appreciate it if he would stop saying that.


DORANIS
It is earlier, a few days, still autumn. The town is full of soldiers, hanging around the bars, loitering on the streets, tenting on the outskirts. It is not quite an occupation, but almost.
Well, it is.


NORRIN
Coraline hurries through, avoiding them but not. She needs a place to stay, food to eat.
Yes, we know. But we're here and we have a job to do. Can you do it?


EDRIC
She heads into an inn.
Aye.




----
INT. Some inn - evening


It's crowded inside, more so than out, and smokey, and noisy, full of ash demons hovering about the ceiling supports.


It gets away.
Coraline heads over to the bar and finds the INNKEEPER.


CORALINE
Hey.


----
INNKEEPER
Get you something?


CORALINE
Meal and some vodka for the road... and I don't suppose there's any chance of a place to stay?


NORRIN
The innkeeper looks at her, surprised.
There is only one thing a carrier would go after with such determination.


EDRIC
INNKEEPER
Aye?
We're booked, obviously, but... you're travelling alone?


NORRIN
CORALINE
Another carrier.
Yeah...


INNKEEPER
Hold on.
(he yells over his shoulder, toward the kitchen)
Gemma!
(he heads back, continuing)
Gemma, got a question...


== Stuff ==
He shuffles into the back room, leaving Coraline at the bar. Other bartenders bustle around in his stead.


EXT. FIELD - DAY
Coraline looks around.


A woman, CORALINE, is sitting on a fence staring off over a grassy field. She is approached by a robed man, DAVIS.
It's mostly soldiers in here, too. Their insignias are one of the noble houses. One of them squeezes past Coraline to talk to another guy at the bar, and she steps aside.


DAVIS
SOLDIER ANDRE
Hey.
Hey, check this out.
Come on. The party's starting.


CORALINE
Andre pulls out a small soulstone and sets it on the bar. It's perfectly black.
Right.


She slides off the fence and they head back toward a village, away from the field and open country.
The other guy, ROB, reaches out to pick it up, but then recoils from the touch.


SOLDIER ROB
Agh, what is that?


EXT. MOLSTEAD VILLAGE GREEN - DAY
SOLDIER ANDRE
Black soulstone. Was talking to the Deathdealer, and he gave it to me. You can use them to detect Carriers even before they turn...


Folks are still setting up as Davis and Coraline come to the village green, but some folks are already engaged in the festivities, chatting, dancing, eating lunch. Someone plays a fiddle, and someone else sings along - really badly. A few of the kids are helping and/or picking at the food, but most are doing a scavenger hunt. Sometimes some will run through for no apparent reason.
Coraline is holding the soulstone in her hand, staring at it in utter fascination. Her eyes have gone completely black. The voices around her have risen to a roar in her head, drowning everything else out in black, even as the stone forms an impossible brightness in her mind. It's perfect. Safe. Necessary. Needed.


MOLLEN, one of the workers, waves to Davis and Coraline from a bar that has been set up under a large tree.
The voices rise to a scream.


MOLLEN
The floor drops away beneath her, swirling in green.
Hey Lyra, all set up! Even got the spout going, and everything you need should be back here.


CORALINE
A moment later, everything is normal again. Coraline is still holding the stone, her knuckles white. The inn's loudness is nothing more than the chatter of dozens of men all crammed inside one common space. Rob and Andre are staring at her.
Excellent. Soon, soon, it shall be time to turn this into a real party.


MOLLEN
Coraline forces herself to drop the stone and flees in utter terror, pushing into the crowd, darting through the tables, out onto the open street. Nobody really tries to stop her, not really knowing what's going on.
(handing Coraline a remaining bottle as he moves away)
You always say that.


CORALINE
The stone bounces off the floor, once, and then stops, sitting still on the ground, gleaming.
And have I ever let down?


DAVIS
SOLDIER ROB
Well, there was that thing with the...
What, does that mean...


CORALINE
Andre leans down and picks up the soulstone.
(interrupting him)
Don't answer that.


MOLLEN
SOLDIER ANDRE
I'm sure this year will be good.
She was a Carrier. The Death of Souls.


Mollen grins at her, then gestures for Davis to walk with him.
The two soldiers exchange glances and hurry out after her.


MOLLEN
The innkeeper comes over a moment later.
Come on, let us leave the lady to her art.


Coraline smiles after them, then busies herself around the bar, setting up, counting mugs, looking somewhat concerned, cracking barrels, and mixing questionable things with questionable things.
INNKEEPER
Yeah, my wife thinks we can...
(he realises Coraline's not there anymore)
Where'd she go?


Several kids run past (KIT, NOLAN, ERRY, AND JORA). Kit is in the lead, holding a paper-wrapped stick. Nolan jumps over a barrel and trips, nearly knocking it over. Erry is lagging behind the others.


KIT
EXT. Soravian town - night
(not noticing)
This time! This time it'll work!


JORA
Coraline walks quickly, trying not to draw attention, but still hurrying as much as she can as she squiggles down the cluttered streets, holding her staff low, looking around for anything to help, any way out.
Hold up! It's too soon!


CORALINE
She spots some horses, and manages to get over to them without anyone really noticing, and soon she's properly off, keeping the horse at a trot, whispering to it to be calm.
(yelling after them)
Ey, careful!


NOLAN
(getting up)
Sorry, Lyra!


He hurries off after the others, now racing Erry.
EXT. Clearing - morning


CORALINE
A few days have passed. Coraline is slowing now, letting the horse longer to rest, walking more along with it. She lets it graze now, as she lies down in the grass, staring up into the red-orange trees and bright blue sky above. There has been no sign of pursuit.
(laughing, shaking her head)
Try not to have too much fun.


ERRY
Clouds drift across the blue.
(behind the others)
What? What? What are you doing?
I'll tell!


Then they're lost in the gathering crowd. Soon Coraline is done with her preparations - most of the folks seem to be at this point - and hefts the biggest mug she has.
The wind shifts. The horse smells something, its nostrils twitching, ears following. Faint sounds drift in from the way they came. Clatter. Barking.


CORALINE
Dogs.
(yelling so everyone can hear)
Booze is on!


Coraline jumps up quickly, readjusts the tack, and mounts, hurrying the horse back into a trot.


She hurries now, pushing the horse harder than before, forcing herself to slow only from time to time, dismounting and walking quickly beside it. They pass through the woods covering good ground, vaguely downhill.


The horse slows further, stiffening, no longer getting up to speed, as the day goes on, and into the night, and morning.


Jora lets Kit and Erry's mum know they're heading off...
The first time it trips, she heals it, placing a hand to the hurt leg and letting it mend, even as the voices rise around her.


JORA
The second time, she abandons it, continuing only on foot.
Denna! We're a heading to the ruins. Should be back by late.


DENNA
Aiight, then. Take care of the little'uns for us.


JORA
EXT. Country road - afternoon
Will!


And off they go...
Coraline is about to fall. She has been running too long. The rhythm in her stride is breaking down, her arms and legs no longer rising as they should. She is like the horse, but worse. She has less to trip over, though the road only barely stays beneath her feet as the trees around bounce crazily in her periphery.


The pursuers are all but drowned out by the voices.


It was a good go. A solid fight. She knows this. She accepts it.


She slows, and stops. Exhaustedly, she turns back the way she came, pulling her staff off over her head, planting her feet, fighting her trembling arms. She points it vaguely, levelling it back down the road, and waits.


Someone nudges her elbow, lightly, insistently. A young boy, NOLAN (8), is next to her.


The kids enter the old ruins outside of town, still at a run, Kit in the lead, moving with purpose. The others are less certain.
Nolan takes her arm and pulls at her, unrelentingly, toward the side of the road, before wordlessly shoving her off down a side path.


This had been a city once, a home to the ancient Torini elves, but now few buildings remain standing, let alone intact. Mostly the white stone blocks and columns lie scattered throughout the ferns and grass, with only the odd wall or pillar rising against the green.
Then he turns back toward the road, just as the pursuers round the bend, and steps toward them. They slow as they approach.


NOLAN
The dogs avoid Nolan entirely, shying away, stopping. They do not seem to like him at all.
Kit, wait up! Where are we going?


KIT
The DEATHDEALER leading the group addresses Nolan.
(slowing)
The centerfold. The last mystery. This time it will be mine.
 
He falls to a walk and the others catch up and gather more around. Erry pushes her way in a moment after.


KIT
DEATHDEALER
The mystery is the key to unlock the mystery beyond. It all fits.
Where is she?


NOLAN
NOLAN
What is? What are you even talking about?
Who?


ERRY
DEATHDEALER
Wallets!
The woman.


JORA
Nolan stares at the Deathdealer blankly.
The edifice? Ain't nobody's been able to open it since the fall.


Kit doesn't respond. They continue on, walking now.
DEATHDEALER
Have you seen her?


NOLAN
NOLAN
You know the scholars have already tried it, right? Whatever you mean to do, they've tried everything, haven't they?
No.


KIT
DEATHDEALER
Not everything. Everything would have included something that worked, wouldn't you think?
Nobody has come this way?


NOLAN
NOLAN
Something new, then?
You should have sheep. Show me to your sheep.


KIT
The Deathdealer reins his horse away, looking down the road.
Not something new. Something old. Older than anything. The Torini were architects, mathematicians. They valued symbols over forms. We enter with a symbol.


ERRY
SOLDIER
(wide-eyed)
What?
Are those words?


They encounter a teenage couple making out behind a low wall.
NOLAN
Those are sheep dogs.


ERRY
SOLDIER
Eeeeew!
Dammit, kid, this is serious!


She stops and stares.
They hurry on around Nolan, continuing on.


KIT
As the clatter and barking dies down again, Nolan turns back down the path to the temple.
Erry! Grow up!


The couple look affronted and startled; Jora picks up Erry and starts carrying her away.


ERRY
INT. Molstead temple - evening
That's horrible! Gerroff! Ew!


JORA
Coraline opens the door slowly, peering inside, then stumbling in as the heavy door closes behind her.
Just think, one day that will be you!


ERRY
The temple is still, lit dimly with late sunlight trickling in through some of the high windows and candles at the shrines to the many gods around the walls. At the far end, facing the door and the other shrines, is a single large STATUE OF AZORRES, who looks nothing like Ganesha, looking down on the space.
(struggling mightily)
EWWWWWW!


Some offerings are laid out at its base.


CORALINE
(quietly)
Hello?


IN FRONT OF THE EDIFICE:
STATUE OF AZORRES
Welcome, wayfarer, to this house of the gods. You have need of sanctuary, I suspect.


The kids are gathered around the door. It is rather impressive, and seems to be glowing or sparkling slightly.
CORALINE
Yes, gods... yes. Are you Ganesha?


Kit frowns at it and generally points the stick, still wrapped in paper, at it.
STATUE OF AZORRES
You will be safe here. My priests will provide a place to rest.


ERRY
CORALINE
(pulling at the paper)
But the soldiers... they won't give up. They know what I am.
What is it? What is it?


NOLAN
STATUE OF AZORRES
It's a stick. Boom.
They will not take you from this house.


KIT
Two priests, DAVIS and CORMITH, come over and help Coraline toward one of the back doors.
Symbol and shape. The key is the heart.
(he pauses)
It's a stick.


He lifts the stick and points it at the door. After a bit it become clear that he doesn't really know himself what he's doing, but they all just sort of go along with it regardless, watching the door with interest, aside from Erry.
CORMITH
Here, come with us.


Erry makes faces and then picks her nose.
DAVIS
We'll keep you hidden until they leave. It'll be fine. I'm Davis, and this is Cormith.


JORA
CORALINE
What did it say in the book?
Lyra. Lyra Zidane.


KIT
DAVIS
Didn't. It's secrets. Things in books aren't secrets, or they wouldn't be secrets anymore.
All right, Lyra. You're among friends now.


JORA
So what's supposed to happen?


NOLAN
INT. Molstead temple - night
Tried poking it?


Kit gives him a sarcastic look, but pokes the door with the stick. The magic sealing the entry sparkles and fades.
The main room is empty now, aside from Nolan, who is lingering by one of the shrines, looking strangely at home.


NOLAN
The Deathdealer and some of the soldiers enter the temple. They pass Nolan by, not paying him heed.
Did that just...
 
DEATHDEALER
(approaching the statue purposefully)
Where is she, statue?
 
STATUE OF AZORRES
Who, dear Deathdealer?
 
DEATHDEALER
You know exactly who I mean. We have covered the village. This is the only place she could be. Where is she hiding?
 
STATUE OF AZORRES
And what do you intend to do should you find her?


KIT
DEATHDEALER
Woah.
You know that too.


Erry runs forward and opens the door, looking inside.
STATUE OF AZORRES
And you should know that no aspect of Azorres would ever aid you toward that end.


JORA
DEATHDEALER
Erry!
She is a Carrier of the Death of Souls! She may look like a person now, but she is cursed, and you know what will happen if she goes free and finishes her transformation. That woman will break down into a mindless monster, devouring and destroying all souls in her path, and the curse will only spread.
(but it's too late to stop her, so she doesn't actually try)
Surely you must see reason. She must be destroyed, now, before it is too late.
What do you see?


She goes to Erry.
STATUE OF AZORRES
She is under my protection.


ERRY
DEATHDEALER
It's dark.
(starting toward the back door)
I will find her. I will dismantle you piece by piece if I must.


The other two enter as well, and the door reseals itself behind them with some sort of ominous sound. Anyway, they enter the edifice. It's awe-inspiring and crap.
The statue's voice changes, becoming larger, stranger.


There's a pause as they all sort of stare around in amazement.
STATUE OF AZORRES
(quietly)
You would threaten a god in his own temple?


NOLAN
NOLAN
Where are the sheep?
I think you should leave now.


JORA
The Deathdealer turns to regard Nolan.
Why would there be sheep?


NOLAN
NOLAN
Kit said there might be sheep.
(stepping out of the shadows)
Unless you wish to lose both life and soul in one slow, agonising process.


KIT
DEATHDEALER
There might have been a lot of things. That was sort of the point.
Really?


NOLAN
Do you intend to try me, little man?


The Deathdealer (who is decidedly not little) and soldiers stare at Nolan.


Nolan stares impassively back, not blinking.


DEATHDEALER
You will be witnessed.


<discussion of war - battles ranging from Kelgreif to Meristead, Gareth's army passed through Somn's Post, leaving a wake of bodies, who will pick up our lost sons?>
NOLAN
Okay.


<Talk about stuff and things - crops, the war, political crap, glad they recentralised, priests saying the end is coming, yadda>
The Deathdealer nods at the soldiers, and they all leave.


Nolan tilts his head slightly.


EXT. SPENT BATTLEFIELD - DUSK
The Deathdealer draws his sword. On its blade, by the hilt, is a dark emblem of a skull and mask.


It is the aftermath of a battle. There are bodies everywhere, with scavengers picking over the remains as well as some darker creatures skulking about in the long shadows of the dusk: devourers gorging themselves on the carnage, with lurkers and deaders stirring around them.
Nolan doesn't move.


A Deathdealer, VARDAMAN, is striding through the field of dead, stepping over the bodies. He blasts devourers away (they dissolve or something) with a staff without slowing.
STATUE OF AZORRES
Theramon sa Tgomi, stand down. If you will not listen to me, then listen to Kyrule, your own god, who has given me your name as proof. Stand down, and let this matter go. This Carrier you seek does not concern you.


He blasts at some human SCAVENGERS as he passes as well, but it only serves to blind them momentarily.
The Deathdealer stops and relaxes, turning to regard the statue in surprise.


SCAVENGER 1
DEATHDEALER
Ey! Watch it! We's livings.
I... understand. I will obey.


VARDAMAN
STATUE OF AZORRES
(facing away)
Tell your men she is dead, the matter handled before you even came. This is ''over''.
Living's so low you would prey on the dead? You oughtn't be.


SCAVENGER 2
The Deathdealer bows shakily and then very hastily leaves.
(waving a pair of shoes)
Yeah.


SCAVENGER 1
After, Nolan strolls over to the statue looking almost curious.
(drawing a stolen sword, but struggling with the scabbard)
Watch yourn, Hunter, or I'll show you deaders.


SCAVENGER 2
NOLAN
Yeah?
Interesting.


VARDAMAN
STATUE OF AZORRES
(turning)
Very.
Try it.


Scavenger 1 suddenly looks uncertain, then manages to fully draw the sword.
</screenplay>


SCAVENGER 2
=== A day in the life ===
Yeah!


VARDAMAN
<screenplay>
(he laughs)
Funny.
Get out of here. Night's falling.


SCAVENGER 1
INT. Molstead Inn - morning
Ey, we're not idges, afraid of a few deaders.


SCAVENGER 2
Coraline Dreams.
Yeah!


VARDAMAN
<div class="dream">
I won't guard you, then.


SCAVENGER 2
In the dream, you are running, fleeing. The sky hangs grey and low. The ground is dull and rocky, simply there. The wind is furtive and blustery, coming in wet bursts, whistling in the trees' leaves. It's going to rain.
Yeah.


SCAVENGER 1
A noise trickles out of the wet, a hint of warmth drifting around you. Trolls. They are hunting you. They have always been hunting you, and you don't remember any point in which they haven't been hunting you, and now they are getting closer. Dull leaves shift underfoot, muffling you footfalls, but it doesn't matter.
(he nods, looking satisfied, then stops)
What?


Vardaman says nothing more as the sun slowly drops behind the distant mountains, and the long shadows merge into the night.
You trip. You fall. You are down, underground. A passage, a tall shaft above, open to the sky, shows little light from so far. The first raindrops fall wet and heavy, but only from time to time, only on one side, thrown by the wind above.


The lurkers rise first, shadows given form, then the deaders, too, arise. Several of them take down the scavengers from behind before they can react; Vardaman takes them out with a blast from the staff as other deaders and lurkers slowly converge on him. He backs up, continuing to blast at them with the staff until he finds himself surrounded, at which point he drops the staff and draws a sword just as two of the closest lurkers leap for him...
Down here, though, the walls are already wet. Seeping moisture hints at life within the ground, of strangeness, of alien forces silently at work, always changing. You cannot linger. You have to run. So you do, and the walls run with you. You run, and the walls change, widening the corridor, opening out into a grand cavern. Further on, jagged rock gives way to strange formations, pillars and columns, almost too precise, but right here, in front of you, is a car, some ancient Soviet model, poking its hood from the wall. It grins at you, all bumper and headlights, and says, "Whaddya know about that?"


<Vardaman fighting undead>
"I'm sorry," you tell the car, "But I can't stop. I need to keep moving. The moment I stop, everything goes horribly wrong and the trolls find me, so I need to keep moving, okay?"


<festivities going horribly wrong>
"I won't ask him," the car replies, withdrawing back into the wall.


That's good enough. But then you realise you're stopped.


The dream falls away.


INT. EDIFICE stuff
</div>


They find an obelisk. Unlike the one in town, the orb is glowing slightly.


KIT
The inn is a rustic preindustrial affair, wood and stone, but with glass panes and reasonably straight edges to its architecture. Coraline is sprawled on her bed in a back room. Her hair is a silvery white-blonde now, and considerably longer. A fluffy tortoiseshell CAT is on her face.
It's real?


JORA
A bell is mounted on the wall nearby, attached to a contrapture leading back into the main room. A bottle of brandy is on her bedside table. Her phoenix staff is leaning against the wall, wings now folded. Books are piled up on shelves.
What is it?


Erry runs to it and pokes the orb.
The voices are a disorganised chatter, roaring in the background.


KIT
Coraline shoves the cat off her head and then sits up, eyeing the cat confusedly.
Erry! No!


It pulses slightly, but nothing really happens
The cat slides onto another pillow. There are a lot of pillows.


ERRY
CORALINE
Aww. I wanted to make it go shiny!
Mwaaagh?


Jora comes up behind Erry and steers her away from the obelisk. Erry doesn't really resist, but stares at it the entire time.
The cat purrs.


KIT
CORALINE
Gods, Erry, are you insane? Do you even know what that could have done?
{{idioma|Perkele.}} You're not one of mine. Who the crap are you, cat, and what are you doing in my bed?


ERRY
The cat doesn't respond.
Nope!


Nolan raises an eyebrow, and Jora looks at him quizically.
Coraline gets up and grabs the brandy, drinking some straight out of the bottle, and the voices die down to a murmur. Then she pulls on some proper clothes and heads into the kitchen.


KIT
The kitchen is empty, the stove cold. A few ash demons are floating over the wood, like little puffs of ash.
Well you know the obelisk in town, right? This one, it's one of the real ones. It's even active, or it seems to be.
They were objects of power, beacons to magic users that they could use to do all sorts of things, like travel to away places. The Torini put them up everywhere, and a lot of the major cults kept up the tradition, though usually without quite the same power or usefulness.


NOLAN
Coraline shoos the ash demons aside and grabs a chunk of bread.
Could we use it? To travel.


KIT
CORALINE
(examining it)
Jess? Hello? Anyone here?
Aye, I think so. I'd want Master Eridus to look at it.


NOLAN
Another cat, THIMBLE, is sprawled at the base of the step into the tavern proper looking very angry, and Coraline steps over him without even paying attention.
Boooom.


JORA
The tavern proper is almost completely empty, the floor swept, the tables stacked (aside from one missing a leg and nailed to the ceiling as a rather peculiar hazard). The shutters are open, sunlight streaming in.
Something to come back to, then.


Kit looks confused, and she gestures up to the sky, though it isn't visible from here.
An ELVEN TOURIST is seated primly at the bar, patiently waiting.


JORA
Coraline hurries over to the elf and give him an uncertain look.
It's late. We should get back anyhow.


The elf eyes her curiously.


CORALINE
Uh, how long have you been waiting?


ELVEN TOURIST
Oh, not long, an hour or two.


CORALINE
Riiight. Sorry. Day gal should have been here, but apparently isn't...


They get back, but it isn't right. There are bad noises and stuff, and the village is totally totalled. Buildings are wrecked; festival stuff is in ruins. Soldiers are running through in groups, and there are dead everywhere, some a bit deformed. One of the priests, Doranis, is standing by what used to be Kit and Erry's home looking horrified.
Coraline heads back into the store room, and is back a moment later with a small cloth package in hand. She cuts off the ribbon and passes it to the elf.


They stop in some bushes.
ELVEN TOURIST
(opening the package)
Your day gal, does this happen often?


JORA
CORALINE
Guys. Hold up.
Not at all. But if it does, and there's noone here, just ring the bell to get me, will you? That's what it's for.


Erry sees his parents (dead) and doesn't listen, instead darting out.
The elf pulls out a weird piece of bread, sniffs it deeply, and smiles serenely, closing his eyes.


ERRY
CORALINE
Mum!
I'ma go see if I can find her. Need anything else before I go?


KIT
The elf starts nibbling at the bread and shakes his head very slightly.
Erry!


Jora runs after Erry. Kit starts after as well, but Nolan grabs his collar and pulls him back.
CORALINE
Right.


NOLAN
The tortoiseshell pads over as Coraline moves to head out, and she picks up the cat and hefts her at the elf.
No. If there's badness, better it be two than four. You can't help.


KIT
CORALINE
But...
Is this your cat?


Then he realises he agrees and subsides. They commence hiding in the bushes.
The elf turns to look, and then shakes his head again, again very slightly.


Doranis spots Erry and Jora, and suddenly starts frantically gesturing for them to go back. Then a group of soldiers sees too, and they start running toward them.


Something about the carrier.
EXT. Molstead - morning


JORA
It's a bright summer morning. The sky is mostly clear. Loud birds are everywhere, on the buildings, in the trees, being loud. Some townsfolk are out and about, doing townsfolk things.
Erry! If you have ever listened, listen to me now! To me!


Erry stops, then turns back and flees. Jora runs with her, following the other two, the soldiers chasing after them, yelling for them to stop, they won't be harmed, etc.
Coraline holds up the cat like a sack of potatoes.


Doranis sacrifices himself for the children, heading off the Carrier so that they can escape.
CORALINE
(to the cat)
Any of this yours? Hmm?


They run back through the ruins, past the same rubble and walls as before, now vague shapes in the dark, and ominous. The soldiers are behind and gaining on them, but the kids are running all-out, back to the edifice, yelling at each other to keep up, among other unintelligible things.
The cat hangs limply in her hands. This is decidedly un-catlike, and yet at the same time, incredibly catlike.


A soldier steps on something dropped by either this group of kids or the teenagers from before and it breaks in a somewhat dramatic fashion, emphasising something or other aboud how much things have changed. Dun dun.
CORALINE
(irritably)
Great. Do you see Jess anywhere? She should be here by now.


CAT
Who?


They use the obelisk and it sends them somewhere. Kit may have also tried to reseal the edifice first.
Coraline lowers the cat and eyes her suspiciously, but then decides not to press the matter.




?
EXT. Molstead market square - slightly later morning


<Davis telling Coraline she needs to go, no time to explain, get your things; Edine overhears...>
The market is a messy combination of open square with stalls and buildings around with shops, with folks pitching and buying and just passing through in a horrible mish-mash. The folks are mostly human, but a few elves and stuff are mixed in.


?
Coraline is still holding the cat, and now has a small HAMSTERY GUY following her very, very closely repeatedly asking her what day it is. She attempts to ignore him.


Coraline passes by a really noisy froggy pond in her flight. Something about Davis and Edine being there or something. They may not survive.
HAMSTERY GUY
What day is it?


The hamstery guy circles around to follow her from the other side, except now he's actually slightly in front of her.


<screenplay>
Coraline attempts to refrain from punching him in the face with a cat.
EXT. FOREST - NIGHT


Search parties of soldiers with torches are scouring the woods, hunting for a 'Death of Souls' calling out periodically for surrender. There are no hounds or other animals involved in the hunt.
HAMSTERY GUY
What day is it?


SOLDIER 1
A blacksmith, BARNEY, spots Coraline from near the smithy and scoots over, holding a scabbarded sword, just as Coraline is about to shove the cat claws-first into the hamstery guy's face.
(shouting)
Surrender!


SOLDIER 2
BARNEY
(shouting)
Lyra! I've got this sword. You know I've got this sword. It's got your name written all over it, and for the absolute steal of a price of five silver it's all yours, all yours!
We know you're out here.


SOLDIER 3
He holds the sword up in her face.
Death! We know it's you!


SOLDIER 1
CORALINE
(shouting)
(pushing the sword away with the cat)
Come quietly! Nobody else need suffer for you.
Now, look, I really don't...


She's interrupted by the hamstery guy pushing Barney aside and getting in her face.


Meanwhile, further down, two figures are hurrying along a path by the river, evading the soldiers. EDINE leads, and CORALINE follows.
HAMSTERY GUY
What day is it?


EDINE
CAT
Here, Lyra. This way!
(hissing)
The path forks ahead - take the left, away from the water, and you will come to a cabin some twenty minutes past. We have a boat out back. Take it down the river to Sonm's Post.
The day you die.


CORALINE
The cat slides out of Coraline's hands and settles around her shoulders, instead.
Are you sure about this? What if they're right?


EDINE
Barney pulls the hamstery guy aside again in order to reclaim his rightful place in Coraline's face. The hamstery guy attempts to retaliate, and Barney elbows him in the throat.
Then they're right. But Kyrule teaches us to make the hard choices, and true's true is that you have been nothing but good since you came. I know what I'm risking, and you would know better than I.


CORALINE
Foiled, the hamstery guy sidles off to bother someone else.
If they find you've helped...


EDINE
BARNEY
(cutting her off)
Five silver. Once in a lifetime deal. Just five, and it's all yours!
There's no time! I know what I know, Lyra Morris! I will not have your blood on my hands!


CORALINE
Coraline glares at him with the full force of Finnish Death.
But...


EDINE
Barney smiles at her disarmingly.
Go!


Coraline does so, and Edine turns back the way they came.
CORALINE
If I wanted to buy a sword, I would have commissioned one and you know it.


Barney gives her his best crestfallen look. Coraline continues to glare at him.


The cat watches curiously from Coraline's shoulders.


BARNEY
(breaking into a wide smile)
Fine, take it as a gift, then. Made for you, perfectly balanced, utter steal!


INT. SONM'S POST TAVERN - NIGHT
Barney bustles around her and fastens the sword to her belt, then hops back and nods.


It is late - the place is mostly empty. Vardaman is seated at the bar, with at least a barkeeep around somewhere as well. Coraline stumbles in, scratched, tired, and muddy, and winds up standing next to Vardaman.
Coraline continues to glare at where he was for a moment, and then just looks confused.


VARDAMAN
CORALINE
You look worse than I feel.
What?


CORALINE
BARNEY
I feel... well...
Aye, yes, that's the look. Utterly dashing, the lady wizard.


Instead of continuing, she sits.
Before Coraline can respond, Barney backs away entirely with a weird swagger, not unlike that of a used car salesman, still nodding, and retreats back into a bunch of passersby.


VARDAMAN
CORALINE
(he sighs)
What... just happened?
Barkeep, a shalott for the lady. There's pain what needs forgetting, if only for a little while.


They sit at their drinks for a time.
Her hand falls to the sword, which has somehow been added very neatly with another belt opposite her bag.


VARDAMAN
CAT
So you're still alive.
You got yourself a sword.


CORALINE
CORALINE
Aye.
Thank you, Captain Obvious. You're real helpful, aren't you?


CAT
Meh.


Coraline heads over to some various folk to ask around about Jess, though nothing really comes of it. She buys some lunch while she's at it.


----
After, she heads off down the road.




EXT. Molstead road - late morning


They emerge from the ruins/cave/whatever. Kit stares at the stars. Erry runs out, touches a tree, then runs back to the others, looking scared.
CORALINE
All right, cat, what's your deal, anwyay?


NOLAN
CAT
I'm hungry.
Obviously I'm a cat.


KIT
CORALINE
Oh, right, that's what we forgot.
One that speaks. And has a sense of sarcasm.


JORA
The cat doesn't respond.
You mean besides everything else we don't have?


NOLAN
CORALINE
How could we forget when we didn't even know?
Why show up out of the blue? You even planning to stick around? Or are you some kind of alien or something trying to suck out my brain juices?


ERRY
CAT
(bouncing around at them insistently)
I'm a witch's cat. I needed a witch, and you seemed witchy.
What? Huh? Huh?


KIT
CORALINE
Maybe we could sell Erry.
What, did something happen to your old witch?


Erry hugs and clings to him.
The cat purrs.


ERRY
CORALINE
No! Nonononono! No!
You got a name, then?


KIT
The cat purrs some more.
I kid. You may be an annoying horrible little pain of a sister, but you're my annoying horrible little pain of a sister, and ain't nobody could offer enough to buy you up.


ERRY
CORALINE
Yes! Yes I am!
Cat, I got five cats already and I call them all 'cat', so please, something a bit more specific would be nice.


KIT
The cat stretches out a leg and sticks a claw up Coraline's nose.
Now will you let go of me? Please?


CAT
Maybe.


CORALINE
(removing the cat paw from her face)
Maybe?


----
CAT
I'm Agata.


CORALINE
Agata. Okay. Good. Do I look like a witch to you?


CAT
(purring)
They all think you're a wizard. It's the same thing, really.


EXT. Some battlefield - day
CORALINE
(she sighs)
They also think I'm from Ord.


This battle is current, on-going. Vardaman is standing on a rock overlooking the fight; a couple of dead archers are behind it. He leans over to the side slightly as an arrow flies through the space where he'd been. When he moves back, Norrin is standing beside him.


NORRIN
EXT. Eslinger farm - noonish
Another day, another battle.


VARDAMAN
Coraline comes up the road to find one of Jess's sisters, TEMMIE, mending the fence. Temmie stops and waves upon seeing Coraline.
Aye, so it is.


NORRIN
The voices are getting louder again now, but Coraline just ignores them.
When does it end?


VARDAMAN
The cat, AGATA, trots over and rubs against Temmie's legs.
When the last House falls, and all who would claim ascension lie dead. When mortals forget their ambition, and fince peace with the worlds as is.


Norrin looks at him consideringly.
TEMMIE
What brings you these ways?


VARDAMAN
CORALINE
Fuck if I know.
Hey Temmie. Was Jess coming to work today?


An important-looking man from one of the sides of the fighting comes up behing them on a horse.
TEMMIE
Oh, aye. She left same as usual, hours back. Why?
(confused)
Did she not... Lyra?


MAN
CORALINE
Hail, priests. Have you come to bless this battle in the light of our Lords?
She was here and then she left?


NORRIN
TEMMIE
All come before the Lord of Death with or without your help.
Er, yes.


MAN
CORALINE
The blessing of the Lord of Death would be welcome indeed, that we migtht stand victorious at the end of this day.
Right. So clearly something happened between here and there and there and... I need a new brain.


VARDAMAN
Coraline turns and leaves without saying anything more, and Agata pounces after her.
(muttering under his breath)
Oh, fuck off.


NORRIN
TEMMIE
(somewhat dismissively, to the man)
Hey, hey, wait!
Okay.


MAN
The House of Merrilenn thanks you, and your Lord.


The important-looking man rides off, back toward the safe side of his soldiers.
INT. Molstead Temple - noonish


VARDAMAN
Coraline pulls the doors open rather forcefully, causing them to swing open to either side of her while she stands there dramatically. There is no sign of Jess.
The house of what?


NORRIN
Agata ambles inside and sits down in front of the main large statue of Azorres, peering up at it.
Every side is convinced that the gods are with them, and that with that, victory is assured.


He shakes his head incredulously.
Coraline hops inside right as the doors are swinging closed again and nearly gets hit in the foot by one of them, and scoots up behind the cat.


VARDAMAN
Agata swishes her tail.
Meanwhile we're standing here looking like a pair of vultures.


Vardaman does a vulture impression, craning his neck and tucking his arms back into his cloak like folded wings. Norrin snorts.
CORALINE
(getting out a bottle of vodka)
Hey statue.


STATUE OF AZORRES
Welcome back, wayfarer. How are you holding up?


CORALINE
Miserably. Like a miser. I'm miser-able.


Later, they're talking by an old road, with their horses nearby.
STATUE OF AZORRES
It is a difficult burden you carry.


NORRIN
CORALINE
Charo wanted me to talk to you.
What else am I going to do with it, drop it?
(she takes a drink)
So I'm looking for Jess. She went missing somewhere between her parents' farm and actually showing up to work. Where would I be looking if I were looking where I ought to be looking?


VARDAMAN
STATUE OF AZORRES
Yeah? How is the old bastard?
You have your answer there. Follow the path between farm and town, and perhaps the clues will reveal themselves.


NORRIN
Coraline nods, but doesn't go, holding the bottle like a shield.
Dead.


VARDAMAN
Agata peers up at her curiously.
Oh.


NORRIN
CORALINE
He said it would be time. That you would know what that means.
(quietly)
And if I'm dying... what would I be doing to stop?


VARDAMAN
STATUE OF AZORRES
(disappointedly)
You're getting worse.
You know, I was really hoping it would be something else. Such as, maybe, "nevermind the old curses, it's all good, happy retirement."


NORRIN
CORALINE
(somewhat surprised)
It's slight, but I can feel myself slipping more and more. I thought if I didn't use magic, maybe I'd be okay. It'd stop. But it's winning. Slowly it's winning.
Is it ever that easy?


VARDAMAN
STATUE OF AZORRES
Can't an old man dream?
Four thousand years and there has been no cure to the Death of Souls. You know it will not simply go away.


Norrin raises an eyebrow.
CORALINE
But what can I do?


VARDAMAN
STATUE OF AZORRES
Yeah, okay. I'll go... deal with it.
Find Jess. One problem at a time.


NORRIN
AGATA
Lords be with you.
You're oddly intelligent, for a statue.


Vardaman goes and gets his horse and stuff and heads off.
STATUE OF AZORRES
I will take that as a compliment, little one.


CORALINE
Cat, after some of the people I've dealt with, I'd say it's oddly intelligent for anything, really.


AGATA
I thought you were going to quit calling me 'cat'.


Cue epic horsey montage!
CORALINE
Dammit cat, I call all my cats 'cat'.


Grand scenery, lots of galloping dramatically, etc etc, yadda yadda, interspersed with a few standard annoyances: waiting in a traffic jam in the middle of a town; slowing down considerably to safely make progress through the aftermath of some sort of horrible accident (it rather resembles the aftermath of an epically choreographed case scene); having to go around a massive sinkhole through the road; running into a mass of sheep that just happen to be standing in the road and across it and generally around it; waiting at a ferry crossing because the ferry is on the wrong side of the river; the horse getting distracted by an attractive mare...
Agata peers up at Coraline imperiously.


Vardaman is rather irritable by the time he makes it to Av Aril, and makes a bee-line to the pub.
Coraline narrows her eyes.


CORALINE
Sassmaster.


Agata closes her eyes contentedly.


Coraline scoops up Agata.


INT. Some crypt with ambiguous ceilings and floors
CORALINE
And seriously, thanks, statue. You're a wonderful replacement for a working brain.


Vardaman is going through the crypt clearing it of undead. In each chamber, he casts in light, destroys any walkers he finds, and then attaches a second sanctified light to the doorway as he leaves. It's pretty routine. Some of the walkers try to flee; others never even get the chance.


At some point he drops something with a clatter. In another room a woman, ARIEL, is sitting on the floor; she looks up from her knitting at the noise, startled. She is dressed in fairly simple attire, with an ornate recurve bow at her side and a bag of various supplies at her feet. A ball of yarn and wooly ribcage lie in her lap.
EXT. Molstead outskirts - noonish


Not hearing anything else, she goes back to her knitting.
Coraline strolls back down the road with all the care of an angry zamboni, Agata padding ahead, oppressive heat and sunlight bearing down on the both of them. Some mushroom sprites bounce alongside the road, keeping pace until one of them suddenly bursts into flame, and the others scatter. Heat waves rise off the road. Bugs buzz in the trees.


Vardaman continues his process through a few more rooms. Her knitting needles jab in sync with his sword. Then, in one, he hears something, looks up, and finds her on the ceiling. Thinking she might be a vampire or something, he raises his spare hand to cast a spell.
Coraline is now much more drunk, and the voices practically silent, drowned out by the resulting fuzziness.


ARIEL
She stops at a bend and sights down a footpath heading into the trees through the mostly-empty bottle, using it like a telescope with the lid off, which is completely ineffective as she cannot actually see anything through the bottom. Some of the remaining vodka splashes on her face. She blinks, and dumps the rest on her head.
(standing)
Oh, did I get that backwards?


Suddenly all her stuff clatters to the floor, and then she falls off the ceiling a moment later, landing rather gracelessly. Vardaman casts a spell to try to figure out what she is. It doesn't seem to work.
CORALINE
Damn. Alcohol is lovely in this heat.


VARDAMAN
AGATA
(guardedly)
Smooth.
What are you?


Ariel looks at him funnily as she gets up, then examines herself and sniffs her armpits.
CORALINE
(indicating the trail)
There's some ruins out this way. Maybe... I dunno.


ARIEL
AGATA
(looking confused)
Do you have any leads at all?
I don't know.
(she cocks her head)
What are you?


VARDAMAN
CORALINE
I'm a deathdealer.
None whatsoever.


ARIEL
AGATA
What's a deathdealer?
Do you have anywhere you need to be?


VARDAMAN
CORALINE
A priest who hunts monsters.
Nope.


ARIEL
AGATA
What's a priest?
Well.


VARDAMAN
CORALINE
A... type of person.
Right.


ARIEL
They head down the path.
What's a person?


Vardaman doesn't answer, and instead watches her suspiciously for a moment. She picks up her knitting, and watches him back. Then he marches over, places a hand on her forehead (she looks slightly surprised, but doesn't move away), and casts another spell. Nothing much happens. Ariel blinks.


VARDAMAN
EXT. Elven ruins - early afternoon
You're not dead. Why are you in a crypt?


ARIEL
The ruins are a large quasi-clearing in the woods, the only remainder of an ancient elven city. Mostly the white stone blocks and columns lie scattered throughout the ferns and grass, trees growing through and over them, with only the odd wall or pillar rising against the green, clusters of buildings now almost totally reclaimed by the forest. Only one building stands out as intact - a solitary Edifice, still sealed after all these centuries, and nearly untouched by storm or moss.
I really don't know. I was, and then I was! So I knitted.


She holds up the half-completed wooly ribcage proudly.
Coraline comes out on the path, looks around, climbs onto a particularly large white block, and glares out over the ruins.


VARDAMAN
An alarming amount of spider webs glare back at her from some of the trees on the far end.
(exasperatedly)
Do you know anything?


A zombie or something starts to get up behind her. Vardaman watches it.
CORALINE
(squinting unhelpfully)
...gogs?


ARIEL
A beige and gloopy PORRIDGE gloops past Agata on the ground, and she hisses at it.
Well... I know my Dreamer would have me follow you, and that I'm supposed to find some kind of mystery and solve a princess. And I've got a 'pedia in my head.
(she stops)
Or was it princes? Maybe I was supposed to solve the princes, or was it the other way around, save the...
(she stops again)
My dreamer says I should shut up.


VARDAMAN
Coraline hops down and heads over into the webby trees.
First redeeming thing I've heard.


He moves off around her and kills the zombie with his sword. Ariel picks up the rest of her things and starts following him awkwardly closely.


He pushes her away a bit.
INT. Gog tunnels - afternoon


VARDAMAN
It's webby, and a bit messy. There's no real path at first, but then one seems to grow almost organically out of bits of web.
If you're going to follow me, stay out of my way.


She stares at him with a really innocent expression on her face.
As Coraline and Agata progress, the webs get thicker.


VARDAMAN
At one point she sees a gog hanging off a bunch of webbing on a tree. It looks a bit like a large dog-sized spider, and appears to be asleep.
Please?


At another, she passes a tree with a large circular hole cut exactingly through the trunk, except the hole is almost as big as the trunk is, and the top of the tree is held up almost entirely by webbing. Through the hole is shoved a door.


She continues on, and the webs thicken. The trees are swathed in webbing, until everything is covered.


She mostly does. Vardaman gets through the rest of the chambers, and finally comes to his target - a particular tomb, older than all the others. They enter. Vardaman sticks a magelight to the ceiling. He looks determined. Ariel is whistling merrily, and then scoots up to the single large sarcophagus and pokes it.
Ahead, the webs converge entirely, leaving only a single round tunnel, maybe a metre in diameter. At its entrance are two more gogs, also asleep.


An apparition, BAERLETHOR, rises out of the stonework and looms above them. Vardaman draws his sword and approaches.
Agata hops up onto Coraline's shoulders.


BAERLETHOR
Coraline walks up and pokes one of them.
Again you come before me, priest? Again, you perform the same tired ritual as your brothers before you, putting it off?


VARDAMAN
The poked gog startles and legs at the other gog, which also startles and legs back. They prod at each other a bit with legs and then slow, and then stop. After a moment they collapse back onto each other, vibrating.
Not this time. This time it ends.


The apparition laughs, billowing up before them. Ariel watches wide-eyed, looking quite fascinated.
Coraline scoots past them carefully into the hole and walk-crawls very awkwardly through it.


BAERLETHOR
AGATA
Really? You really think you can set aside your god and face me alone?
(next to Coraline's ear)
I hope you know what you're doing.


VARDAMAN
CORALINE
Alone.
I have absolutely no idea what I'm doing, or what's going on. Gogs aren't... this isn't what they do.
(he glances toward Ariel)
With... her.


BAERLETHOR
AGATA
And can she set aside her own, or will she doom your pitiful attempt before it can even begin?
Looks like they did.


ARIEL
CORALINE
I don't need no stinking gods.
Mostly they're just an annoyance. Steal some sheep. Web over a door. That sort of thing.


VARDAMAN
AGATA
Yes.
Mostly?


BAERLETHOR
The tunnel abruptly ends, and Coraline spills out into an oddly circular chamber, completely bound in spun white webbing. The ceiling glows with diffused light. A couple of other circular tunnels are scattered about the walls. A weird sweet, sticky smell permeates the space.
(laughing)
I shall savour this!


The apparition throws some magic at Vardaman. He blocks it with his sword somehow.
It is completely empty, aside from the centre. In the centre is a solitary wooden door, standing upright without a frame or even hinges. It is in perfect shape. It has a knob.


VARDAMAN
Coraline stares at it blankly for a moment.
Show yourself! Your true self!


He advances upon the sarcophagus itself. Ariel gets out and arrow and then starts working on disentangling the bow from her hair; she holds the arrow in her teeth and makes some faces in the meantime.
CORALINE
I don't even want to know.


BAERLETHOR
She scoots very carefully around the edge of the chamber, keeping her back to the wall, watching the door carefully until she gets to the next tunnel.
In the name of your helpless god?


VARDAMAN
AGATA
How about the name of I said so.
And yet you're continuing.


Ariel finally gets the bow out of her hair and restrings it.
Coraline gives the door one last worried look before scooting into the new tunnel and hurrying away.


ARIEL
(nocking the arrow)
In the name of eggplants everywhere!


She shoots the apparition and it explodes, dissipating quickly.
EXT. Gog clearing - afternoon


Vardaman pries the lid aside on the sarcophagus.
This tunnel opens up into a clearing that is much less webbed over, with only odd swaths netting down from branches, and a decent carpet underfoot. Old trees tower overhead. Afternoon sun trickles down in motes of dust. It is surprisingly cool.


VARDAMAN
Coraline is sobering up a bit as they come out, but the voices are still quiet.
Get up and face me, Baerlethor.


ARIEL
Gogs are all over, mostly in groups of 3-10. The nearest group are gathered around a bunch of doors, all fairly beaten up. One of the gogs pokes a door with a stick, then drops the stick and starts jumping on the door in aggravation. Another pulls a door upright and then, along with two others, headbutts it.
(drawing another arrow)
Us.


VARDAMAN
Coraline watches curiously for a moment.
(glancing back toward Ariel)
Uh-huh.


A skeletal hand reaches up and pushes the lid off the rest of the way, and a horrible undead awful guy monster terrible wizard liche thing rises from the sarcophagus. It smells really bad. Ariel's nose wrinkles.
CORALINE
You know you need hinges, right?


ARIEL
The gogs all freeze exactly where they are: the ones with the doors, quite a few others just hanging out in the clearing, a large group doing some sort of choreographed march around the perimeter, and also a smaller group holding up paper signs around a very confused looking JESS.
Ugh.


Vardaman readies his sword. Ariel backs away. The liche, Baerlethor, does impressive-looking dangerous things trying to kill Vardaman. Vardaman fends him off. Mostly.
A few of the gogs in the paper signs group are also holding sticks. One appears to have been in the process of poking Jess with its stick, but is frozen mid-poke.


Ariel tries to shoot it and misses a few times.
JESS
(also not moving)
Lyra?


ARIEL
Coraline threads her way through the groups of gogs, trying not to run into too many, but they don't respond even when she does.
Hold still so I can hit you!


Baerlethor throws some horrible deathly magic at Ariel. She ducks, which is oddly good enough.
CORALINE
You okay? Kind of need you at the inn. We do have elves.


BAERLETHOR
JESS
Funny, are you?
Um... yeah, mostly, I guess?


ARIEL
Jess pushes aside the stick uncertainly, and then pushes through the sign-gogs. The signs say things like 'door problem' and 'what knob' and 'show force??', and they are all very consistently upside down. She hurries over to Coraline and collapses into the older woman's arms, sobbing.
(to Baerlethor)
Not you, Vardaman!


VARDAMAN
CORALINE
(stopping, confused)
(patting Jess awkwardly on the shoulder a couple of times)
What?
There, uh, there?


Baerlethor hits Vardaman and sends him flying. Ariel finally successfully shoots Baelethor, and the liche falls to dust and ash and bone with a clatter, clearly now truly dead. She looks at the pile for a moment, and then runs to Vardaman, who is lying on the ground, groaning.
Jess takes a few minutes to calm down, during which Coraline slowly pulls/nudges her toward the edge of the clearing. In the meantime, the gogs around appear to do absolutely nothing.


ARIEL
JESS
Hey, er, you okay?
They kept poking me. They seemed to really want me to help them with their doors. Except they couldn't explain very well. They just have signs and broken doors everywhere, and then they ran out of paper, and I don't even know. Lyra, what is going on?


VARDAMAN
CORALINE
Aside from the broken bones, I'm great!
They wanted help with the doors, apparently.


ARIEL
Coraline looks around at the motionless gogs. There seem to be fewer now.
Oh, good! I was a bit worried.


CORALINE
We should probably get out of here. If they let us.


JESS
What did you do?


----
CORALINE
Uh...
 
AGATA
She mentioned hinges.


A nearby gog collapses.


Jess jumps, and winds up behind Coraline, clinging to her shoulder.


ARIEL
Coraline turns around, pulling Jess with her.
How do I do that?


VARDAMAN
All the gogs that had been behind them are gone.
What?


ARIEL
JESS
Well, not to sound completely crazy, but I was... um... I was talking to the voice in my head. She says I should try heal you.
What? They're... They're...


CORALINE
Meh.


</screenplay>
Coraline marches off into the woods in what she hopes is the general direction of the ruins, or at least town, and Jess follows closely, not letting go of Coraline's sleeve.


== Gunk ==


EXT. Molstead woods - afternoon


<screenplay>
Coraline and Jess get back out into the open woods without too much trouble, but an odd stillness follows them. A disquieting quiet.
VARDAMAN
Do you boil your water?


Coraline looks surprised, then nods.
Coraline grumbles irritably and draws her sword, and Agata climbs around onto the opposite shoulder for a better perch. The name 'Lyra Zidane' is written down the blade in flowing patterns, with engraved leaves dancing out around it. The whole design comes across in surprisingly good taste.


VARDAMAN
JESS
Most folks here don't know to do that. And those that do, they don't know why.
What is it?


CORALINE
CORALINE
People don't know a lot of things. Even the ones who think they do. Especially the ones who think they do.
I don't want to alarm you, but I think we're being followed.
(she takes a long drink)
At best people only know some of what they don't know. The more they do know, the more they know they don't. It's one thing to know the ground is there and that that's how it is, and another to have an idea of why, that the objects have mass, and that mass draws them together into shapes and forms and holds the pieces down on this thing we call ground... that's a why, but then why the way?


VARDAMAN
A bush shudders nearby.
Does it matter?


CORALINE
CORALINE
Does if you're making a hovercraft. Otherwise? Probably not.
Definitely being followed.


JESS
Run?


CORALINE
We don't even know who it is. Maybe it's someone who could tell us which way to run.


JESS
What?


VARDAMAN
AGATA
World you're from, is it still there?
She means to say we're lost.


CORALINE
CORALINE
Aye.
I would never say that. But if I would, well, yeah. We're lost.
(loudly)
Hello we need directions can you help us?


VARDAMAN
The trees rustle overhead, and leaves drift down.
I'm sorry.


A scuttling skitters in the underbrush around, over the hillocks, behind the trees.


The first few gogs appear, running toward them, and then gogs are pouring in from every direction, over the ground, covering it. The trees shake, and more gogs come down those, from all sides, all around, converging on Coraline and Jess.


ARIEL
Jess clings to Coraline.
I can't believe it worked. I mean, obviously it did, but the odds of an intersection in this simple of a search pattern, they're astronomical. The space, and the time, and the universe, it's so huge, and all we had was a name, and it just happened to be right, or mostly right, and to find you here in the right town at the right time of day... you could have been anywhere. You could have been anywhen.


CORALINE
The nearest gog bites at Coraline, and she stabs at it with the sword.
Maybe I am!


Coraline wiggles her fingers dramatically.
The gog bites at the sword instead, to no effect. The other gogs all just sort of stop.


Confused, the gog bites at it again, but this has no more effect than the first time.


The gog hops backwards several metres, and then all the other gogs start converging on it, streaming around the two women, grouping, building a heap, piling up, and up, and up, until they have all just sort of conglomerated into a big, quivering conglomerate.


----
A gog tumbles off the side and rolls away, only to scamper back to the pile and climb back on.


There is a very long, awkward pause as gog pile and humans face off. Coraline looks a bit creeped out. Jess just looks terrified, clinging to her.


Then Coraline lowers her sword very suddenly. Jess jumps.


ARIEL
CORALINE
Yes, it is a key... and it's the only one shaped like a key.
Damn arm was getting tired.
(to the gog pile)
Hi. Gogs. Or whatever you call yourselves. Can you tell us which way to town?


There is a shuddering in the pile, and then one of the gogs in front hops forward slightly and pulls a stack of paper out of somewhere unspeakable.


It makes and holds up a sign. It reads, 'door problem'.


----
CORALINE
Really? We hadn't noticed.


The gog drops the paper and scribbles on another one, 'cannot into'.


CORALINE
(shaking her head)
No, this is not polandball.


ARIEL
This goes on for a bit, but it eventually unfolds, amidst many signs and drinks, that the door problem, specifically, is that the gogs cannot figure them out. As a result, the gogs have become obsessed with doors, stuck on how to get them open, how to get past them. So they kidnap humans, learn their language and how to write things down on paper to communicate, trying to get the humans to teach them how to door. But it doesn't work. The humans don't know what they mean, and then the gogs run out of paper. So then they need to break into humans' nests again, this time to get more paper. Except they can't, because doors are in the way, and they still can't get past them. They don't have the right appendages to use the knobs. They don't have the mass to just tear them off their hinges. Covering them with webbing does nothing. So they use other means. Throw Keith in through windows when they can. Tear the thatch off roofs and drop in when they can.
It's like staring your own death right in the face when it's already happened so long ago.


VARDAMAN
But inside are also doors.
Ariel...


ARIEL
CORALINE
(suddenly frowning, then looking at Vardaman intensely)
So... door problem.
Vardaman! I... I forgot what I was saying?


VARDAMAN
The gog holds up the 'door problem' sign in agreement. Or possibly a new 'door problem' sign. There are a whole lot of signs on the ground now.
(he rolls his eyes)
Of course you did.


The pile also quivers in agreement, or something.


...something probably important is said/happens here.
CORALINE
Right. I'm really not sure how to help you with this.


The gog holds up a sign that says 'open door'.


VARDAMAN
Coraline sighs.
Your dreamer told you all of this?


ARIEL
CORALINE
No, not her. The other one. The one that's... here. She's been in the room, waiting, all these years. Waiting and watching, and holding no wrath.
Which one of you is Keith?
She's proud of him. She's so proud of him. So sad, but so proud of him.


A gog pries its way out of the pile and holds up a sign. The sign says only, 'Keith'.


CORALINE
Hi, Keith. What are you after when you get inside a... human nest?


----
Keith holds up a sign that says 'paper'.


CORALINE
Because you need paper for your signs. Of course you do. Look, we need to get back to town, but we'll send some, erm... specialists out here when we do, okay? They might be able to actually do something about your door problem. Or whatever it is your problem ''really'' is.


Coraline strafes around the pile to the side, and the entire pile rotates to face her. She backs away, and the pile stays put, watching with many, many eyes.


They're in some shop with a giant shepard's crook. Nolan is staring at it.
CORALINE
Great. Could you by any chance point us in the direction of town? Human nest nests?


NOLAN
A gog pries itself out of the pile and holds up a sign: 'show'.
(deadpan voice)
I want it.


SHOPKEEP
Coraline gestures for it to lead the way, and they follow it back to the road, and then town.
Sod off, kid.


NOLAN
I want it. You will sell it.


SHOPKEEP
EXT. Molstead Inn - evening
Oh, I will, will I? You got 25?


NOLAN
Coraline and Jess get back to the inn in the late evening, Coraline now carrying a snoring Agata under one arm. It's pleasantly cool, and several patrons are hanging around outside with mugs. They greet the women as they approach, but then go silent as they notice the gog.
I will give you 10. You will sell it to me.


SHOPKEEP
CORALINE
Sod off.
It's a gog.


Kit scoots in and tries to steel Nolan out; when this fails he turns to the shopkeep and hands him some money.
PATRON
Um.


KIT
The gog holds up a sign. It says, 'gog'. It's unclear where this came from.
Here's 20.


The shopkeep grumbles and hands Kit the crook. Kit gives to to Nolan, after which he finally stops resisting and allows himself to be steered out.
CORALINE
See?


The inn's door is propped open, and Coraline tries to shoo the gog in, but then it just stops and pokes at the door. And then the door prop. And then the door some more.


== Random ==
CORALINE
(ushering Jess inside instead)
Yeah, let's just leave it at that.
(to the patrons)
It's friendly. Don't do anything stupid.


There is an inn. The sign says 'The Queen's Bust', with a picture of a bust of the queen under it.


JORA
INT. Molstead Inn - evening
Really? Queen's bust? That's the best they could do?


KIT
Inside is fairly busy. Folks are all about, filling the tables, standing around, drinking. DORS, the orcan bouncer, is tending bar. He waves at Coraline and Jess cheerfully as they come in, baring too many teeth.
I don't get it.


JORA
Another cat, ARGUMENT OF HAGS, yowls from a shelf in welcome.
Bust.


Kit looks confused.
CORALINE
Right, I think we need food. And then we need to get you home. You good to work tomorrow?


JORA
Jess nods.
This?


She gestures toward her chest, which Kit glances at before suddenly stopping and staring as though seeing it for the first time.
Coraline pushes a very drunk guy off a barstool and he wanders off, oblivious. Then she plonks Jess down on the stool in his place, and dumps Agata in her lap.


KIT
CORALINE
Woah. That... you... woah!
Stay.


JORA
Dors pours Jess a drink.
(irritated)
Kit!


ERRY
DORS
What's so great about that?
I expect you've had a day. How about some poses?


NOLAN
Coraline heads to the kitchen to get some food, and grabs her staff while she's at it.
It's a boy thing.


ERRY
When she gets back, plates in hand, phoenix staff slung over a shoulder, a small crowd has gathered around one of the tables.
Like sheep being a Nolan thing?


NOLAN
Dors is striking ridiculous poses at Jess.
Boom.


Coraline deposits the plates by Jess and goes to investigate the crowd.


The gog is on the table. Several guys are attempting to give it beer.


----
The gog holds up a sign that says 'inside'.


GUY
Yeah, put the beer inside. You ''drink'' it. You getting this?
(to the others)
Am I saying this right?


ANOTHER GUY
Sure, look, it seems to get it.


Erry is lying against a tree. Nolan has wandered off for a bit, probably to relieve himself or something, leaving the camp alone.
The gog drinks some beer.


The angle is odd - we see it a bit as Erry would, everything a bit fuzzy, not quite there, with swirls of shapes and colours drifting in and out of view.
Coraline backs away very quickly, grabs her plate, and leaves the inn entirely.


An angel, MYRR, lands beside Erry and stands uncertainly for a moment, then says something unintelligible.


Erry giggles and reaches out to touch the angel; she winds up smacking it's leg.
INT. Keller's place - evening


The angel says something important.
Coraline shows up to Keller's place, still shovelling food in her face, and pounds on the door with an elbow. This doesn't entirely work, so she stops eating and uses her fist instead.


Erry stares for a bit and then finally nods vaguely.
A moment later, KIT, Keller's apprentice (he's about 12), answers the door, peering up at her curiously.


ERRY
KIT
It'll be done, mun!
Need something?


The angels hands her something and hovers for a moment more before teleporting away... or possibly just disappearing. Erry hugs the object for a moment before tucking it in the blanket beside her and falling asleep.
CORALINE
Got a job, if you're interested.


KIT
Yeah?


LATER:
KELLER, dressed in stereotypical wizard robes, swoops the door open entirely before Coraline can respond.


Nolan comes back to find a peculiar silvery key on Erry's forehead.
KELLER
Miss Zidane! So good to see you again. Do come in, come in!


He ushers Kit out of the way, and Coraline inside.


Having lost access to Kit, Coraline comes inside.


----
Inside is rather messy. There is a stuffed moose hanging from the ceiling. Scrolls and notes are scattered across every surface. An entire wall is covered by something that looks like an elaborate chemistry experiment. Stacks of books line the other walls.


Coraline eyes the books curiously.


KELLER
So what brings you out this way this fine day, hmm?


Erry holds the key up to the light.
Coraline takes another bite of her food, still eyeing the books.


KIT
KELLER
(matter-of-factly)
Ah, yes, I suppose I have amassed quite the collection over the years, haven't I? If there's anything you'd like to borrow, I suppose I could part... for a small fee.
So that's the sympbol of the Chosen of Kyrule, who acts as his will upon the worlds.


Erry stares at it for a moment, starting to look more and more freaked out, then throws it into the air and runs away screaming.
Coraline painfully drags herself away from the idea of books and gets back to what she actually came here for.


Jora gives Kit an annoyed look as he picks it up, then goes off after Erry.
CORALINE
 
I actually...
NOLAN
(she notices the moose)
Er?
Is that a moose?


KIT
KIT
(grinning)
Wondered that myself. Not a sheep, though. Nolan checked.
Responsibility. She ''hates'' it.


NOLAN
KELLER
But it's a symbol. It doesn't mean we have to be responsible, just that it's a symbol of something that is.
It certainly is.


KIT
CORALINE
It implies responsibility. Someone trusting her with something. A god trusting her with something. Er.
Why?


NOLAN
Kit shrugs.
Er.


KELLER
Oh, you know. You need the right space.


CORALINE
Right. I actually need to borrow your apprentice.


----
KELLER
(disappointedly)
But I have so much to give!


CORALINE
Unless ''you'' want to investigate a bunch of possibly insane gogs?


Keller stares at her for a moment.


ARIEL
KELLER
Might as well have faith in a table?
I've got research. Very important research that I must attend to.


Vardaman grunts.
CORALINE
Of course. I wouldn't mean to ask you to do anything beneath your station.


ARIEL
Keller hastily flounces off into another room.
I'd trust a table.


VARDAMAN
Kit raises an eyebrow.
Of course you would.


ARIEL
KIT
Very solid things, tables. Very real.
Insane gogs?


CORALINE
Well, maybe. There's a bunch of them out past the ruins, at least. Maybe you lot can figure out what the hells their problem really is?
Overtly, they're having problems with doors. And paper. The thing I'm really not clear on is why. They're communicative, though. Sort of. They use a lot of paper signs.


KIT
Sounds like you want Nolan.


----
CORALINE
Hey, if Nolan can translate gog signs, great. But you'll still need to translate Nolan, and you'll probably want to bring a sword with you just to be safer...
 
KIT
And I'm sure we can find a use for overloud shrieking.


Coraline shrugs.


CORALINE
Out of curiosity, what would Keller be likely to charge for some of those books?


Aeryin explains her angelic heritage.
KIT
More than they're worth. They're just manuals, and half of them are completely wrong.


CORALINE
CORALINE
How does that work? I mean...
Damn.
(She looks at Myrr)
Can angels have babies?


MYRR
Kit pulls one out of a pile and hands it to Coraline.
We do not.


ARIEL
KIT
Convergent evolution. With contact with a same or similar environment, distinct needs arise which lead to the development of the same structures and features despite unrelated lineages. It's the reason elves and humans look so similar, and why we get so many different kinds of beetles that all look the same. They're filling the same space in the universe, and so they wind up taking on analogous traits.
Here, this one's a good starting kit. Just take it. He won't even notice.


CORALINE
CORALINE
Don't beetles usually just do that to look like inedible things and not get eaten? That's more than just specific to the ecosystem.
Er, thanks.


ARIEL
To a beetle, the ecosystem is the universe. And we all have things in our universes which shape us into what we are.


VARDAMAN
EXT. Molstead - evening
Well, that's helpful.


ARIEL
Coraline escorts Jess home later, dropping off her plate at the inn and decidedly not investigating the gog table, which has an even bigger crowd now.
I know!


CORALINE
Outside, the voices are almost completely drowned out by the clatter of insects. Almost.
So what are you saying?


ARIEL
Jess is much calmer now. She glances toward Coraline periodically as they go as though about to say something, but then doesn't.
Well... planeborn aren't descended from creatures of the planes; they are creatures of the planes. Aeryin here is angelic for the same reasons angels are.


FULLER
Coraline either doesn't notice or doesn't care.
(looking oddly at Aeryin, like he never noticed anything)
How are angels angelic?


CORALINE
Finally they get out of the town proper and onto the environs road through the woods.
(after a bit of a pause)
Welcome to the tautology club.


ARIEL
JESS
The first rule of the tautology club is the first rule of the tautology club.
I wish I could be like you. Nothing ever stops you, does it?


CORALINE
Coraline gives Jess a confused look.
The second rule of the tautology club comes after the first rule of the tautology club.


ARIEL
JESS
The third rule...
I just froze. I had no idea what to do, but then you showed up... thank you. Thank you.


VARDAMAN
Coraline nods.
(coming up behind them and interrupting)
Shut up.


CORALINE
You want to do something, you just do... something. It won't always help, you won't always know what it will do, but if you know that doing nothing won't get you out, then try something else and figure out what will.
I used to do that too. Freeze. Not know what to do, hope it would blow over and just fix itself. Especially with people. But you get practice. You learn. You realise everything follows the same patterns, you learn how to test it and continue from there.
(quietly)
I still sometimes have no idea, though, and I put it off, don't deal with it. It just gets worse in the meantime.


JESS
You talked to the gog.


----
CORALINE
I talk to a lot of things. But it's often not a bad place to start.


For some reason they continue past the turn off to the Eslinger farm.


JESS
I'd like to stop at the temple first.


SOMEONE
CORALINE
Every town has an obelisk. Black stone pillar with a tapered top and a sort of hole or orb through it about two-thirds up, some marked, others not, they dot the landscape.
Sure.


SOMEONE ELSE
What are they for?


SOMEONE
INT. Molstead Temple - late evening
I don't know what they're for, we just put them up, marking the place. This place is real. This place is known.


Davis is lighting candles at the shrines as Jess and Coraline enter.


== Key ==
Jess goes to a few of the shrines and does shriney things.


INT. Some temple thing or something.
Coraline wanders over to bother Davis, standing right behind him.


Nolan has cornered a PRIEST. Jora is carrying Erry, who is almost passed out, and incoherent to boot.
CORALINE
Bother.


NOLAN
DAVIS
Show me to your sheep.
Oh, hello.


PRIEST
Davis looks at Coraline expectantly.
(trying unsuccessfully to back away)
My child, there are no sheep here...


Jora scoots over to them.
CORALINE
...that was really all I had to say.


JORA
Davis gives her an amused look and moves onto the next shrine, and Coraline follows. This one is to Kyrule, the god of death. It features a thick stone disk, with a skull wearing an elaborate filigree mask carved in relief.
Actually we were just looking for someone who can identify...
(she looks around and then realises Kit is standing next to her)
Kit?


KIT
CORALINE
(holding up the key)
Does it ever seem strange to honour a god who is such an antithesis to your own? Azorres is life and compassion, Kyrule death and judgement. On one hand you have the pain and struggle and solace of trying to survive at all, and the other... cold finality. The ultimate failure that awaits us all.
This.


NOLAN
DAVIS
(still standing uncomfortably close to the priest)
Where is the antithesis? These things go together perfectly, each giving meaning to the other.
Do you know?


PRIEST
CORALINE
(surprised)
But aren't they at odds? That very meaning comes from the opposition.
Where did you get that?


JORA
Davis remains silent as he finishes lighting the candles, and turns to face her when he's done.
We're also looking for someone who might be able to answer that.


PRIEST
DAVIS
You... don't know?
This opposition is how they come together.
Azorres' compassion tempers Kyrule's blade. But where compassion fails, where order breaks and the hells would reign free across the lands, we need that blade and all the ruthlesseness that backs it. The world is a question of scales, balanced between all: life and death, order and chaos, needs and desires. The gods reflect this, each one a piece of the balance, and so we honour all.


Jora sighs, and Kit shrugs. Nolan just stands there staring at the priest.
CORALINE
I guess I just don't much care for some of them.


JORA
DAVIS
(lifting Erry slightly)
You don't need to care for something to see the value.
Erry... found it the other day. We think. Unfortunately she'd already gotten into some mushrooms, so, well, she's getting better now, but we really don't know what happened. She doesn't seem to know. Not just not remember, but remembering the wrong things, seeing things.
She said a giant bird came out of a wall and gave it to her.


KIT
CORALINE
She also kept insisting it was a clock.
Value, yes, but...


NOLAN
She sighs.
Is it a clock?


JORA
DAVIS
I really don't think so.
You can't fully hold the god responsible for the actions of his followers.


PRIEST
CORALINE
How old is she? You gave her mushrooms?!
They've been very consistent.


KIT
DAVIS
No, if we'd ''given'' them to her, she probably would have ''not'' eaten them. So in retrospect that's probably what we should have done.
Do you blame them? Would you earnestly prefer they not try to contain...
(he glances over at Jess; more quietly)
This? Though their means are merciless, would you prefer it spread?


JORA
CORALINE
Yeah...
Gods, no.


NOLAN
DAVIS
We don't know what happened.
I'm so sorry. I didn't mean...


PRIEST
CORALINE
(looking worried)
Davis. It's okay. You're right.
Follow me.


He tries to scoot around Nolan, but takes a few tries to get past him, then leads them into a more back room to ANOTHER PRIEST.
DAVIS
Kyrule doesn't want you dead. If he did, you would be, despite all our efforts. Trust in that?


PRIEST
Coraline shakes her head, smiling confusedly.
Does this look familiar to you?


They all stand around for a moment slightly confused, then the priest turns to Kit.
Davis winces and goes onto the next shrine.


PRIEST
Coraline plods over to the statue.
Show him?


Kit does, looking slightly startled.
STATUE OF AZORRES
Have you considered what you will do from here?


OTHER PRIEST
CORALINE
The World's Key.
Not really, no.
Here's a question for you. Would it be wrong to turn an entire civilisation of a sentient species of spiders into raging alcoholics?


PRIEST
STATUE OF AZORRES
You think it is?
Yes.


OTHER PRIEST
CORALINE
It is.
Oh.


NOLAN
STATUE OF AZORRES
(getting uncomfortably close again)
Were you really considering this?
Which world's?


OTHER PRIEST
CORALINE
It is the key to all the realms of life and death.
Not particularly, but if I don't do something soon I might not be able to stop it, either.


KIT
STATUE OF AZORRES
Shades!
There is a distinction between causing something and failing to stop it.
(accusingly)
Erry, what did you do?


ERRY
CORALINE
Taco?
There's also a distinction of I live here and have to deal with the consequences, whether it had anything to do with me or not.


Kit stares at her for a moment and then shakes his head exasperatedly.
Jess comes over to the statue as well, kneeling before it.


OTHER PRIEST
STATUE OF AZORRES
They didn't know?
Rise, dear child. You will always find solace here.


PRIEST
JESS
(to the kids)
Thank you, my Lord. Thank you for watching over me.
The World's Key is given to the chosen one who will walk the realms as his will upon the world. You would not have it if Kyrule did not will it to be so.
(she puts a cake with the other offerings)
You sent Lyra for me, didn't you?


KIT
STATUE OF AZORRES
Whaaat.
I did.


NOLAN
CORALINE
Kit's annoying little sister is the chosen of the God of Death. It all makes sense now.
Normally I'd argue, but... yeah.
(to the statue)
Why didn't you just tell me where she was?


JORA
STATUE OF AZORRES
It does?
I did not know. A god may see their faithful as existing within the world, and know them how they are, but this comes with no precise knowledge of location or status. I knew that she was alive and in need. I heard her prayers and sent you the only direction that made sense.


NOLAN
</screenplay>
No.
 
KIT
I need air.


He sidles out and heads outside.
=== Gog handling ===


ERRY
<screenplay>
Boom.


Nolan looks at her, surprised.
INT. Molstead inn - morning


It is morning. Coraline is in bed again, happily asleep, this time with no cat on her face, but two cats next to her. A soft, polite dingling rings through the room, and then stops.


== Cultists ==
CORALINE
Nnnrgh.


HANRON
The polite dingling of the bell contrapture repeats, and Coraline suddenly realises what it is, attempts to get up, and falls out of bed.
Coraline Henderson.


CORALINE
CORALINE
Hmm?
(yelling from the floor)
Coming, give me a moment!
 


HANRON
That's not even your real name, is it?


CORALINE
A few minutes later, she grumps into the tavern proper holding a bottle of whiskey, mostly dressed, staff and sword under an arm, holding another cloth package, looking like a very angry videogame character. Several cats watch her from the bar as she enters: Thimble and Argument of Hags, as well as TRESS, SCOFFLE, and ONPAHANVAANLAMPI. Thimble looks particularly angry today.
What is a real name but one you use and make real?


The spare gog has cocooned itself on the hazard table sticking out of the ceiling. An argument is happening outside the main door.


The elf is again sitting at the bar, waiting primly.


HANRON
Coraline puts down her whiskey, drops her weapons on the floor, cuts the ribbon on the package, and passes it over to the elf as before, this time muttering a particularly choice string of finnish profanities.
The library is at your disposal. There are also frequent seminars that may be of interest - they are provided for the acolytes who study here, but there are no requirements or restrictions on showing up.


CORALINE
The elf pulls out a piece of bread, sniffs it deeply, and smiles serenely, closing his eyes.
Folks just go to what they're interested in?


HANRON
Coraline grabs her weapons again and grumps over to the door and tries to open it.
To a point. Some are needed just in general, or for specific path a priest wishes to take, but for your part you shouldn't need to worry about that. Show up if it looks promising or useful, act normal, and learn what you will.


CORALINE
Coraline tries to open the door again.
Right. I've joined a cult, I'm an acolyte. I'm doing acolyty things.
(she takes a long drink from her pocket bottle)
Perfectly normal.


HANRON
Behind her, the gog reaches out and holds a sign off the hanging table. The sign says, 'rote system'.
(starting to look concerned)
Drinking is not normal.


CORALINE
Coraline kicks the door, mostly out of sheer annoyance.
Okay, that could pose a problem.


HANRON
JESS
Addictions of the body...
(yelling from outside)
Lyra? You in there?


CORALINE
CORALINE
I'm a Carrier of the Death of Souls. Doesn't it strike you as at all odd that I'm here and... well, coherent, among other things?
(yelling back)
Yeah, what's wrong with the door and why aren't you in here?!


HANRON
Agata pads over and peers up at the gog.
But the amulet...


CORALINE
AGATA
...only suppresses the effects to a point. Doesn't explain how I got here, either. And you want to know how? My great grand secret for the ages?
It's called a hangover.


He doesn't answer.
KIT
(also yelling from outside)
Gogs webbed it over! Hold on, I'll get it off.


CORALINE
CORALINE
(hefting the bottle)
Kit? What... {{idioma|voi paska}}.
Booze. I just need to stay drunk, and that ain't easy, either. I suppose I probably could try to get a more inconspicuous bottle, though.
You don't want to see me sober. Sober, I'm... well, I'm just another Carrier. It's quite sad.


HANRON
KIT
If this works for you, is it possible... is it at all possible that this might work for other carriers, to bring them back?
(outside)
{{incantation|Wind fire burn!}}


CORALINE
There's a FWOOMPH outside, and a moment later, JORA, the kids' young elven sword-nanny, opens the door and peers inside, sword out.
I wish. It doesn't actually fix anything, just... staves off the voices a bit, you know? Makes me relatively functional. But for other reasons I'm not nearly as affected in the first place.


HANRON
Jora nods and sheaths the sword.
Go on.


CORALINE
Nolan (now 11, though he's hardly grown in the meantime) and ERRY, Kit's little sister (8), are also there.
I... no. I don't really want to get into that. Just please don't look at me and expect others to be like me.


HANRON
Jess heads inside and then stops, staring at the gog on the table.
Why would I do that?


CORALINE
CORALINE
Er...
Just... ignore it. I don't know.


The gog holds out a sign that says, 'hangover'. The sign is right-side-up for a change.


</screenplay>
CORALINE
Get it some coffee maybe?


= Heap =
Jess gives Coraline a confused look.


Forward and on.
Coraline shrugs blankly.


KIT
So. Gogs?


CORALINE
Gogs.


----
Coraline picks up Agata and hangs the cat around her neck like a very warm, stuffy, purring scarf.




EXT. Elven ruins - morning


She gave him a look normally reserved for the criminally insane: utter fascination.
Erry runs out into the ruins first and climbs up a particularly upright chunk of wall. Nolan climbs after her not long after.


Kit, Jora, and Coraline all walk in like normal people.


Agata walks in a bit behind them, peering about.


-----
KIT
I think I see where the gogs are.


CORALINE
Yup.




They passed through a few villages, if small clusters of three or four buildings could be called villages.
INT. Gog tunnels - morning


In one, unremarkable from any of the others, Merrs suddenly dismounted and went into one of the houses.
The tunnels are empty. There is no sign of any gogs actually in the area.


Coraline and the kids come to the tree with the hole cut through the trunk, and the door shoved in it.


CORALINE
So they did that.


----
KIT
I don't get it. What possible purpose could that serve?


ERRY
They didn't get that something has to actually hold up the tree. Or maybe they did?


Coraline shrugs.


It began as a whispering. Something almost, but not entirely, out of sight, out of sound, and out of mind. A shadow of a shadow, except heard, not seen. Whispers at the edge of hearing, and even, as it were, the edge of thought.
Jora stalks ahead, listening for something.


She did not even notice them at first. Occasionally they would sneak in even without her noticing, but then as the hours and days went on, they became more insistent, more pressing, until there was nothing to do but listen.
NOLAN
We're coming.


Then they came as an onslaught. When she noticed, she noticed, and then there was simply nothing to do but notice. The voices poured in, beckoning, begging, screaming, asking, crying, shouting, an endless roar of a whisper, the torment of a thousand waves all crashing at once. And she heard them all so clearly, so plainly,
They continue on, into the tunnels themselves, and come to the circular chamber with the solitary wooden door enshrined in the centre.


There was no escape, no solace from the torment, simply more, and more, and more. She lost herself in it, lost track of her surroundings, her intent, and everything she was after and was. There was only room for voices, voices, voices. Speaking out of the shadows, never-ending.
There's a rustle in the other tunnels.


She stumbled and continued, lost in the depths of her mind, reeling in the voices never-ending.
Nolan strides up to the door and peers up at it.


Jora draws her sword.


Coraline readies her staff.


Nolan puts a hand on the doorknob.


If only there were silence amidst the madness. But there was none; there was only madness and more madness, voices, and no silence.  
A shiver whispers through the webbing around and overhead. The ceiling thrums.


Only voices, and shouting, and clamouring, and no silence amidst the voices, only more shouting and crying and pleading.
Nolan turns the knob.


There was only the din, the overbearing loudness, the reverberation and roar and the place, the place that was all the same, the place that was all sound and no silence.  
The walls tremble. Gogs poke out of the tunnel openings, peering in.


If there were sound and also silence, a respite, a sanctuary against the sound.  
Nolan opens the door, swinging it open on missing hinges.


If there were the silence only distance, alone, without the sound, the sound of the voices, thousands, tens of thousands, never stopping, never ending...
The vibrations in the webbing are almost constant, now, jarring, humming. Gogs climb over gogs, peering in, watching. A couple topple down into the room itself.


But there was no silence.
Behind the door is a space, empty, black, silent. Echoes drift outward, countering the hum around. Behind it is a rhythm, almost like a heartbeat.


Coraline wandered on, lost amidst the madness of the roar within her mind.
Nolan closes the door.


Several more gogs tumble down to the floor.


NOLAN
I see.


The gogs all still around them. The vibrations cease. The humming quiets.


She knew nothing. She was no-one. The wind. A whisper and a shadow.
KIT
You do?


The world was not real.
ERRY
In the darkness, silence waits. It's listening. It hears us, even now.


Others passed her by, but they paid no heed. They were not real, and nor was she. Only the voices stood out, in their shout and their roar and their reverberation against the shadowy, flimsy backdrop of the world she saw with eyes. It was nothing.
Agata pads around the door, peering at the back.


Only the rock and the shadow, washed by the whirl of voices, so many souls that passed through, so many voices, shouting, shouting, always shouting and never heard. They were meaningless, and still they shouted, because they did not know, they could never know, but they were only the cicada, they were only the whisper, and yet they whispered on.
Nolan turns around slightly.


More gogs fall into the room, pushed out of the tunnels by gogs behind them.


Nolan holds up a sign. It says 'Door'.


Several dozen gogs all around them also hold up signs, which also say 'door'.


Whisper and whisper, shout and shout, question and question. The cacophony was never-ending, and yet all were lost within. No single soul stood out, no single voice was heard, only the masses, the unending masses, coming and coming. It was all. It was everything. Voices.
Nolan holds up another sign that says 'interminable darkness'.


Only voices. No end to the voices, just voices shouting, voices pleading, voices lost without even hope to carry them on, but still echoing even now, for there was no hope here, only nothing, only echos, always echoes. This was the place of echoes, where echoes were only all. Only echos. Nelanor. Echos.
A couple of gogs hold up signs saying 'talk' and 'signs' and 'alive'.


They pleaded, the echos. They called. They whispered secrets and shouted legends, for it was all they knew, and amongst the echos there was nothing, only nothing. If only there were something amidst the nothing, no abyss, no great shadow, no deep darkness that loiters below, only something, a shadow of the world, but something, then. Something to support the voices, the echos the shadows.
Nolan holds up a sign that says 'sheep'.


But there is only nothing.
KIT
Well, that didn't last long.


There is a shuffling in the tunnels.


Some other gogs hold up signs saying 'open door' and 'darkness'.


AGATA
Oy, human. Open that door again.


She realised she was in a place. She didn't know how she had gotten there, or what she was doing there, or even, for that matter, much of anything at all, but this was a place. Some of the whispers had mentioned places, but as they whispered on, the places faded.  
Nolan holds up a sign that says 'a master'.


Everything faded. Everything was lost in the whispers, in the shouting, in the din.
The gogs still and lower their signs.


There was a cup in front of her. Someone said, quieter and yet somehow louder than all of the others, "You look like you could use some shalott."
Nolan turns and opens the door again.


She looked at it. Rock, part of her thought, staring at it, and then, before she knew what she was doing, that part of her drank it. Amidst the voices she didn't really notice. There was nothing to notice.
The heartbeat reverberates against the dark. Echoes whisper.


Agata sniffs at the darkness, her ears back.


AGATA
Witch.
What do you see?


CORALINE
(coming a bit closer)
Darkness, and a door with no hinges or frame.


It was later. It was clearly later.
AGATA
Wizard, what about you?


And there was only silence.
KIT
(also coming over)
Concur with the witch?


Nelanor looked up. "It is what the thunder said," she said.
AGATA
(shaking her head like an irate cat)
Close your eyes, both of you, and look properly.


"Sorry?" the barkeep asked.
CORALINE
Eh?


Regardless, they do.


At first nothing stands out, but then, without eyes, the doorway comes into focus. There is a frame, and beyond it, not darkness at all, but light. Humming. Pulsating.


The voices whisper strangely around, distorted. Something else lingers behind.


She was in a bar. It was clearly a bar, though like none she had ever seen before. There were no taps and no vast assortment of myriad bottles such as marked the bars she knew, but there was the bar itself. It was very clearly a bar, long and wodden and polished, and the barman behind with apron and bottles and barrels, ready to pour whatever, so long as he had it, to whoever, so long as he could pay for it.  
KIT
I see a frame.


There was also no lighting in the rest of the room, as far as she could tell, The patrons drank in smoke and gloom, coming forth, perhaps, only as often as they had to. And here, at the bar, there were only the three lanterns. Kerosene, if she had to guess, and no apperture for anything better. This was all they had. They made do, though. People did, when it was as far as they had come, and indeed they were proud of it. They had come this far, after all. They had achieved real lanterns, right?
CORALINE
It's bright. Alive. There's something... familiar...


Or something along those lines. She wasn't sure what was going on, or how she had gotten here. There was, however, another mug in front of her. Had she already had one? It was hard to say.
Kit opens his eyes.


For lack of a better idea she drank it.
KIT
It hears us. Feels us.


Agata hisses.


ERRY
(shouting)
Close it, close it put it away get it away out out out of my head it's in my head it's... in...


Erry collapses behind them.


For the first time in she didn't know how long, Coraline Henderson was thinking clearly. At least relatively so. She was also, from the feel of it, pretty decently drunk.
Jora hurries over to Erry.


Nolan shoves at the door, but it doesn't close.


KIT
{{incantation|I hear...}}


----
Kit starts to walk toward it, but Coraline knocks him down and shoots at the door with her staff. The first blast disappears into the dark, so she shoots the frame, instead, narrowing the blasts, intensifying the heat, making them resonate with the same energies as the frame itself.


The frame begins to unravel, and she finishes it, slicing it to pieces with the bladed wings.


The brightness fades. The voices return to normal.


The mask was almost identical to the one she had in her notebook. Hers was a modern excuse for filigree: laser-cut aluminium. Here, intricate swirls and elaborate patterns arose out of the stone, mathematics of chaos that mostly worked out shifting in and out of focus. Only the circle at the top was empty, where the emblem should have been. The trinity.
Coraline opens her eyes.


"Who the hell are you?" she said.
The open doorway is gone. The strange hum is gone. Only a burnt, bent, gashed door remains on the ground, torn off its imaginary hinges.


Hundreds of gogs stare silently.


Nolan holds up a sign that says 'irrelevant'.


----
NOLAN
You don't need to open doors. You need paper and a purpose. I will teach you.


Nolan walks over to a seemingly random gog tunnel and stares at the gogs occupying it.


One of them holds up a sign uncertainly: 'forward'.


"Then we'll have to come by later, get to know this new barkeep of yours." The officer nodded, tipped his hat at Coraline, and turned about and left, soldiers at his heels.
Coraline glances over to Agata, who simply sits watching.


Delaroy just stared after them, panicked. "I... fuck!" He turned to Coraline, and said, "You need to get out of here. I can make up a yarn about how you fled, but you need to leave now if you're going to have any chance!"
CORALINE
What was that?


"Wait," Coraline said, placing a hand on his arm. "Why not play it through?"
AGATA
A teaching moment.


"What?"
Kit gets up, looking confused.


She smiled disarmingly. "What's where, what do people usually get, what sort of cocktails are popular in the area? Tell me what I need to know, and I will be your barkeep."
KIT
What? Erry?


He looked at her incredulously. "Do you know anything about bartending at all?"
JORA
She's alive, but unconscious.


"I know how to mix flavours so they work well together. I know a good barkeep judges the appropriate shalott based on body weight and height with some sort of scaling for apparent base tolerance." He looked sceptical, so she added, "I've seen it done a few times."
Nolan continues to stare at the gogs in the tunnel. Slowly the gogs in it shuffle about, and then start to get out of the way. The gogs in the other tunnels, too, begin to disperse, pouring out into the chamber and scuttling after Nolan.


Delaroy sighed. "Look, I appreciate the offer, but I can't risk it. If it doesn't work, it'd be both our heads for sure."
Nolan heads into the cleared tunnel.


"I wouldn't suggest it if I didn't think it entirely doable," Coraline said. "Remember, it's ''both'' our heads on the line, mine too. And even if they buy your story otherwise, that'd still be a mark, whereas this way you come clean and get a barkeep on top. You do seem to have been looking for one for quite some time, after all."
JORA
Get your sister back to town.


"But..." Delaroy started, then he seemed to change his mind and shrugged. "You know what? Fine. Come on."
Jora hurries after Nolan.


KIT
I suppose we can just let him do his thing.


Kit peers after them longingly.


----
CORALINE
Oh, just go. See what happens, blow everything up if you have to. I'll take care of your sister.


Kit runs off almost immediately.


Coraline kneels next to Erry and places a hand on her chest, using her healing senses to give the girl a proper go-over. Overall, she seems to be fine. There's a general sense of exhaustion and a bit of a darkness lingering in her mind, but no real sign of overt damage or anything particularly alien.


"When next you call me a monster, remember - you have a sword, and I am a collector of words."
AGATA
Well, he clearly cares.


CORALINE
He's what, twelve? What do you expect?
(she picks up Erry)
Ugh, she's heavy.


AGATA
Or perhaps you're just weak.


----
CORALINE
I'm definitely weak. But she's also heavy. These are not exclusive things.


Coraline tries again, this time hoisting Erry across her shoulders in a fireman's carry.




Coraline woke up one morning, walked into her pub, and was immediately surprised to find that it was indeed a pub and not a library, though really the only significant difference in practice is that libraries tend to be more dangerous. Even ones without wheels.
INT. Molstead temple - late morning


So it was going to be one of ''those'' days, was it? Fine, then.
Coraline pries the temple door open with a mostly free hand and sidles in.


This was, after all, very much her pub. The counter gleamed because she made it gleam; the busboy scurried because she made him scurry; the shelves were full because she kept them full. So she didn't know all the mixes by heart; if someone wanted something special, they could either tell her what to do or suffer. She knew enough. The basics, at any rate. The usuals.  
Davis and Cormith are in a corner talking to their intern, KILBETH.


And she knew breakfast. Breakfast was what she had for lunch, and it usually involved an egg, some toast, a whop of coffee, and more brandy than she was likely to admit, and this she made now, munching her toast as one of the overnights came down burdened with a hangover. Wordlessly she passed him a coffee and moved onto a vague cleaning of a random glass. Barkeeps were always cleaning a random glass when someone else was around, so she did this too.
KILBETH
Are you sure about that?


The overnight stared glumly at his coffee, disinclined to move.
DAVIS
Yes.


"Drink it," she said. "It'll help." Not that she'd know. She had never had a hangover in her life. The odd headache waking up, yes, but when it was solved so simply as by drinking a glass of water, that hardly counted as a hangover, so far as Coraline was concerned. Hangovers were something else, something more mysterious, involving the aftereffects of alcohol killing various parts of the body, most assuredly. But these were the remedies, and so she administered them, good barkeep and innkeep that she was. Shuffled those too drunk into rooms for the night, administered to the hangovers in the morning, and wandered off into the day that was the afternoon.
KILBETH
Are you sure you're sure?


It was a life, of sorts, though not what she would ever have expected. Coraline was a librarian in her heart of hearts, and she had trained to be a librarian. She even had a piece of paper attesting to this, though it was in another world in another language, where everyone had probably assumed her missing, and then, as the months and years went by, probably assumed her dead. But this wasn't that world; here words were precious, and libraries were rare, and trucks were at best a distant dream. Here she did what she could, and that was booze. It was really the same sort of thing, just liquids instead of words. Strange that either one could be so very effective at passing others into the worlds of dreams, but that suited her fine.
Davis turns to look at Coraline pleadingly.


"Seriously, drink it," she said.
CORALINE
Cormith! You're a real healer, right? Could you give me a hand with this girl?


The guy, dressed in the typical rural attire of the area, stared at his coffee as though it were some strange and foreign potion, then downed it in three solid gulps.
CORMITH
(hurrying over, looking relieved)
What seems to be the matter?


Well, that'll do it, Coraline thought, absently wiping a random glass mug.
Coraline passes Erry over to Cormith, and he takes the girl, holding her much more gently than Coraline had been.


He stared at his own empty mug.
CORALINE
Something up in her headbrains. I didn't want to try anything for fear of making it worse.
{{idioma|Tai jotakin sinne päi.|translation|Or something like that.}}


He seemed to stop.
CORMITH
I... see. I'll see what I can do.
(casting over Erry)
{{incantation|What brains?}}


Then he startled, twitched, stood up suddenly, and fell over.
Cormith carries Erry off into the next room.


Coraline peered over the counter, somewhat worried that she'd finally managed to accidentally kill someone, but the guy was already getting up. He shrugged himself off, looked at her suspiciously, and then asked, quietly, "Er, how much will that be?"
CORALINE
Great. In the meantime I think I'm going to get myself reacquainted with your floor.


"Eight cela, including room and board. Breakfast is also on, if you want it."
Coraline lies down heavily on the floor, sprawling across the stone.


"Er," he said, passing her the coins, "What's breakfast?"
CORALINE
(mumbling)
Hello, floor. You're a nice floor.


"I made toast." Coraline was not known for her culinary expertise, something about how she usually didn't bother since the ingredients on hand around here tended to be absolutely worthless anyway.
Davis looms overhead.


"Okay," he said.
DAVIS
Are, um, are you all right?


Wordlessly she passed him a piece of toast. He wandered out, munching.
Kilbeth looms from the other side.


She leaned on the counter. Some life, but it was a life, and a fairly stable one. Even the voices were passably quiet now, since so long as she kept at the booze they just faded to the general buzz of the background. And there was no lack of booze here. No lack at all.  
Coraline lethargically holds up a thumb, and then tries to actually put it up relative to the rest of her hand, though it only sort of works due to the angle.


Agata climbs onto Coraline's chest and sits down, a paw very firmly on Coraline's boob.


CORALINE
(recoiling)
Agh, cat!


----
AGATA
She's fine.


CORALINE
Well, I ''was'', back when I could actually breathe!


Davis picks up Agata.


"I killed her."
Coraline very hastily gets up and then nearly falls over again immediately after, grabbing Davis' arm to stabilise herself.


He sputtered. "And ''that'' was why..." He stopped. "Er, wait, why?"
DAVIS
(sounding very concerned)
Are you sure you're all right?


"She asked me to. Said she'd 'been taken'." Coraline took a long drink and shook her head. "The whole area had been decimated."
CORALINE
I'm just tired. And blood pressure.
(she takes Agata off him)
I'm fine. Nothing to be worried about. You know the gogs in the woods had a door to horrible black nothing? Because the gogs in the woods had a door that opened up to horrible black nothing. Is that normal?


"What... by the Death of Souls?"
DAVIS
There are stories of Gateways opening to other realms. Often the entities beyond them are less than friendly.


She shrugged. "Dunno. The elves called it the 'scourge'?"
CORALINE
Sure, except this was a door. Like that one.
(she indicates a completely ordinary door to a back room)
Wooden. With a knob. It had a heartbeat.
I kind of maybe slightly sort of destroyed it.


"Yeah, that's the Death of Souls." He looked at her. "Fuck, woman, that... you did good."
DAVIS
The heartbeat or the door?


"Did I?"
CORALINE
The... door.


"Yes."
Davis nods slowly.


"Doesn't feel like it."


"Never does."
EXT. Granny Höhrmann's place - noonish


Granny Höhrmann's place is a cottage on the other end of town. It is suitably rustic. It has extensive flower gardens. It has grass and a small tree growing on the roof. A goat is tied to a log.


Coraline wanders over and knocks on the front door, Agata slung under an arm.


----
There's no response.


Coraline heads around back. Agata hangs limply.


GRANNY HÖHRMANN is sitting under a tree with a cat on her lap. They appear to be having a staring contest.


"Francis Door," she said.
Coraline walks over and stares at both of them for a bit.


He took a long drink. "Yeah?"
CORALINE
(finally)
What are you doing?


"You know the story?"
GRANNY HÖHRMANN
Arguing with my cat.


"Yeah."
AGATA
Are you winning?


She downed her shalott and pushed the mug forward for a refill. "What do you make of it?"
Granny Höhrmann looks up in surprise at Agata and squints a bit.


He took a long breath. "Crazy shit," he said. "Damn crazy shit."
GRANNY HÖHRMANN
Mad Anna's cat, isn't it?


"How so?"
AGATA
Not anymore.


"Well," he paused, thinking. "You got this guy. A fuckin' normal guy. He loves a few things in life, his god, his work, his woman, and for them he'd give up anything. For any one of them he'd give up the others, if it came to it."
CORALINE
So you know each other?


"Is that what happened?"
GRANNY HÖHRMANN
Knew Mad Anna.


"Near enough. It was his wife's ''sister'', if you can believe that. All the stories say it was his wife, what say it at all, but it was her fucking sister."
CORALINE
What about her cat?


"What..."
GRANNY HÖHRMANN
Might be it.


"Right?"
CORALINE
She says I'm a witch.


They minded their drinks. Things swam swimmily around them, objects in space. They watched, and listened, and drank.
GRANNY HÖHRMANN
Might be.


"Some folks would do anything for family," Coraline said. "Is that so wrong?"
There's a long silence as Granny Hörmann goes back to staring at her cat.


He stared at his shalott and tipped it randomly. "'Snothing wrong or right about it. That's just it. Just shit what happens, an' choices what don't work out. Swhat makes it all so fucked up."
CORALINE
So... who's winning the argument?


Granny Höhrmann frowns.


AGATA
Apparently the cat.


----
GRANNY HÖHRMANN
What do you think, Samaritan?


Granny Höhrmann's cat, SAMARITAN, turns to regard Coraline and Agata.


SAMARITAN
(yawning)
What is it, then? What are your knacks?


It was paperwork. The paperwork of the multiverse, niggling for completion.
CORALINE
My what, now?


Most of the paperwork was automatic, the random details filled in according to sender and origin, but there were two things that needed a specific answer. Choices on the part of the petitioner. Names. A place and a person. A castle and a king. Black sand everywhere. So much sand.
SAMARITAN
You're a witch, you got knacks. What are you good at?


She blinked, not that there was anything much to see. Curtains, wall. No sand. Just a metaphor like the castle itself. Two names. Castle and king. Moonlight speckled across the curtains, trailing shadows of leaves.
Coraline glances at Agata.


"Here reigns king of the sandcastle, Kyrule of Arling Tor," she whispered. Sand drifted silently around her.
AGATA
Drinking, mostly.


There. Paperwork filled out.
CORALINE
Hitting things with heavy objects?


With that she fell asleep.
AGATA
While drinking.


CORALINE
Yes.


AGATA
Possibly hitting things with objects drinking out of.


----
CORALINE
I do that sometimes too.


AGATA
I'm not surprised.


CORALINE
Still want me for a witch?


"Kyrule would have that I help you, though I do not know what all that would entail."
AGATA
Will you stop carrying me like a pile of logs?


"So what, I should just trust you?" Then she shrugged. "Well, why not. So tell me, then. What do you know of the Death of Souls?"
CORALINE
Maybe. Depends on your answer.


"I know it is old, a curse that devours everything that a person is, and spreads to others in insatiable hunger. I know there have been crusade after crusade to try to eradicate it, and yet still it persists. I know there are stories told about it, theories and fantasies and even those who would try to master it, but it never helps. It never works."
Granny Höhrmann bursts out laughing.


She nodded.
GRANNY HÖHRMANN
Oh, you two are perfect for each other. And here me and Samaritan just argue all the time, but you... you'll spend a lifetime cracking each other up.


"Is that what this is about? You're on... some kind of mission?"
There's an awkward silence.


"Not as such." She looked at him carefully, then said, "I'm afflicted. I carry the Death of Souls within me."
GRANNY HÖHRMANN
What's the matter? Spit it out.


He didn't react, not like the others had. Instead he simply said, "I see."
Coraline puts down Agata.


"That's what the alcohol is for. It drives away the voices. Keeps me sane." She stopped and then corrected, "Well, maybe not sane, exactly, but it keeps me me."
Samaritan jumps off Granny Höhrmann's lap and the two cats sniff at each other.


"That's it? The solution is alcohol?"
CORALINE
Let's pretend I have much of a lifetime left. Is this where my magic is from? Do cats just... normally show up? What exactly are witches?
(quietly)
Will this... help?


"Doubt it," she said. "I think it's more just putting things off. Driving the hunger away in confusion, because how can it eat my proper self when my self is too buried in shalott to even show its face?"
GRANNY HÖHRMANN
"I won't hurt anyone, though. Well, not with this, at least.
Witches are. You're born to it, to your knacks. What you do with it is up to you, but it is yours.
As for whether it'll help you or not, I rather think that'll be up to you.
Don't screw it up.


"So there's no cure."
CORALINE
So it's a tool.


"Not that I know of. But you do have resources. Books. I dunno, maybe there's something here..."
GRANNY HÖHRMANN
Exactly.


CORALINE
And I've got a cat who is also a tool.


AGATA
Appropriate, for you.


----
SAMARITAN
A cat and her witch, you're bound together. You'll share all your power and knowledge. You'll be allies whether you want to or not.


Samaritan stares at Agata.


AGATA
I chose her carefully.
Her knacks are... different. She can heal, and I bet we could kill. Anything.


(possibly champion's/deathgods')
Agata bares her teeth for a moment, and then it turns into a yawn. Samaritan yawns as well.


Three hundred years ago, Coraline Henderson, then going by the name Anja Torn, had been a regular customer at the Empty Cistern, even then one of the oldest taverns in the city.
GRANNY HÖHRMANN
(to Coraline)
And Anna was all about the fire, so you might find you've some skill with that, too, now.


It wasn't that the place was close to where she was staying (because it wasn't), it wasn't because it had good service (because it really didn't), it wasn't because the clientelle were respectable (if anything they were the opposite), and it wasn't because the booze was good, although it actually was most of the time. The reason she went here because because nobody cared - eveyrone here was here because nobody cared; nobody cared about the law, or about propriety, or about anyone else's business. People came, they went, and they got, if not exactly discretion, a good heaping dose of apathy.
CORALINE
And what about our snark? We get to share that, too?


So Coraline got no trouble here walking in dressed like an acolyte of Kyrule and ordering a triple-dose of 20-stone shalott, even though it was well-known that the acolytes were not permitted alcohol. Indeed, it seemed some of the temple's higher-ups had a made a point of visiting all the bars in town to let them know, just to be clear, but they would have skipped this one.
Agata's voice resonates in Coraline's mind, like the constant voices around, but different.


She got the same trouble as everyone else, of course. The general suspicion, shifty-eyed watching as she passed, the curiosity of what might be wrong with her that was gone as soon as she was, but that was really it. All in all, the Cistern of the time was the sort of place where the more normal you looked, the better off you were - if you looked normal, people had to guess, and the imagination often filled in far worse nightmares than reality ever could. And aside from the robes, Coraline looked pretty normal.
AGATA
(mind voice)
''Always.


The only real trouble had come the first night she was there, or might have had she responded differently.  
CORALINE
(mind voice)
''Agata? How... we just talk. And nobody else hears?


She had been sitting at the bar minding her shalott, wondering vaguely how drunk she could safely get and still maintain her cover, when someone sat down next to her and said, "Hey, you going to stop that?"
AGATA
(mind voice)
''Mostly.


Not even sure what she should be stopping, she looked around. Turned out someone had died, something which often happened there - a body was slumped over a table and it sounded like people were bidding.
Coraline stares at the cats.


She took this in and just said, "I don't want him."
CORALINE
{{idioma|Perkele}}. I get all the worst and best things in my life. Horrid luck. Great luck.
Ghaaah.


Somehow that settled it. The guy grinned gappily at her, slapped her on the shoulder, and left. This was the nature of the place, lawless, godless, and ruled only by the order of commerce, of what people wanted. And if someone died, that was valuable.
GRANNY HÖHRMANN
(nodding)
Sounds like life, that.
Go on and learn.


Of course, had she really been an acolyte of Kyrule and not just posing as one, that could have presented something of a problem. The religion was very much against the mistreatement of the dead, and selling bodies very much qualified as mistreatment in their book. But she wasn't one, and in her somewhat more practical view of things, the dead were already dead. They weren't apt to care.
Granny Hörmann waves dismissively.


Nor was anyone else, there. And so, during her stay in the city of Soransie, she came to frequent the place.


INT. Molstead Inn - afternoon


It is later. The elf has wandered off for the day, and the spare gog is likewise nowhere to be found. Coraline is doing inn-y things, setting up for the evening, coordinating with Jess. Tress rubs against her legs from time to time, almost tripping her occasionally.


----
Agata watches from a shelf.


CORALINE
(mind voice)
''Agata?


AGATA
(mind voice)
''Yes?


"I have spoken and that is final. Shut up leave me alone I'm drinking."
CORALINE
(mind voice)
''Are you okay with this? With me, what I am?


AGATA
(mind voice)
''I knew. Soon as I smelled you, I knew. You're a Carrier, but there's more to you than that. You've got darkness in you, and secrets. But also {{idioma|sisu}}. What is {{idioma|sisu}}?


CORALINE
(mind voice)
''It means a lot of things. In this case, I guess it might mean survival.


----
AGATA
(mind voice)
''Yes. Your courage, your grit. Determination and focus, even against impossible odds. The hallmarks of a good witch. {{idioma|Sisukas.}}


CORALINE
(mind voice)
''I'm going to die. I may kill a lot of others, and worse, in the process.


AGATA
(mind voice)
''And when that happens, I'll find another witch.


Basic Necromancy was at four. It covered the general theories, and would begin practical studies in reanimation in the next few weeks. Coraline was good at theories, but the reanimation part worried her. It sounded suspiciously like magic, and she had no idea if she could actually do magic.
Coraline looks up from scooting out a table.


Not normal magic, at any rate.
Agata peers down at her imperiously, purring, and closes her eyes.


</screenplay>


 
{{survivors song nav|footer|next=This/Survivors song/Part 1|title=Introduction}}
----
 
 
 
Coraline had a problem with elementals. Namely with the entire concept.
 
They were supposed to be summoning air elementals today, but though she pointed out air wasn't really an element, the professor wouldn't listen. So she tried to think of something that was air. Oxygen? An oxygen elemental would probably burst into flame. Nitrogen? But what the hell would be the use of that? It'd be invisible. Carbon dioxide? Good way to suffocate people, if nothing else... but not exactly an element either. Hydrogen would flat out explode. Helium would be funny but not very useful.
 
Something radioactive, perhaps. Radon? She could give everyone cancer! Okay, maybe not that either.
 
She sketched out a periodic table in search of ideas. Something further up the table, something inert. Neon? Nice noble gas, and nice and colourful if given electricity... sure, why not.
 
So she focussed her mind on neon - atomic number 10, simple assortment of electrons, nobody cares about the neutrons - and she twisted it into the spell they'd been going over all morning, with, of course, an added electrical current thrown into the weave to make it actually show up.
 
There was a brilliant flash of light, and then a form of intense red appeared before her. She giggled as the rest of the class turned to look, then shielded their eyes from the red-orange glare of the neon.
 
"As I said," she announced to the class, "Air is not an element. This, however, is. It's neon, one of the elements that is found ''in'' air."
 
"Cute," the professor said, and gestured to dismiss the elemental, though when Coraline felt a bit of a rush of warm air afterwards she was pretty sure it had just exploded.
 
 
 
----
 
 
 
"It's not that I'm incredibly drunk," she said. "It's just that I am incredibly drunk."
 
 
 
----
 
 
 
"It's not like I'm worried. If I could think straight about anything I'd be worried, though."
 
 
 
----
 
 
 
It hadn't been the sister. It had been the sister's dog.
 
 
== Temple ==
 
She awoke to voices. They swirled around her, content to a roar, to a whisper, pleading and cajolling, begging and screaming and chittering. They were everything. The world. A whole lot of nothing. She had to think, to get away, to stop them, but they would not stop and she could not think, so instead she looked about in desperation and found a whole lot of some things. Some walls, mostly. Some furniture. Some objects. A couple of other objects that swirled with their own strange whispers, their own odd shadows. Souls. Mortals. The strange ones that came after. The strange ones that never were. A myth. A legend. And still the voices, yelling and shrieking and singing with madness.
 
One of the shadows mouthed words and they formed in the space, jostled by voices. They were torn to pieces before she could even try to read them, so she mouthed her own, told the shadows what she needed, whatever it was. She didn't know. The cacophony was too great to tell, there was only clamour and sense and what needed to be done, and so she did it, pulling out pieces from her bag and mixing them in the glass that was now before her. Vodka. Adder root. Seravos. Denna seeds. Less juice. Ghorram. A concoction that mixed to the rhythm of the voices, the voices that overwhelmed, the voices that defined the instant.
 
It hit her like a brick to the head. Possibly a gold brick. Possibly wrapped in a slice of lemon, possibly taken to the brain. She had no idea. Everything was just swimming. The voices were gone. The glass was empty. The men were staring at her in concern, but it didn't matter. Nothing mattered. Gravity thought it did, but it really didn't matter either. She eyed it warily regardless.
 
"Whaaaah," Coraline said finally. Or something along those lines. She didn't really know. It didn't really matter. One of the men said something else, and the other responded, saying something as well. Whatever it was, it was lost on her. Then the latter was guiding her out of the swimming room into a swimming corridor and through swimming halls and everything was just gloriously fuzzy beyond belief.
 
 
 
Coraline's head hurt. She felt heavy. Everything felt heavy. Her body felt heavy. The blankets felt heavy. The hand on her shoulder felt heavy.
 
"Get up," the man in robes was telling her. "You need to get up."
 
She groaned, or tried to, though nothing really came out. The heaviness was immense, rather like the pain in her head. She could hardly even imagine what it would be to move. The scope of the very prospect seemed epic, a feat for the ages.
 
Then he was pulling her out of bed himself, and she was even helping, sort of, and then she was standing before him and he was looking at her uncertainly, and her head really hurt. The light hurt. The shadows hurt. His face hurt. Everything seemed to hurt. She closed her eyes.
 
That hurt too.
 
"Come," he said, and she realised even his voice hurt. But she followed him regardless.
 
Space around seemed to swim as it passed by. It still hurt her head, but swimmingly. So she stared instead at the guy's back, at the robe that rippled as he walked, but that, too, was swimming in strangeness. And that, too, hurt. She almost tried to think about what had happened, how this had happened, but the prospect of that, too, hurt. So she didn't, and simply followed.
 
 
 
----
 
 
 
He gave her the skull, and she held it in her hand uncertainly. She had absolutely no idea what was supposed to happen here, but clearly something was supposed to happen, so she held it up, and addressed it, "Alas! Poor Yorrick, I knew him well, Horatio, a man of infinite jest, of... er..." She looked around, then hastily handed the skull back. The keeper took it, looking rather surprised, but nodded.
 
Coraline stared at him blankly.
 
 
 
----
 
 
 
They were before an alter. Coraline looked at it blankly. It looked like an alter.
 
"Well?" the priest finally asked.
 
"Oh," she said.
 
"Will you pledge yourself to Kyrule?" the priest persisted.
 
"Sure," she said. "Why not?" Kyrule was fine. She'd not named him for nothing. Or had she? She couldn't really remember. Her head hurt too much to press the matter, anyhow.
 
There was an awkward silence.
 
On a whim, Coraline poked the alter. "Hi," she said.
 
Then she was surrounded by warmth, suspended in light. The pain faded away into nothing, and everything simply faded away. She found herself floating amidst nothing at all, at peace with the world. At peace with nothing. Everything was simple, clear, laid out before her.
 
And then it all flooded back - not the pain in her head, but the world itself; the voices, just out of reach; the room swimming around her; the alter; the mask; the priests looking on, overseeing this ritual she had probably just completely butchered.
 
"Holy buckets," she said.
 
 
== Shalott ==
 
He saw her as soon as he entered: she was seated at the bar, hunched over a mug of shalott, her coat over her chair and staff and bag on the floor. Loose blonde hair shrouded her face as he took the seat next to her, but her clothing stood out - fine but worn, colourful but simple, in patterns that would have looked at almost at home anywhere. Almost.
 
Vardaman ordered a mug of the same, as well a couple bottles of vodka for the road. She ignored him, and he ignored her right back; they were both there for the [[shalott]], not the company, and the barkeep likewise left them to it. It had been a long day, and to be able to put everything else aside for that bitter, sweet warmth was worth the world. Losing the mind in a controlled manner. An addiction that lasted a lifetime.
 
 
== Forward and on ==
 
Coraline awoke face-down in the dirt. Not sure where she was, what was real, or even, for that matter, what had happened, she rolled over and peered into the early-dawn light.
 
It looked like winter probably looked in a much more moderate climate - namely in pretty much anywhere on her world further south than where she was from. But this wasn't her world, was it? If it were, why would she be further south?
 
Even so, the dreary light looked dreadfully normal, and the pain in her head and general whingeing of her sore muscles seemed pretty insistent that there was absolutely nothing supernatural going on here - probably just a particularly bad hangover or something? Not that she drank, but a bad bowl of noodles could do much the same. Or so she imagined. She didn't drink, after all.
 
And the whole conversation, the whole night and day before that she remembered, why, that was probably just a dream...
 
Probably? So where the hell was she, then?
 
She sat up and looked around more carefully. She was sitting by a small creek, almost frozen over, with leafless trees lining the banks, and brown grass and curled leaves all around. A light frost glittered on the edges. Her staff - the staff Sherandris had given her - was a couple metres away in some dead-looking shrubs, so clearly that much wasn't a dream. And dead-looking... the proliferation of twiggage suggested that it was definitely not actually dead, just waiting. So yes. Winter. Probably.
 
So it was real. This wasn't her world. She didn't know what it was, or if it even had winters, but supposing it did, this would probably be it. Right? Maybe. Sure. Why not.
 
She got up, despite the protestations of her stiff limbs, and picked up the staff. Here she was, then, wherever here was.
 
There didn't appear to be any signs of civilisation in any direction, though the trees made it somewhat more ambiguous. She pushed through the shrubbery to get a better look away from the creek - it appeared to be only grassland beyond, not even cultivated fields, just hills and grass and the bones of trees, and some low mountains in the far distance. Same in the other direction? Seemed to be.
 
But there was, of course, a very good chance she was missing something obvious. Where was a ranger when she needed one? Or a sandwich?
 
She checked her bag, but all it had for food was half a box of crackers she'd grabbed for breakfast the previous morning. She pulled out a handful anyway and stuffed the box back into the abyss of her bag. Breakfast of lunatics.
 
The sun was higher. The frost was gone. Twiggage rustled in the breeze. There was nothing here but loneliness, and it seemed there would continue to be nothing so long as she remained.
 
"You're out of your mind, girl," she said to herself. She had wound up on this world, alone in the wilderness with nothing but her wits, a staff, and a bag full of random stuff, no idea where this was, how it was, or really anything at all about it, simply... because of a promise? She shook her head bemusedly.
 
Lost it or not, however, it was time to move. So she followed the creek, because as much as the videogames she had grown up on tended not to adhere to this, in real life water always leads somewhere.
 
 
 
----
 
 
 
Days passed and turned into weeks.
 
She encountered the usual problems, of course - what to eat, where to sleep, how to boil the water so it was actually safe to drink, but she used what she had and it worked. She tested the staff and it blasted a hole in a nearby tree, smoldering on the edges. She tested it again and achieved far more precise results - good for hunting, it seemed, but also good for starting fires. Her metal water bottle worked as a makeshift pot. Her coat was thick, probably more than needed here, and though she heard murmurs from time to time, it seemed she was indeed alone. Just the birds and the gophers. Some deer on the prairie. A huge winged creature soaring overhead, neither dinosaur nor bird.
 
She was out of crackers. It would be all gopher meat from there; though she realised the danger in that, she also realised she knew nothing of the local plantlife, and thus nothing of what would be safe to eat or otherwise.
 
She considered a deer, but had no idea what she would have done with it all.
 
The landscape changed. Hills gave way to valleys, plains gave way to forests. The days were long and the nights were cold, and though she sometimes heard shrieks in the distance, they could have been anything. Valley cats. Mountain cats. Not cats. Who knows. Doesn't matter. Snow fell. Winds blew. At night she stirred the fire. Sparks rose and joined the stars when they came out, but she recognised none, so she gave the constellations names of her own. The Blob. Mr. Scruffy. Thing That Looks Almost Like The Pleiades But Isn't. She wished she were home, but at the same time she was glad she wasn't.
 
Come day, she walked. Down, down, down, out of the highlands, out to the sea. Or that was the direction, at least. There was always a sea if you went down far enough.
 
The creek became a river. Tributaries flowed in, little and big, and the crossings took time, slowing her progress between nowhere and nowhere in particular. The hills around had risen into sheer cliffs; the valley was a gorge. Birds sang like voices in her head. Shielded from the wind, it was much warmer down here, and the plants much lusher, though many were still without leaves, merely mossed twiggage reaching for the clouds. Some of it almost looked familiar. Almost.
 
And then she found the road, a high bridge crossing her river like a figure out of legend, an elegant contraption of stone and more stone.
 
She climbed to its start, up the hill and through the trees, pulling on vines like guide ropes. It was a road, and it seemed maintained, but not like any she had seen in years. Cobbled, brick foundation with stones on a layer of sand, she found, and put the cobble back. Like the roads in ancient Rome, perhaps? And narrow. Road and bridge might suffer a single vehicle, but poorly. A bug perhaps would have managed, but with nothing on either side. But this wasn't a world of vehicles. Even now, she knew it. This road was made for walking - and possibly for riding. But riding what? And what...
 
And then she realised. This was another planet in another universe - he had been very clear on this. Roads, of course, were probably a fairly universal concept, but what of the builders? What would they be? Would there even be a way to communicate, any common ground at all? And what would they make of her, in her jeans and t-shirt and big fluffy coat?
 
But as ever, there was nothing for it but to walk. Pick a direction and move forward. Follow the road and find out, see where her story went. There was always a story, even if it was just pictures.
 
So she headed north, across the bridge, away from the path of the sun, not because north seemed like the best direction to go, but simply because of the bridge. A bridge like that clamoured to be crossed.
 
The road cut around hills, up and out of the gorge, back to the plains, though these were different from before. Rockier. Hills and ridges. Smoke in the distance, but it could have been anything. Stay on the road. The road was safer. She had what she needed right there; in the cold, water lasts, and saved meat lasts longer.
 
Stone piles marked offshoots, smaller paths heading away into the grass. They didn't look recently travelled, but finally she followed one for the hell of it, breaking through patches of old snow untouched but for rabbits and game.
 
It led to a husk of a village, years gone, or perhaps weeks, burned out and empty. Stone walls jostled with charred logs, crumbling into rubble. She touched one of the more intact buildings and it toppled around her.
 
Old bones poked from the snow. In the centre of the village, in the square, or perhaps what they would have called the green, dessicated bodies were piled around a stone obelisk. There were no scorch marks here, and no scavengers had touched them, but the elements had worn the bodies down to bone, skeletons mummified in their clothes.
 
They looked human, the dead.
 
It was unclear why or how, but the air felt strange. It was wrong, here, in this place, and she knew it. Where buildings once shielded the green from the wind, it should now tear through their ruins, but everything was still and silent, simply her and the dead and the obelisk, unmarked. There was nothing to be done. She turned back to the road. Even if she should find something left to scavenge, she would not have trusted it, not from this place.
 
At the outskirts the wind hit her suddenly, tearing with abandon and screaming in her ears, screaming, screaming. She turned her head against it and it almost stole her beanie, but at least the screaming stopped.
 
What had happened? What was wrong with the place? Was it wrong with the world? But there were no answers.
 
She strayed no more from the road.
 
 
 
----
 
 
 
The road led on. Up again, towards mountains and trees, ever rockier. There was nobody else around, nobody else travelling the path but ghosts. They drifted out of long shadows and dissipated in the light as she passed, uncertain in their very presence. Carrion birds circled above, cutting crisply through the icy air. Day and night. On and on. The cold bit in the night. Water ran low, but dirty snow distilled same as river water.
 
Shapes flickered and danced in the fire, babbling to themselves, as she watched and drifted into sleep, into Nightmare.
 
 
 
----
 
 
 
In the foothills, the trees closed around like an enveloping cloak, roaring whispers in the pines, and it felt like home, recalling winters in the mountains, skiing, sleighing, laughing in the twilight. Always surrounded by the roaring whisper. It was the sound of the forest, the life in the cold.
 
But there was another sound, too, further on. Voices? She walked faster, rounded the bend, and yes, others, other people, the first in... she didn't even know. Weeks? Months? How long had it been? But it didn't matter; in the now these figures were here. Wrapped in thick cloaks, two huddled around a third, lying against a rock. Something had gone amiss, and the worry in their voices and movements was obvious, though she couldn't make out the words over the whispers of the trees.
 
Then one noticed her and stood.
 
"Can you help?" he said. "Adaerivyn has fallen." His features were pointed, his eyes precise. There was no age to the face, but there was fear. The situation stank of it, and she didn't know why.
 
"What's wrong? What happened?" Coraline asked as she approached and got a better look at the fallen man, Adaerivyn. He was pale, sweating, even in the cold. The other, a woman, looked up with concern.
 
"He was hit by an arrow when we tried to escape Kalona. Neaya managed to close the wound, but without a healer to tend to him properly, it's gone bad and just gotten worse."
 
"Kalona?" she asked as the woman pulled back layers of clothing to show Coraline the wound, even without waiting for any indication if she could help. It was a small, stitched hole under the collarbone, clearly infected, with strange colours and pus oozing from the stitches, but though Coraline knew nothing of medicine, the despair in the air pushed her to at least try something. She looked through her bag. Perhaps... yes. A tube of antiseptic ointment? Probably a terrible idea at this point, but what had he got to lose?
 
Behind her, the man sighed hopelessly. "Eight days. Utter madness up there. The scourge has come, and it is as though the world has fallen. Survivors ratted down, and those who try to escape shot, but it's all for nothing. The taken are taken. The rest can only flee."
 
Coraline looked back as she unscrewed the cap. "Taken?" she asked, and subsequently dropped the cap on the cobbles.
 
He just shook his head.
 
She rubbed a small amount of ointment onto her fingers in the hope that maybe it would serve as a substitute for washing, then pulled out the stitches with a solid yank. The hole came open and a rush of foul liquid oozed down the man's chest, and a foul stench quickly followed. The woman turned away. The other knelt again beside them.
 
She gave the reddened skin next to the hole a quick jab. The man moaned as a smaller amount of pus came out.
 
"Just for the record," she said, stuffing a glob of ointment into the hole, "I have no idea if this will actually help. But it... might." She wiped her hands and went back into her bag. Did she have needles? Yes, and even curved ones, at that. Perfect. She threaded one with some floss, and reclosed the wound.
 
The woman was kneading his other shoulder with worry. "We will pray," she said.
 
"Thank you," the other said, handing Coraline the cap. "Not many would stop and help elves."
 
Coraline half-shrugged. She hadn't even realised they were elves, though that wouldn't have affected much regardless. "I hope it works out," she said. "So about Kalona, what, exactly...?"
 
The elf looked away, unable to meet her eyes. "You're headed that way, then?"
 
"Looks like."
 
"You'll only find death. The madness we fled will have died, for the scourge leaves nothing but ashes in its wake, but whatever brought you this way will leave you wanting in the days to get there."
 
She wanted to ask what it was, this 'scourge', but despite all the questions brimming on her mind, somehow it felt like a bad idea to voice any. These were things she should just know, things everyone knew, something that would immediately mark her as an outsider if she didn't, and... that would be bad. She didn't know why, just that it would be. "Maybe," she said instead.
 
"Don't go," the woman said. "A kind heart does not bear to witness."
 
"I've got to," Coraline said, moving away. She'd come this far, and when the only other direction was back the way she had come, the idea of turning ''back'' just didn't sit right. And something about elves. "Good luck to you," she said over her shoulder.
 
Eight days to Kalona. A name. A destination. Something. Finally. The whispers of the pines ushered her on, long and low, rising and falling. Despite the obvious alarm and poor state of the elves and the apparent horrors ahead, Coraline felt her excitement rising. It was starting.
 
What was, though?
 
 
 
----
 
 
 
Kalona was a cliché. The size of shopping area, perhaps, or an apartment complex, but it was the entire town, walled about in stone and eerily silent, an oasis of silence cradled amidst the trees. Not even cawing disturbed the whispers.
 
And there should have been cawing. The heavy gate was ajar, but before it were bodies: three of them, collapsed in the road, discoloured corpses chilled but not quite frozen, arrows protruding from their backs. No sign of the shooters on the walls. No sign why the gate would still be open, if it were so imperative that nobody get out. But that would had been almost two weeks ago now. Now there was only silence.
 
As she approached, Coraline gripped her staff. She felt strangely vulnerable. This wasn't like the games, where one hit never kills and the player character could always be sure of a quick way out in case of danger - be it a powerful spell or simply running away. She had been good at running away.
 
This was much more interesting, she realised, skirting around the nearest body.
 
She ducked through the partially open gate and tried to take in everything at once, staff at the ready. It didn't work; instead she nearly hit herself on the head with the staff and got her foot stuck in an upturned wicker basket she'd failed to spot on the ground. She stopped and tried again.
 
There wasn't anyone about. No movement amidst the houses and workshops, though something creaked somewhere. Within the walls, the streets widened considerably, but they were strewn with objects that didn't make much sense, out of context and unrecognisable. A pile of sheets? Half a cart? A kitchen chair, a shovel, some rocks, a doll. A foot.
 
She heard a creak again, but nothing of the view had changed. Above her a flag flapped half-heartedly. She pulled the basket off her own foot.
 
The buildings were empty, at least of people. Not knowing what to look for, she searched for books, but found none. No people, no books, not even any bodies within the walls. Nothing besides the foot that had been lying so lonesomely in the street, in that graveyard of misplaced objects and empty houses. In some, it appeared as though the occupants had tried to pack up and leave, with shelves bare and tables cleared quickly, while others... in others, it was as though the occupants had simply vanished without warning. Fires burned down to ash, tables set, food out, tools in their places, houses only of ghosts.
 
There was little of use, but she pocketed a few things nonetheless - a bar of soap, some clean clothes (apparently just made; very little else was entirely clean here), a spoon, a bristle comb, a strip of what might have been aluminium but probably wasn't, a set of small pots, some dried food - and stared longingly at some of the other commodities that had once been employed by the people who had lived here not so long ago. How she missed pillows, and beds, and blankets. And heating! And a roof. And proper food. And people. Cats. Books. Comfy chairs. Moomin. Home.
 
All these homes, but nobody here would ever come back.
 
Leaving one of the last ones, she was startled by a creak again behind her, much louder, and then realised it was the door closing behind her, simply reminding the world that it was still there. It was still a door. It still functioned.
 
Again she looked around. Still nothing. Detritus and nothing. Dead objects littering the cobblestones, buildings gaping at the wind. Shutters hanging open, but doors shut tight, guarding the possessions of the dead. Because they were all dead. That much was clear, even if the bodies themselves were simply... missing.
 
Then movement caught her eye. Something around the corner over there. She moved towards it and a sheet billowed into view, carried by the wind. It caught on the ground.
 
And then, rounding the corner proper, she saw him. He had been an elf, but now he was simply mad, crazed, a hunched figure not aware of his surroundings, scrabbling at the ground as though chasing something that was not there, all the while jerking to the voices that existed only in his own head.
 
She could almost hear them as she watched. She had an idea or two exactly what that might be like, to completely lose it, but she also knew there was more to this. He hadn't just 'lost it'; he was no simple schizophrenic. Those often managed to function just fine even without medication, at least until they stabbed the neighbour's kid, screaming about the alien infestation and how he was an agent and had to be purged. Or at least that was what had happened down the road. But this was... different. This was a madness so complete it devoured everything, and yet he was still alive.
 
Surely normally they just died at that point?
 
She wished he would speak. She wished she could hear the Mad Words, to really hear them for what they were, but instead the elf said nothing, simply jerked and darted around, picking up objects and tossing them aside, moving from place to place as though oblivious of what were real and what were not.
 
He hadn't noticed her. She moved closer, but pointed the staff at him all the same.
 
"Hello?" she called to him. "Can you hear me?"
 
And he just stopped. It was as though the world had stopped with him, until he turned, slowly, oh so slowly, and stared at her with gleaming, hungry black eyes. He said nothing, simply stared, and she knew there was nothing left for him. He was dead. Whoever he was or had been was gone, replaced only by the hunger.
 
She took a step backwards, but kept the staff level.
 
He leapt.
 
Without thinking, Coraline fired, small radius, precise to... well, the side of the head, it turned out, but that was good enough. For her trouble she got a heap of dead elf-creature at her feat.
 
She let out a long breath. Was this it, then? Or were there others, too? Ruined survivors bereft of all self, scrounging in the rubble? Was this what the 'scourge' was?
 
She checked the body and found nothing but rags and dirt. No indication of who he had been. No real indication of anything at all, just questions without answers.
 
She had already checked most of the city. There was nothing here. Nothing at all. Just death, and ahead a solitary building, higher than the others, another one of those obelisks behind it. Whatever it was, it had been important - governance, a centre of commerce, perhaps a temple - but now it just looked empty same as everything else.
 
It was a temple. Upon entering, it was as though entering another world, untouched by death and madness, simply clean and normal. Like home. Like work. Ordinary. Regular people came here, and regular people left. There were seats and pews, and the usual doorways to chambers further in, but what drew the eye was the statue at the front, bathed in light. A female figure, solitary, one arm forward and one arm back, a look of joy on her face. She was the sort who was alone - but not for long. It reminded Coraline of Lyssa, almost, but it clearly wasn't. A sister, perhaps, the equivalent in this verse?
 
And there were no bodies, either. It hadn't been one of those cataclysms where everyone goes to temple to die. It hadn't been anything at all, at least so far as this place was concerned. In this place, whatever the cataclysm outside had been, it could almost be forgotten...
 
"Hello, a visitor?" someone said behind her. Coraline turned and found a rather pleasant-looking woman, middle-aged, dressed in autumn colours, standing in a doorway. She seemed lost but content, afraid but at peace, a walking contradiction, entirely in place with the dead town outside, but also unequivocally alive. Why?
 
"Oh, hello," Coraline said. The words felt odd, as though they were the wrong ones, as lost as she was. As lost as this whole place was. And there were so many questions, and yet she didn't even know enough to ask.
 
"Come to see Alyre?" the woman said.
 
"The lady of masks?" Coraline asked without thinking. Or perhaps she had been thinking - again, of Lyssa.
 
The woman smiled. "Sometimes. But that depends on the masks."
 
"Always does, doesn't it," Coraline said. "But we've always got our masks, anyhow. Just different sorts depending on the occasion..."
 
"Life is a dance of masks," the woman said. "You've seen it. The joy and the sorrow and the faces we put on. And then it all ends and there's nothing left but one."
 
"Mayhap."
 
"Where do you come from, the outliers?"
 
Coraline shook her head. "Naw. Took a gander on the way in, but there wasn't much to see, just smoke, ashes. Towns what weren't quite right."
 
"Aye," the woman said sadly. "So it is. The lands have fallen."
 
"Fallen?" Coraline asked.
 
The woman smiled, and Coraline realised she was probably a priest. "It's the world's end, and nobody will remember. Just the end," she said.
 
Coraline looked at her, confused. "But why? How is it the end?" But the woman only looked away. "What happened?" Coraline pressed.
 
"He came one day, asked for shelter, for aid. We didn't know what he was, and this proved our downfall."
 
"The hungry man? With eyes of black?"
 
The priestess nodded. "One and the same. He was coherent then. Didn't suggest danger, just seemed lost. But the eyes... the eyes were odd. We should have known."
 
"But you didn't," Coraline said. "Strange folks happen. How do you tell the difference?"
 
"They are dangerous. We should have known."
 
"How?"
 
"I don't know. But we should have, shouldn't we? The gods would not desire our end so."
 
Coraline winced, but said only, "The gods do what the gods do. Everything ends eventually."
 
"And what, we should just accept it? Embrace our deaths?"
 
"Of course not. Fight to the end. But ends do come. And ends are beginnings as much as anything else."
 
The priestess snorted, and shook her head. "You talk like a priest."
 
"I talk like someone who's seen a piece of the world," Coraline said, though in truth she hadn't the foggiest idea what she was talking about. "Things always change. Things die, and things come back. The forest burns down in a ravenous blaze, but in the ashes there is rebirth. Seeds that do not open until the blaze, sapplings that will not grow without the fire. It's just life. Things change. Things get lost. Sometimes everyone dies, but the world moves on."
 
"But you say we shouldn't accept it."
 
"Of course not. Fight, and keep fighting. These are our lives. Ours! Those who come after will have to fend for themselves!" She had said it before, but those words had been empty, a simple click and move on. How strange they were now, coming from her own lips.
 
"Like the spring fights the winter?"
 
"Spring?" Shouldn't it have been winter fighting spring? "The nights fade, the summer arises. Or so it is at home, at least." Home. The word hit her as soon as she said it.
 
The priestess must have noticed her expression, since she asked, "Where are you from, then, if not about here?"
 
"Turku."
 
"I've not heard of it."
 
"It's far. Very far. A world not unlike this, but also very unlike this." She needed to stall. She didn't know why, but something seemed off. She cocked her head. "I can show you a piece, if you like."
 
"A piece?"
 
Coraline looked through her bag. "Well... not of Turku, but something we've dreamed up..." she said, pulling out a pair of books in a shower of old receipts that she'd never bothered to clear out. They fluttered down to the floor like snowfall, utterly out of place and flickering colours like shards of memory as they fell. "Er, sorry." Realising she'd also not managed to get the correct book, she stuffed it all back in and tried again.
 
The priestess simply stared as though she had never seen anything like this before. And perhaps she hadn't. Was it the paper? As much as Coraline's people took paper for granted, it hadn't always been so abundant on her world either. Never even mind the other details.
 
"Here." Coraline held up another book, this one smaller, bound in black. There was a picture of a woman crouched on the cover, unnaturally beautiful and bedecked in knives. "It's an art book."
 
"It's...?"
 
"Perfectly ordinary, really." And so Coraline showed her the art of another world, concepts and creation of, well, a videogame. Paintings from which it came to life. The people, the towering spires and narrow corridors, the city that destroyed the land, the stone forest and crystal sea. It had been huge. Bigger than anything they'd seen...
 
They talked of worlds and stories. It was nothing important, just things that were and things that weren't. Places they had come from. Childhood. Family. Loss and change.
 
Later, Coraline asked, "Where are the people?"
 
The priestess looked away. "They aren't here."
 
"And the bodies? What happened to them?"
 
She just looked sad, and shook her head. "You should go. There's nothing for you here."
 
"Where, then?" Coraline asked. "The villages to the south are dead, burned. To the north is winter."
 
"No. North the mountains end quickly. Through the pass, three days will take you to Aeries, in Verash. There you will find answers."
 
"Answers?" She didn't even know the questions.
 
"Go. Alyre wills it."
 
"Well, if the gods say so..." Coraline looked pointedly at the woman. "What aren't you telling me?"
 
"It's too much. It'd be too much for anyone."
 
"What is it?"
 
The priestess looked at her. "Something I would ask of you. A favour. A mercy."
 
"Mercy?"
 
"Kill me."
 
"Mercy," Coraline repeated.
 
"End my life. Send me to Kyrule."
 
"To...?" Coraline stared at her. "But... why?"
 
"I've been taken too," the priestess whispered. "I can feel it, even now, changing me, eating who I am."
 
"Like the hungry man."
 
The priestess nodded. "It's... a curse. A corruption. It's passed through... well, people lose themselves when they're taken. The more they lose, the more they want it back, but of course that's impossible. Gone is gone. So they take from others when they don't have - memories, self, sanity. Sometimes the others just die, if they're lucky. Other times... they wind up taken as well, and they, too, lose themselves, and they, too, begin to hunger..." She looked at Coraline, pleading her to understand. "It eats the mind, but more than that, it eats the soul."
 
"And he passed it to you?"
 
"Yes."
 
"So you want to die?" Coraline said.
 
"It's the only way out." She shook her head. "I've never been strong, and this... it's stronger. Fear of death is stronger, it always is. It's why the taken keep fighting so hard even after they've already lost everything. I don't want it, but I can't stop it! I can't."
 
"But..."
 
"Please! Help me die as me."
 
"And what, just..." Coraline made a knifing motion, "Stab you or something?"
 
The priestess smiled. "That would work."
 
"Nnnrg," Coraline said.
 
"I'm sorry," the other said, turning away. "It was too much." She knelt before the statue, a lost figure in colours too bright for the situation before an image that could do nothing.
 
Coraline glanced at the statue as well. She could do it and she knew it. Lives were fragile, and after all the stories, all the nightmares she'd woven, she had no lack of methods. If this was to be the world she'd entered, dark and getting darker, then perhaps they would serve another purpose now. It would have to be a quick death. No strangling, no bleeding out, just...
 
Coraline pulled the larger kitchen knife out of her bag and stood behind the priestess. "May you go to your gods as you," she whispered, and with all her strength brought the blade down through the woman's skull. She jumped back as the body fell to one side, unequivocally dead, the handle extruding from the top of its head like some kind of bizarre growth.
 
For a moment she just stared in shock. She had seriously just done that. Okay.
 
Then she heard voices rising around her, whispering, taunting, cajoling, a roar of echoes rising into a cacophony before suddenly dying out all at once. In the same instant, there was a flash of light in front of her, and priestess's body was reduced to ash.
 
Coraline knelt down to retrieve her knife, and saw something else glinting in the ash. Trying to avoid touching too much of what had once been a perfectly friendly woman, she picked it up as well. It was a golden coin, intricately detailed on one side with a skull and mask, and on the other with a set of scales.
 
She pocketed it quickly and backed away.
 
This was not somewhere she wanted to be. Though night was coming, the idea of spending it within these walls seemed appalling, and so she set out for the north gate, and from there, toward Aeries.
 
 
 
----
 
 
 
Coraline kind of regretted the decision to leave immediately, but only kind of. The nights were colder up here than on the plains, and the pass snowy, but she simply kept walking, following the apparent road until she came to an old guard tower, or whatever it was. It looked insulatable, so there she set up camp: a fire in the doorway, and warmth within.
 
From there, it was simply down once more. Down, down, and around, out of the foothills, onto high plains, lakes in the distance. Lands more lush than before, grasses sighing in the wind. Life once more. Trails of smoke marked the odd farmhouse; wisps of cloud marked the spring. Cattle-like animals grazed in herds. There was the odd whisper, but nothing more.
 
Another few days brought her to what was probably Aeries itself; it seemed the three days estimate had not accounted for the weather, which had turned oddly muggy amidst the cold. It was a village much smaller than Kalona, with a few buildings clustered around the road. A mill, an apothecary, a general shop and feed store, an inn. Some others she didn't recognise as anything in particular.
 
A man ducked out of one building and into another. He nodded at Coraline as he passed, but in this weather there wasn't much desire to stay out of doors and dally.
 
Coraline went for the shop. The inside was full of odds and ends, cans, bags, clothes, utensils, items for all pieces of life, though some of the shelves were getting a bit on the barer side. Two men stood by the stove, but they looked up when she entered.
 
"Heya!" the older one called.
 
"Hey," Coraline said, pulling off her hat and unzipping her coat. It was uncomfortably warm in here.
 
The older man nudged the younger, who looked confused for a moment, then said, "Oh, right." He walked to the counter. "Whaddya need, m'lady wizard?"
 
She looked at them askance. "Wizard?"
 
"You gots a staff," he said. "And you ain't from around here. Ain't ye a wizard?"
 
"Mayhap." Coraline said. "You take trades?"
 
The young man glanced toward the other, who nodded. "Sure," he said.
 
Coraline realised they were probably father and son. "Excellent."
 
They gave her weird looks at the inevitable avalanche of receipts when she dug beyond the food and clothes, of course, and even weirder upon her pulling out her cuddly sea-anemone toy, though this apparently also cemented the idea in their minds that she was indeed a wizard, for why would anyone who wasn't one have such a thing? But she also made some coin selling odds and ends - a few furs she'd managed to salvage over the past few weeks, her keychain, a wad of foil she'd not even realised she still had, that strange strip of metal she'd picked up in Kalona, a single glove without a match, even the receipts themselves since, "sure, these could be useful to someone", the father said - and picked up some supplies on the side. She still didn't know where she was going, of course, but doubted she'd be staying here very long either.
 
"Thanks for yer... er... what?" the son said.
 
"Custom, son."
 
He turned red and tried to back away through the wall, which didn't actually work. "Right," he said, looking pointedly away.
 
Coraline bowed slightly at them as she headed out the door, trying to cover her grin.
 
The inn was like something out of the old west - dark and smoky and full of tough-looking men bored out of their skulls - and all in all, not actually all that interesting. She hrmphed slightly to herself, not really sure what she had been expecting. But it was an inn, bar and restaurant at the base, rooms above, catering to travellers and townsfolk both. Now it seemed there were mostly the latter about, chatting amongst themselves and eyeing her as though they'd expected someone else entirely to walk in the front door.
 
They probably had. People had rarely seen Coraline coming even in her own world.
 
There seemed to be something going on in the corner, so Coraline went to look. Seeing this, everyone else put their attention back there as well.
 
It turned out to be a card game of sorts. She couldn't really make sense of it. One would play a card, and the other would turn it, and that seemed to be about it.
 
Finally the other said, "Play me," and the one dealt another card as though this were the most important one of all.
 
"Death," the dealer said. The card had a fairly traditional, though masked, Grim Reaper on it.
 
"Good," the other said.
 
"No," the dealer said. "That's not good." One of the on-lookers put his head in his hands.
 
"Why not?" Coraline asked. "The Death card needn't necessarily mean 'death' at all, simply change and possibility, a transition from one state to another. The end of how things were, but a new beginning, of how things are and shall yet be."
 
Everyone just sort of stared at her, and suddenly she realised this probably was not actually Tarot-related.
 
"But that's just one interpretation, of course..." she said quickly.
 
"Death is death," the dealer said.
 
"We who were living are now dying, with a little patience?" Coraline suggested.
 
"Yes," the player said, staring at the card.
 
"No," someone in the audience said, much more forcefully.
 
"Oh." Coraline looked around. "So... what, then?"
 
"You know what?" someone said behind them. It turned out to be the guy at the bar who had had his head in his hands, a robed fellow with wild hair. He walked up and pulled the Death-dealt player up out of his seat. "We were just leaving."
 
"No, I don't think so," the dealer said.
 
"No?" the robed man said.
 
The dealer stood, and gave the player a long look. The player just sort of stared off into space. "No," the dealer repeated. "This man is condemned. Whatever his crime, we should see the sentence through." He started to reach into his pocket, but before he could do anything else, Coraline hit him with her staff.
 
It was mostly a reflex, brought on by the sheer nonsensicality of the nonsense he had been spouting. It was also, she realised as soon as she realised what she had done, probably just about the stupidest thing she ''could'' have done in this situation.
 
Oops.
"Yeah, okay, that's enough of that," the robed man said, and, grabbing Coraline as well, dragged her and the player both back out into the cold while the rest of the inn suddenly exploded in an uproar.
 
"This way," the man said, pushing her towards the stables behind the inn, still pulling the other fellow along as well, though the fellow in question didn't appear to care one way or another. He seemed to just be going along at present because it was less effort than not going along.
 
The robed fellow saddled the horses, leaving Coraline and the other, who promptly started to turn away in a random direction, by the door. She reached out and grabbed his arm before he could wander off entirely and stared at him suspiciously - it was like minding a small child, except he looked to be in his 30s or 40s. And he had funny eyes, as though slightly mirrored, though for all she knew that was entirely normal around here. Then the robed fellow was leading three horses back, shoving the listless other onto one, shoving Coraline's bag onto another, and then lifting her on as well before she could respond. Then he was in the saddle of the third, and, holding onto the leads of the other two, he brought the three horses out of the stable door and to a gallop down a muddy track out.
 
Coraline wasn't entirely sure how to feel about this, but on the other hand, hey, free horse. Or something along those lines; she wasn't entirely sure how to feel about that, either.
 
In the meantime, the path beckoned, hooves clomped, and distance passed as Coraline fell into the rhythms of her youth, the rhythms of the saddle.
 
 
 
"You were right, you know," the robed man yelled to her once they'd slowed down a good distance from the village.
 
"What?"
 
He nudged his horse back towards her, and said more normally, "The Death card does mean change."
 
"So why didn't they know that, then?" she shouted back.
 
"Oh, you know," he said. "It's practically the end of the world out here. Folks have their superstitions and paranoias. Makes them happy."
 
"Happy?" Suddenly she realised the other fellow had drawn ahead and was meandering off into a stand of trees. "Oy!" she yelled after him and tried to urge the horse along faster, though it would have nothing of it.
 
The robed man, however, got the message and caught up with the other fellow's horse and pulled it back onto the path.
 
Oh blimey, Coraline thought to herself.
 
 
 
They continued until around nightfall, stopping in a small hollow as the fogs set in.
 
The robed man gathered logs from some nearby trees. The horses were tethered nearby. Coraline was left to mind the other fellow, which was to say to keep him from wandering off. Apparently he did that a lot, and in the fog it could have been particularly problematic.
 
And it was all fogs this side of the mountains, it seemed - it didn't even freeze, just fogged and mugged, making everything damp and then, once they'd all sat down, ruining the robed fellow's attempts to start a fire.
 
Coraline watched him try a few more times and then just stood up and shot the kindling with her staff.
 
He looked at her consideringly as she sat back down before the now roaring fire. The other fellow didn't seem to notice at all.
 
"So," she said.
 
"So."
 
"Who, exactly, are you people?"
 
The man smiled nervously. "Well, I'm Darren Costa." He gestured toward the other fellow. "This is Merrs," he said, "and that is a bit of a long story."
 
Coraline snorted. "Hi."
 
"Hi," Costa said.
 
Merrs said nothing, and simply stared into the fire, or possibly through it. It was hard to tell.
 
"Gloria," Coraline said by way of her own introduction. It was a name that meant nothing, simply there for the taking and leaving, one she used from time to time for lack of any better. At the moment, she realised she was more interested in watching Merrs. She got the strange feeling that the fellow didn't necessarily live in quite the same world as anyone else. He was almost like a trainwreck, but without the train. Or possibly the wreck.
 
Costa nodded. "You're free to go your own way from here, of course," he said. "I didn't feel proper letting anything happen there, but... well, this wasn't a kidnapping, I assure you. I mean..." he looked flustered. "It was for your own good."
 
"Right..." Coraline said, and laughed. He looked more worried than threatening, so she said, "It's fine. I'm headed this way anyhow, and a horse makes it a lot faster."
 
"Erm." Now he looked really flustered.
 
"You stole the horse, didn't you?"
 
"I didn't know what else to do!" Costa said. "It was entirely improper, heat of the moment, but... but... I didn't know what to do!"
 
"Yeah, whatever," Coraline said. "So you stole a horse. Not exactly a mortal sin, is it?"
 
"Well..."
 
"No," Merrs said. "To save an innocent, a theft is hardly mortal sin."
 
"Innocent, are you?" Coraline said.
 
Merrs simply stared at her, or possibly through her.
 
Costa looked away, but all the same he nodded. He looked relieved.
 
Strange people, Coraline thought to herself. She found herself wondering about insanity, but people here were strange and she had little yet by which to judge them.
 
Gnawing on some fruit, she poked for stories.
 
She didn't get a whole lot. It turned out Costa was some sort of priest, hence the robes, and Merrs some sort of holy man whom Costa was trying to escort to... somewhere. The priest didn't seem particularly inclined to go into details, skirting around further questions like a glob of butter in a particularly problematic batch of cake, though on the other hand the holy man didn't seem particularly inclined to say much of anything.
 
They didn't seem averse to her travelling with them for a time, however; Costa even seemed glad of it when she asked. Whatever the details were, there would be time yet for her to find out.
 
The night settled like velvet.
 
Costa watched the east, back the way they had come, though in the fog there was nothing to see.
 
Merrs twirled a knife. It glinted in the light from the fire, but the effect was dulled by the fog.
 
The flames danced and cackled, ushering Coraline into Nightmare.
 
 
 
----
 
 
 
The days passed with the horses comfortably clomping along through hills and valleys, leafless trees scattered throughout the land almost at random. It was very green.
 
The cold was no longer bitter, instead manifesting as an insidious wetness that seeped into the bones as they rode through clouds and rain alike. Coraline's thick coat had not been made for this, but her new companions fared no better with their layers and cloaks.
 
There was little to say, and less energy with which to say it. Merrs tried to wander off a few more times.
 
Coraline asked Costa why he didn't just tie the guy down. Put him on a leash or something.
 
"It would be wrong," he said. "There has been too much of that already."
 
He would say no more on it.
 
Simply riding and stopping. Stopping and riding. Grazing for the horses, hunting for the humans. Flames to suck the moisture out of the air, flames that roared and whispered, hissing secrets that nobody heard. Stars that tried to come out but quickly retreated when they did. The odd comment about ferns. Merrs saying something about how unnecessary this was, really, Costa could just leave him. An exasperated explanation from Coraline why it was so important to boil creekwater (or in this case, ditchwater) before drinking it that wound up completely lost on the others.
 
Once Coraline heard a sort of thimphk sound off the road, but there was no indication what might have caused it. The others never even looked up.
 
The rain erased all.
 
Another night Merrs asked Coraline just where it was she had come from. She was different, he said, not like anyone he'd ever seen.
 
She shook her head and made an excuse. Later, she said. She was trying to dry her coat.
 
Later, with the others asleep - Costa by the fire, Merrs sprawled half over one of the horses as it slept, and the other two horses standing guard nearby - Coraline wondered just what she could say. To anyone. Though these didn't want to trust her for whatever reason, she doubted she could trust them either. She doubted she could trust anyone in this world, really, and that was the problem. Worlds this backwater were dangerous. Aeries had hinted at danger enough.
 
And yet here she had the entire world to work with, and she didn't even know it enough to make something up that would fit. She might as well say she was from somewhere in the vicinity of Betelgeuse.
 
Perhaps she ''would'' say she was from somewhere in the vicinity of Betelgeuse.
 
She flipped the unusual coin and caught it on her hand. Skull side up, masked like the Reaper. It felt like death.
 
In the morning she fried some potatoes and onions in fat, mixed in some dried meat and a bit of salt, and declared it breakfast. It was strange, not just because it was the first fried thing the others had apparently ever seen, judging by their expressions, but also because it was also the first whole meal anyone in the party had offered to share.
 
Merrs tried it first. He said nothing, and simply passed the pan to Costa, who tasted a tentative spoonful as Coraline watched, smiling.
 
"This..." he finally said. "It's potatoes? How?"
 
Merrs smiled as well, for the first time Coraline had seen. She burst out laughing.
 
"We call it frituras," she said, then realised there didn't seem to be a word for it in this language and she'd apparently used spanish instead for some reason. What language was this, for that matter?
 
"Frituras?" Costa said.
 
"The fat boils at a lot hotter than water, so the food cooks differently in it." She took a glob of the fried potato stuff herself and eyed it oddly before digging in as well. So unusual they didn't even have a word for it, eh? Strange people indeed.
 
"Sounds like tempura," Merrs said as they all passed the pan around again. But that was not the word he had really used either. None of the words were, and yet she was using them too, and it seemed her brain hadn't even noticed. This was getting stranger and stranger.
 
She shrugged. "Maybe."
 
"It's delicious," Costa said.
 
"Not half as much so as some of the things I grew up on," Coraline said. She told them a bit about it, where she was from, the food, the lifestyle. But she was also vague, leaving out names and other details about the world itself, as well as the specifics of how she had gotten where she had, only implying that there had been some sort of magical accident.
 
"You're not from the outer planes, are you?" Costa asked as he gave the now empty pan back to Coraline.
 
Scraping out a few burnt bits, she laughed and said no, she didn't think so, and started banging the pan on a rock in lieu of a real cleaning.
 
Costa went to pack up and ready the horses. When she looked up, Merrs' was staring at her.
 
"Something on my nose?" she asked it. It looked away.
 
They were soon on the move once more.
 
The day decided to be weird. The clouds cleared up and the sun came out and shone like anything, come afternoon. It was almost warm. Merrs drew well ahead, but Costa let him; he was headed in the right direction and the visibility was excellent.
 
"So Costa," Coraline said, "Just who are you, anyhow?"
 
"I'm a priest of Azorres."
 
She almost asked if Azorres was a god, but then said more vaguely, "Tell me about Azorres." No point coming across as ''that'' clueless, even if she really was.
 
He looked at her sceptically. "You'd ask a priest about a god? That's pretty much the only sure way to get a completely biased response."
 
This she hadn't expected. "Why not? Biased or not, you'd probably know more than most, at least."
 
"Well... let's just say I'm not the sort of priest who goes out preaching to the masses."
 
"So what do you do?"
 
He hesitated, then said, "It has been my life's work to seek out and, if possible, bring forth the Light of Azorres," Costa said. "A chosen one who would lead the faithful, acting as a guiding star in the world of the living, out of their suffering."
 
They rode in silence for a moment, then it hit her. "Merrs?"
 
"So it would seem."
 
"So what exactly..." she trailed off. Merrs had stopped ahead, held up by a group of what appeared to be bandits of some sort. "...do they want?"
 
"Agh!" Costa yelled, and drove his horse forward.
 
There were four of them. They seemed to be telling Merrs to get off his horse, or something along those lines. Whatever it was, he wasn't doing it, instead just sitting there, apathetically ignoring them as they shoved swords at him and yelled crudely.
 
Costa, of course, was yelling at the top of his lungs as well as he approached, trying to get their attention. Finally he got it and they turned toward him instead.
 
"Oh, look what we have here, gents!" one of them said, probably the leader. The bandit swaggered forward as Merrs slid sideways off his horse behind him. "Reinforcements!"
 
"You rat bastards!" Costa screamed, and then he was bringing down the fury of his god, thunder and lightning that shook the very ground and obliterated three of four in an instant. Then the last bandit, who had escaped through some stroke of luck, was fleeing, and the horses bolted, at least the ones with riders - leaving Costa clinging for dear life in an attempt to get his back under control, and Coraline on the ground not far away where hers had thrown her.
 
For some reason Merrs' was still just standing there.
 
Coraline dusted herself off as she got up, but she seemed to be fine, nothing broken. Merrs, on the other hand, wasn't moving. As she walked toward him, she raised the staff and fired, hitting the fleeing bandit in the back. She watched the man fall without expression, and only as she dropped to her knees beside him did a look of concern cross her face.
 
"Merrs?" she said, rolling him over.
 
He groaned. There was blood on his jacket. It seemed one of the bandits had thought it funny to poke him when he didn't cooperate.
 
"You idiot." She pushed aside a few layers of shirts and jackets to find the wound in his gut, still bleeding. It looked deep, but she didn't know how deep especially with all the blood. Whatever the case, she also had absolutely no idea what to do about it - even if she could stop the bleeding, there were important organs in there, and such.
 
So she put her hand on it, instead, feeling the blood and the heat and the sense of pain and hurt, and then there were voices rising all around her, a strange sensation of drowning in nothing, and after the screaming, only blackness.
 
 
 
Coraline woke to the cackle of flames: hissing, spitting, the fire babbled to itself in its own strange language. Twilight glowed off the broken clouds, mirroring the colours of the flames across the landscape.
 
She sat up, rubbing her head. Was it morning or evening?
 
"Darren's still trying to find your horse," Merrs said beside her. She started; she hadn't realised he was there.
 
"What..." she began, then stopped. "Oh. Are you okay?"
 
"No worse for wear," he said, closing his eyes. "It is a rare gift you have."
 
"Gift?"
 
"The ability to heal with a touch is one not many gods bestow. Tell me, which has touched you..." He paused, almost, but not quite, imperceptibly. "Gloria?"
 
"No gods," Coraline said wearily, then stopped. "Unless you mean... literally?"
 
He raised an eyebrow.
 
"Er." She shook her head. "Nevermind."
 
He smiled. "Oh, but you are a mystery."
 
"And you're depressed."
 
The smile faded. "Am I? Maybe I just don't see the point."
 
"Point of what, now?"
 
He said nothing.
 
"Is this about Azorres?"
 
He continued to say nothing.
 
"You don't want to be a chosen one, do you?"
 
He looked at her with that vague, apathetic gaze. At, and possibly through. "Would you?" he asked flatly.
 
"I don't know." She looked away. Finally she said, quietly, "Sometimes I think I'd be a wee bit happier if ''someone'' wanted me around, even if it was a... god."
 
He was still looking at her, expression unchanged.
 
"I'm sorry," she said. There never had been many folks around who had been inclined to put up with her long-term. Was that why she had wound up here? part of her wondered.
 
Merrs said nothing, and simply looked away.
 
And what had she done since she'd wound up here, Coraline wondered. Walked a lot. Wrecked stuff, mostly. Killed some folks. Maybe helped an elf, but probably not. Caused someone to steal a horse. Stabbed a woman through the skull. It had moved. The bone. She had felt it move as the voices had risen and the knife had...
 
Stop dwelling on it, she told herself. Think of... bunnies. Cute, fluffy, village-eating bunnies. Bunnies were nice and scary.
 
She realised the coin was in her hand, so she flipped it. Skull-side up. Death.
 
 
 
They looked up as they heard Costa return, noticeably without a second horse. He dismounted. "Sorry," he said to Coraline. "I'm afraid your horse seems to have gotten away. That said, I was able to&mdash;"
 
And then he tripped on a rock and fell on his face.
 
Coraline stared for a moment in surprise. Of all the things, she had not expected that to happen. Clearly this wasn't being much of a good day for any of them.
 
Then she got over it and helped him up, and he rubbed some peeled skin off his cheekbone, but refused when she tried to give it a closer look.
 
"I'm fine." He smiled tiredly. "We're all fine. Thanks to you."
 
"Erm," Coraline said. Was it thanks to her? She sort of doubted that.
 
He didn't seem to notice. "Anyway, I found your bag, at least. Here." He passed it over and sat tiredly by the fire. "No dinner, then?"
 
"Hah! I haven't really been conscious long enough to do anything, and Merrs... well, you know Merrs," Coraline said, sitting back down as well between them. Merrs never had been one to bother cooking. She had this nagging feeling he would have probably just let himself slowly starve if she and Costa hadn't specifically been giving him food on a fairly regular basis.
 
"I'm kidding," Costa said. "That's fine. Travel food doesn't really need... ungh." He slumped forward.
 
Coraline shook her head bemusedly. "Damn, man, you really are tired, aren't you."
 
"My own fault," he said. "Channelling that kind of energy takes its toll, but I didn't really stop to think about it at all, you know? Skies, if they'd really killed him..."
 
Merrs looked at Costa with that same unreadable expression. He seemed almost concerned, however. Almost.
 
"Yeah, I know," Coraline said. "It's fine. I'll find everyone something to eat, just pass me your bag or something. And then we can all just sleep. No problem. Tomorrow'll be better."
 
He nodded gratefully and did as she said. Didn't think, just passed the bag and stared into the fire.
 
Coraline took the opportunity to check out what else he had in there as she fetched some food for everyone, of course, but there didn't seem to be anything particularly interesting. Just the usual travel stuff, from the look of it. Some holy symbols. A book in a script that seemed to shimmer before her eyes, sending whispers through her mind.
 
She realised Merrs was watching her again, and passed out dinner.
 
Costa ate without paying much attention at all and fell asleep almost immediately. Merrs drifted off pretty quickly too, but Coraline wasn't really tired. Probably something about having already spent most of the afternoon unconscious - maybe she had just been asleep? It was hard to say. And what had been that screaming? It had sounded so familiar, as though it were something she knew well, something that had always been there.
 
Coraline stared into the flames, but they were just flames. They weren't even talking, just curling around the settling coals as the night wore on and the stars come out. She saw the Thing That Looks Almost Like The Pleiades But Isn't, now near the horizon, and the Ravenous Thing That Hates Eyeballs over there, and they gave her comfort of a sort. At least there were some things about this place that made sense. Some that tied it to home, any home at all. Even if she had just named them herself after she'd arrived.
 
And there was the coin. She wasn't at all sure where it had come from, either - had it belonged to the priestess? Had it just been there before? Or something else? Really, she had been trying to avoid thinking about it at all because the entire experience had been so traumatic, but there was something about it that just seemed important for some reason. It was important. Perhaps that was why she had picked it up in the first place.
 
She would have to ask about it at some point. Maybe one of the others would know something?
 
She looked at it in the light of the fire. The mask was very much like the one she had in her notebook, really, and the scales... she felt like she'd seen those somewhere too. But flipping it, it always fell skull-side up. Mask-side up. Death-side.
 
She flipped it. Death.
 
Flipped it again. Death.
 
Again. Death.
 
Death.
 
Death.
 
Might as well be jelly and ice cream, she supposed.
 
 
 
Come morning, the question, of course, was now what? They were down a horse. Would they all just walk? Share horses? Leave Coraline behind? But despite her suggesting that last one herself, the others wouldn't hear of it.
 
But she felt kind of bad about all this, really - they really hadn't needed her along, or to have had to deal with her. It had just sort of happened. And now she slowing them down.
 
"Gloria," Costa said, "We're still alive because of you. Shut up."
 
She didn't know what to say to that.
 
"Let's walk," Merrs said. "It's nice enough. Might as well."
 
And that was that. They walked toward the west, toward the sea, however far it was. The river way back where she'd begun had seemed to think there was one, at any rate. So she asked about the geography - was this still Verash? How big was it? What else was around? She explained that she'd come up through... well, she wasn't really sure, frankly. She had been heading north toward Aeries, but there had been a river along the way...?
 
"Would have been the Ekreath," Costa said. "Heads west and south until it hits the Deerid Sea. So you would have been coming up the East Road through Hadrin, then? You must have passed through Kalona..."
 
"Dead," she said. "All dead."
 
He sighed, but looked concerned. "Then the rumours are true. The madness came and went?"
 
Coraline nodded. She couldn't really bring herself to say anything.
 
Merrs said nothing as well.
 
"What did you see?" Costa asked.
 
"Nothing ''to'' see. There was only death."
 
It was much easier to converse on foot, leading the remaining horses. Finding things to converse about was another matter.
 
 
 
Later, there was another thumphk behind them.
 
"Anvils," one of the horses said. At least Coraline thought it had, though in all likelihood she had simply imagined it. It was easy to conjure up words in the voices of her mind, after all. Unless she suddenly understood horse speak too.
 
She didn't go back to investigate.
 
 
 
Later in the day they took to the horses again. Coraline now rode with Merrs; despite concerns of overburdening, both of were fairly small and it seemed to work just fine.
 
Even concerns of awkwardness were allayed when it was discovered that two people zoning out on one horse was pretty much the same as two people zoning out on two horses, though it did mean Costa didn't have to worry about Merrs wandering off anymore. Now he had to worry about both of them wandering off instead, because for whatever reason, Coraline wasn't really paying attention anymore.
 
She fiddled with her coin from time to time. Untended fields drifted in and out of view. Birds shrieked as they passed.
 
The day settled in silence and died as they made camp. Shadows painted the night amidst a chittering of insects. It sounded like spring.
 
They continued on. Mornings, evenings, afternoons.
 
A deer, or something deer-like, darted in front of them and Coraline pulled her staff free from the saddle straps and shot it. Her aim was getting good, even from horseback, though she accidentally smacked Merrs with the butt of the staff in the process.
 
"Sorry," she said. "Reflex."
 
He said nothing.
 
Costa dismounted and gave the deer a poke. "Well," he said, "that's a kill."
 
They made camp then and there. Costa showed Coraline how to properly butcher a large animal, since she'd only ever fudged the smaller ones, and while he set up a smoker, she and Merrs went about getting the rest of the meat off the bones.
 
"All this meat," Coraline said. "Just imagine if it were to sprout fangs and start squelching around."
 
"Um... what?" Costa looked back at her, confused.
 
"Nevermind," she said with a smile. Fanged hams were probably ''not'' something that they would understand as a general concept.
 
Piles of meat grew around them. They ate a fair bit of it as they went as well, roasting it in the flames.
 
"You're not going home, are you?" Merrs said quietly.
 
Coraline shook her head. "I don't know. I really don't." She decided to try shifting the subject. "Where are you guys headed?"
 
"Telegrin."
 
"Whatsit?"
 
"It's a port town. Costa thinks to purchase passage by ship from there, but it won't work."
 
"Oh," she said. "Why not?"
 
"I don't know."
 
They hung the strips over the smoky fire, with the hide serving as a partial enclosure to keep more of the smoke in.
 
"Nice," Coraline said when it was all set up.
 
"Leave it overnight and it should all be done come morning," Costa said. "Need to keep it going, though." It was getting late already, and chilly, but after all the smoke and meat, being near the fire was now proving a bit much for them.
 
"Right, stay put," Coraline said. "I'ma get some wood for another fire."
 
"Always burning. Everything is always burning," Merrs said as she headed off into the fading light.
 
But she grinned to herself as she headed toward the trees. Though she'd kept it to herself as they'd ridden, she was feeling strangely happy. This, these people, they reminded her of a mystery, and they didn't even mind having her around. And there were words. Words that meant more than words.
 
And there was magic! She practically bounced at that. This world had magic. It very definitely had magic. And gods. And magic. And horrible curse-like plagues.
 
And magic.
 
Coraline had always wanted magic. Through her entire life, it had been a bit of a dream, a longing, a need for something more beyond the bland, bland world to which she belonged. Eventually she'd grown up a bit and her focus had shifted to words, which were their own sort of magic - the only magic her world had - and to dreams, where it didn't matter what was real and what wasn't. But dreams ended. Worlds faded as she always awoke, and after that there were only words. Sweet, sweet, tantalising words that still left her wanting at the end, because they, too, were never enough.
 
So she had pushed it away, that want, that need, and she had dreamed amidst her hoarded words.
 
But now she was here. And here there was magic. And it was real.
 
She wanted to be excited. She was excited. She wanted to sing and dance and shout into the wind, but the wind was elsewhere, taking the evening off. Something about it felt off.
 
And that's where the uncertainty crept in. Something wasn't right, because it couldn't be.
 
It couldn't be real. There was no way it could be real. It hadn't happened. None of it had happened.
 
Had she simply hit her head, lost her mind, fallen into a fugue? Was she simply sitting in some white cell back in that world she had 'left', blind to the walls around her? Dreaming up a new life? A new reality? A new world with simple answers and big dreams and strange magics... and escape.
 
A way out.
 
She was a coward. After everything, she had proven a coward. All the dreams of being strong. All the daydreams and the nightmares and the playing with swords, after the chainmail shirts and the trebuchets and the illusions of power. Even when her parents had told her, no, no, little girls are not Roman soldiers, little girls are not alien commanders, they're...  princesses or something, she had still wanted to fight, to take on the world, to be that elf on the elephant, leading the army into the light. And a princess too, of course, but not just ''any'' princess. But then the brick of real life had hit her, and after everything she wasn't a princess at all. Not any princess. And she couldn't handle it.
 
And now here she was. Playing the hero, the strong, the gal who had everything in order save for a place to belong, because in this place that she had escaped to, she could never belong. There was no way. No way at all.
 
It wasn't real.
 
Some day she would awaken only to suffer for this silly dream, as she had suffered for all the others. As everyone had always said she would, from all of those that had come before. There would be no option to simply 'show them', for there was never anything to show.
 
The realisation hit her like real life all over again. That horrible search for a job. That wave of despair, those months teetering on the edge, those stories and dreams and words that had kept her afloat through it all, but only barely. That final surrender before it all ended. Here she was, wherever she was, alone. Hopeless. No future at all, just useless and dreaming. Hiding behind her dreaming, but the dreaming was shallow and it could not protect her. Nothing could protect her.
 
She heard them now, through the silky darkness of the night, the voices of her past and present. Calling out to her. Laughing. Mocking. Wondering. They didn't even care, for she was already lost, but sometimes they wondered. Whatever had happened to Coraline? Whatever had happened to that gal down the block, that girl in Databases who had always dressed up, that barrista with the funny hair? Oh, but she had failed, disappeared, fallen off the radar, never made it anywhere, not even out her own front door. They mocked and they chattered and they questioned. Who are you, little dreamer? Who do you think you are? Did you really believe it could be true? Are you this silly, this hopeless, this ridiculous? Oh, you pathetic little girl, you, who could not even handle real life!
 
Voices that rose around her, shrouding like a second night, voices that called to her fears and failings, voices that reminded her of who she had been and what she had lost, voices that left no room for escape, not now, not this time. And other voices too. Others which were not her own, others which were older, stranger, but just as bereft of hope as she was.
 
As the blackness pulled her under, there was not even silence in its shadows.
 
 
 
She woke screaming. She couldn't help it, couldn't stop. Then the others were holding her down, holding her back, gagging her, silencing here, but even still she tried to scream, scream through the cacophony, scream for silence and respite, for an end, for an escape.
 
And then she realised it was gone, it was over, whatever it was, and finally stopped. She was alive, and free, and here, and here there were no voices, just the wind's singing, just Costa holding her back and Merrs peering down curiously, just her overwhelming exhaustion, just a bird calling out to the day.
 
"Gloria?" Costa said.
 
She nodded slightly.
 
"If I take this out, you're not going to start up again, are you?"
 
She shook her head, and he ungagged her. She tried to sit up and had some trouble at first, but then managed it. She was so tired. She couldn't recall ever being so tired.
 
"The hell?" she said weakly.
 
"I could ask you that," Costa said. "What happened? Do you know?"
 
She shook her head. "How... I feel awful." Merrs sat down beside her. They were by the smoker, now cold and empty, at the campsite that had not yet been built. It was midday and the sun was gleaming with the brilliant force of spring, but though the day itself was warm, she felt cold, even wrapped in her coat.
 
"You've been out an entire day," Costa said, giving her some dried yam. "We found you by the trees, unconscious, but when I tried to heal you it was as though nothing was wrong. Nothing physically, at least."
 
"Oh," Coraline said.
 
"Oh?" Merrs queried.
 
She didn't know what to say. Was this... she didn't even want to think it. So instead she chewed on the yam and stared at the ground. Nice, solid ground. Lots of dirt and rocks and little half-dead plants and bits of twiggy things.
 
"Has anything like this happened before?" Merrs asked.
 
She shook her head. Not like this. She had heard voices before, but those had been... different? Quieter? Her own? It ''had'' been like what she had heard when she'd apparently healed Merrs, she realised, but that time they had stopped when she had blacked out, not like this. This had been so much worse. And this time there had been a feeling that had come with them. A sense of space, of vastness.
 
The voices, though. How long had she heard them, whispering at the edge of consciousness, bubbling up in everyday, mundane things?
 
"When I healed you," she said. "It was kind of like that, only not really."
 
"And you feel better now?" he asked.
 
"Better," she said. "I feel like I got eaten by cat with a gizzard full of toasters."
 
"But it already happened, and now it's over." Merrs said. "Now you feel better."
 
"That's..." It was a reasonable way to look at things, she supposed. Coraline laughed slightly at that. "Sure."
 
Merrs stood and helped her up as well. "Come," he said, taking her arm. "Let's walk."
 
It was difficult at first, as she was quite stiff and quite sore, but as they got moving she began to really feel better. The stiffness and the pain subsided. She realised she was shivering, and drew her coat tighter. But she was all right.
 
Costa caught up a little later with the horses and everything packed up.
 
It was strange going, however. The world felt wrong. Not real. Not like a hallucination, necessarily, but like how it had felt going outside after spending 40-odd hours straight in a basement staring at four computer screens working on her animation final project, getting the last bits of details in the objects, setting up the lights and camera paths, and rendering, rendering, tweaking, and rendering.
 
Then she'd stepped outside with it all on a cd and the real world had just looked wrong. The leaves on the trees both too clear and not clear enough, the sunlight and the shadows too bright and too dark.
 
This felt like that.
 
And it was spring. Finally spring, determinedly spring, green moss and grass gleaming in the sun same as it had previously on the rare occasions the sun had even come out, but now with feeling, and accompanied with buds and new growth. There weren't leaves on the trees yet here for her to gawk at their surreality, but there would be soon.
 
"Blimey," she said to herself.
 
The feeling didn't fade, but it didn't get any weirder, either. Costa scouted around while Coraline and Merrs continued on foot. Keep moving, Merrs said. Keep moving. And so they did.
 
As dusk settled in, Costa returned and brought them on horseback to a nearby farmhouse. A woman was standing outside, an ageing farmer proud of her station, and with reason to be so. The place was well-kept and sturdy, the crop was almost ready to be planted even now, and the animals were tended. She  helped Coraline down when Merrs parked the horse.
 
"No..." Coraline said helplessly. This was bad enough already. She didn't need more. Not more. More? She wasn't even thinking straight.
 
"C'mon, dear, let's get you a bath and a proper bed," the woman said, guiding her inside. "It's all right, your friend explained what's what. Come on."
 
Coraline didn't resist. The evening turned into a blur of warmth, moving from place to place. Soup. Hot water. Merrs gesturing parts of a story. Tea. Bed. Pillow. Sleep. Sweet, proper sleep.
 
 
 
----
 
 
 
She woke to whispering, but it wasn't real. Just the voices that wouldn't fade. Voices which had been with her all along, voices that had been almost, but not entirely, out of sight, out of sound, and out of mind. She had not even noticed them even as they had snuck into her conscious thoughts, but they had been there, even then.
 
Now she was aware. That was the only difference. Perhaps they were louder?
 
She curled the pillow around her ears and stared at the ceiling. Bare studs and boards. Rough construction, but solid, like many of the older townhomes where she had grown up.
 
Oh, right, she should probably get out of bed at some point, shouldn't she?
 
Coraline slid over the side of the bed and flopped onto the bedroom floor.
 
Progress. Sort of. She got up and shook herself off. She was wearing a nightgown, but there were clothes laid out on the chair, so she put them on - woollen skirts and a top. Not her style, but clean.
 
When she peered out into the hall, the place was quiet, the other doors shut. She headed downstairs, into the kitchen, and found Merrs at the table with one of her books. He looked up as she entered.
 
"Good morning," he said.
 
"Can you read that?" Coraline asked. It was ''House of Leaves'' - a book that, arguably, wasn't even supposed to be read, at least never in full. She had gotten it for precisely that reason, of course, and never made it past the start, nor started before the middle.
 
"No," he said.
 
"Oh," she said. "You may or may not be missing out." Seeing a pot on the stove, she went to investigate. Food. She got herself a bowl and sat down with Merrs.
 
He was watching her, staring at, or possibly through, her with that same disconcerting look as had grown so familiar.
 
"So..." she began over her porridge.
 
He said nothing.
 
"What's the story? Where are we?"
 
He looked away and said quietly, "You won't last much longer."
 
She stopped in the middle of a heaping spoonful. "What?"
 
"Lydia Morrison owns this place," he said more normally. "In exchange for some venison, she was more than happy to put us up for the night. No lack of space with the rest of her family moved on."
 
"Oh," Coraline said.
 
"Darren is out helping her prepare some of the fields."
 
She nodded.
 
He placed something on the table and slid it toward her. It was her coin. "Why?" he asked. "Why is it always suffering? Why so much pain and loss? Love that leads only to heartbreak, and life that leads only to the coldness of death?"
 
She picked it up and turned it over in her hands. "Because."
 
Merrs looked at her.
 
"Because it's life?" Coraline said.
 
"That's all?" he asked.
 
Coraline shrugged. "I could spin you some pretty lies if you'd like, but they wouldn't make things any better."
 
Merrs said nothing, though he seemed to be considering something.
 
"What?" she finally asked.
 
"How did you come by it? That coin."
 
She hesitated, then said, "I'd... rather not say."
 
He sighed. "No," he said. "Kyrule only ever gives them to those who do the most difficult things."
 
"And who is Kyrule?" she asked.
 
"Kyrule, Kheris, Irin. He is the god of death, the only god that all mortals are assured to meet." He paused. "You committed a terrible act, but a necessary one. A life, perhaps. Or more?"
 
"Might have been," Coraline mumbled. Gods watching? Now that was just great.
 
"Then that coin is your reminder that whatever you chose to do, even if you chose without all the facts, you did choose."
 
Coraline stared at it. "And what if I chose wrong?"
 
"You may never know. But that's not what matters, at least to Kyrule. For him, it's that you chose at all. You erred on the side of mercy, even if you couldn't know."
 
"Blugh," she said. "Gods."
 
Merrs looked at her.
 
"What about Azorres?" Coraline asked after a bit. "What's Azorres the god of?"
 
"Life, among other things. But she and Kyrule have far more in common than in contrast."
 
"Because of the other things?"
 
"They are two sides of the same coin. Each gods of mercy in their own ways," he said.
 
Coraline spun the coin on the table. It came to rest, of course, skull-side up. The whispers were quieter, as though they were holding back, waiting for something, but she could hear them even now in the silence of the kitchen.
 
"Why do you want to die, Light of Azorres?" she asked.
 
He didn't answer.
 
She leaned forward, a half-smile on her lips. "Alternately, why were you going through my stuff?"
 
"Darren had hoped to find clues as to what was wrong."
 
"Did he?" Coraline asked hopefully.
 
Merrs shook his head. "The closest was the deathgod's coin, but it's not an answer."
 
There was a slam and a clatter from the back as Costa and the woman, Lydia, came in and got out of their muddy boots.
 
"Oh, hello there," Lydia said. "You look much better today."
 
"I feel better," Coraline said, standing. "I understand I have your hospitality to thank."
 
Lydia beamed at this, but pushed Coraline back into her chair with a surprisingly strong hand as she bustled past. "Oh, don't you get up on my account, dear."
 
Costa snorted and pulled up a chair as well, gratefully sitting down as Lydia bustled around the stove. "So you're all better, then?" he said. "All just a random fluke. Vapours in the air, clearly."
 
"Oh, no," she said. "It's hopeless, see. I'm going to die horribly, and it'll be horrible, and then there will be darkness and plagues and unending winter and a rain of burning dogs."
 
He barked a laugh. "End of the world show, eh?"
 
"Totes," Coraline said with a grin.
 
In the meantime, Lydia cooked up a whopping lunch, or dinner, or possibly supper, refusing any help at all. "You're guests!" she insisted, leaving the others to chat about the weather, and fields, and nothing terribly interesting a all while they waited.
 
After that it was simply a matter of food - not exactly a feast, but certainly a meal Lydia could be proud of. Or so Coraline assumed since Lydia certainly ''seemed'' to be proud of it.
 
Later Coraline managed to help with the dishes while Costa and Merrs tried to figure out how to repair one of the chairs, which wobbled slightly due to a loose joint. She wasn't sure how they intended to do so without glue, but it was funnier to stand back and watch than to intervene, and the rinsewater provided a nice, inconspicuous view.
 
Then Costa sorted it out by stuffing a piece of twine into the gap in the joint. Lydia rolled her eyes but accepted it.
 
 
 
The next morning they bid Lydia goodbye and continued on, ever westward. Coraline didn't mention the voices, but they stayed with her as they travelled on, there but not.
 
 
 
=== stuff ===
 
 
* wallet
* phone
* bluetooth
* mouse
* three flashdrives
* bus passes
* cuddly sea-anemone toy
 
* two books - House of Leaves, Guild Wars Factions art book
* pens/pencils
* notebook/pad thingie
* wad of eraser - 'kneaded rubber'
 
* floss
* screwdriver set
* wirecutters
* pliers
* two knives
* set of upholstery needles
* file
* pair of chopsticks
* small scissors
* MAGNETS
 
* hairclips
* sunglasses
* extra socks
* small mask (filigree-style)
 
* tube of ointment
* superglue
* deodorant
* lip colour (paint stuff and balm)
 
* empty metal water bottle
 
* bars of soap
* clothes
* spoon
* bristle comb
* set of small pots
* some dried food
* smoked meat
* waterskin
* some money (Verash currency)
* rope
 
 
* Strange coin
 
 
* jeans
* xkcd sysadmin t-shirt
* huge-ass coat
* scarf
* beanie
* mittens
* boots
 
...and a staff weapon. Dzang, girl, you go into the world with an odd assortment of junk.
 
 
== Mad dream ==
 
There is a war, ongoing. In the wake of the battles, the dead are left to rot, no longer belonging to opposing sides but merely esisting as 'remains', finally brought together where treaty and diplomacy had failed. For most, it is a tale of horror and loss, but for others less savoury, it is a feast, an unending buffet of parts from which to gorge themselves.
 
Blah blah blah bad creatures blah hunters blah blah. Blah blah deathdealers to put the monsters down and the dead to rest. Vardaman one of them blah.
 
Vardaman found something in the process. A note, an emblem perhaps, a lead in a matter from his past that had been all but forgotten, a quest he had embarked upon that had turned up nothing. But here it was again. A message from Gedrel, or perhaps just a reminder. Was Gedrel even still alive after all these years? Did it matter?
 
It was important enough that this clue led him to abandon the fields of dead and take on the quest once more. Now he had somewhere to search, and he would find it this time.
 
Probably.
 
And find Gedrel too, since maybe he'll have found something useful in the intervening years as well...
 
 
 
But what had it been? The quest?
 
 
 
----
 
 
 
Vardaman looked at his shalott. He drank his shalott. He sighed vaguely and stared off into space. Space winked at him and smiled, and he realised he had been staring in the direction of the waitress.
 
Then the barkeep refilled his mug, and Vardaman went back to staring at it instead.
 
The inn was quiet, and indeed nearly empty at this point. Most of the townsfolk regulars had retired an hour back, leaving only Vardaman at the bar and two other old men nearby, so the waitress, for lack of anything better to do, came and sat down next to him. She was rather pretty, especially by outland standards; the seasons here tended to take a quick toll on the people, hardening lives and features alike.
 
Nothing much happened for awhile. One of the pair of old men fell over.
 
"There goes Patterson," the waitress said, glancing over. "Every time."
 
Vardaman looked as well, in time to see the passed-out fellow's friend roll him onto his side.
 
"Happens every time," he said with a shrug. "We'd used to place bets if it'd get through his skull eventually to not, but, well, never did."
 
Vardaman raised his mug in a salute and then downed it.
 
"Don't say much, do yeh?" the man said.
 
"Don't trust myself," Vardaman replied slowly.
 
The man laughed and sat down. "Well, I'm Vance, and the guy who winds up with all the gold," he gestured toward the barkeep, who nodded, "is Frankston, and you've met Suze. Finest voice in these hills, and that's sure."
 
Suze smiled. "Hey," she said.
 
"Vardaman," Vardaman said. His mug had mysteriously filled itself again, though the mystery was quickly resolved by his realising that the barkeep... that Frankston was still there.
 
"So what brings you to Av Aril?" Suze asked. She did have a nice voice; didn't sound the faintest thing like a kerosene-powered cheesegrater.
 
"Zombies," Vardaman said after a bit of a pause. There was of course a good deal more to it than that, but he was having some trouble articulating any of it. "Bones?" he tried again.
 
"Bones?" Suze repeated.
 
Vance snorted. "What, you mean the ruins up top Galatharn? You an adventurer or something?"
 
Vardaman responded by slumping forward on the bar, unconscious.
 
 
 
----
 
 
 
This was Av Aril, a village on the eastern end of Kartheldrin, a country of hills, junipers, hills, more junipers, and even the occasional yucca, but mostly junipers. It was hot in the days and cold in the nights, but the mornings... those were something else entirely. Horrible, for the most part, at least as far as Vardaman was concerned.
 
It was the hangovers. One of these days he would have to stop drinking, he told himself, same as he did every morning, though he never did stop. So there were always hangovers. There was always fog. It was foggy. The window was entirely grey. He went over and rubbed clear a pane. Outside was more fog. Oh joy.
 
 
 
----
 
 
 
Ariel ran down the slope, waving her sword and yelling. It wasn't the smart thing to do unless you wanted to draw attention, but she felt watched and for lack of a better idea it seemed as good a way as any to draw any watchers out. And out they came - zombies armed with... well, she wasn't quite sure. Something thick and cylindrical and very, very black. And pointed at her.
 
Vardaman just stared at her for a moment, then yelled, "Get down!". She saw he was already behind a stump as she managed to dodge the first couple fireballs, but the third hit her square in the face.
 
Everything exploded.
 
 
 
Ariel looked down the slope. They had stopped by a large stump, because something didn't feel right. Eyes. There were eyes. And she remembered the fireball coming toward her, getting bigger, and nowhere to go...
 
"There are undead down there," she said, and cast a seeker spell. The glimmer highlighted through the trees.
 
"How did you know that?"
 
That was the question, wasn't it? And how could she explain that she could go back and do anything over, that whenever she died, she simply got a horrible jolt and then could refocus wherever, and, for that matter, whenever? Some wizards did it; she knew this because they had been the ones to give her the idea in the first place, but not with this level of control. No mortal should have this level of control over their own deaths.
 
"Lucky guess?"
 
He snorted. "Armed?"
 
The stupid thing, of course, was that if she didn't have this fallback, she would never be so reckless in the first place. It just worked so well, and as awful as dying was, you got used to it. Just like how dreamers get used to waking up in the morning, she supposed. It sounded dreadful.
 
"Got blasty things."
 
"Great." He screwed a knob onto the end of his staff and hefted it. "Good thing we've got blastier."
 
Everything went white.
 
 
 
----
 
 
 
"I remember too much. I don't know what has already happened, and what yet needs to happen."
 
 
 
----
 
 
 
Vardaman was seated on one of the benches overlooking the park. He looked utterly out of place in this civilised land, a warrior shrouded in leathers and death, and he looked tired.
 
Ariel sat beside him. She supposed she probably didn't look much better. Younger. Prettier. Dirtier, if anything. Lost and tired.
 
They watched nothing in particular. Clouds drifting overhead. Some kids playing ball. A man with his dog. Wind in the trees.
 
"Anything?" Ariel asked.
 
"No."
 
"I think I found him."
 
"Aye?"
 
"He's dead."
 
"We knew that."
 
"Not exactly," she said. "His name is not in the Book of the Dead. He was taken without passing through the halls of judgement."
 
"You can't know that."
 
"Probably Saro."
 
He winced. "How?"
 
"You would have paid their price in full. Mine was cheaper."
 
"And what did they ask?"
 
"They could not buy what I do not have, but whores are universal." He looked at her, but she said, "Don't worry, Vardaman. It was interesting."
 
"Heh." He smiled slightly. "Everything is, to you, isn't it?"
 
"It's new."
 
 
 
----
 
 
 
She was standing in a vast hall, walls distant, ceiling high above. Everything was grey. An enormous throne stood before them, and on it a winged cat groomed itself, but it was simply background. A robed figure read off names, one by one. Names for those around, but they didn't matter. Nothing mattered.
 
A whisper tugged at the back of her mind as she stared at nothing. There was only nothing, and more nothing. This place, and nothing, and then the whisper again.
 
''Ariel,'' it said. The space was clearer. There was a concept here.
 
''Ariel, listen to me.'' And then she saw the others. She saw the cat, and the robed figure, and the sarcophagi lining the walls. She saw the others, shades one and all, and raised her hand to look - she was as they were. Not quite there, not quite real.
 
"Dreamer," she said aloud. And she listened.
 
''You are Ariel Sartorien. Remember who you are and all else will follow.''
 
None of the others noticed. None of them moved, simply waiting in turn for their names and sentences to be called, the Voice reading them off, one by one, the winged cat behind him ignoring it all with style.
 
Names. Lives. Judgements. Sentences. She listened, half hearing, half waiting, half wondering what the hell she was going to say, because she was going to have to say something, and half, somewhere in the very back of her mind, smacking herself for forgetting the meaning of the word 'half'.
 
"Augorine Zha Siel. You have lived in service, and for your acts and deeds you have been judged as true. Go forth."
 
"Dyre Austeroferoz. You have lived in fear, and made the world your own, but throughout you have lived without faith. Go forth."
 
"David Weaver..."
 
The souls, once called, simply faded away, each by each.
 
And then it was her turn.
 
"Anja Torn," the Voice intoned. "You have-"
 
"No," she interrupted. "My name is Ariel Sartorien!" The Voice moved as if to speak, but she continued over him. "I'm Ariel! I dream the Dreamer's dream, and act as her will upon the world, and you will let me go. In the name of Eapherod, and for the sake of the god you serve in turn, you will let me go!"
 
Her voice echoed for a moment, and then a silence fell over the hall.
 
"I see," the Voice said finally.
 
Ariel stared at him resolutely, though she wondered vaguely where the hell 'Eapherod' had come from. Some webcomic, perhaps? But what was it?
 
"Very well," he said. "You have lived and died in the service of your god. Go forth and continue as she commands."
 
''Now you run for it,'' the Dreamer whispered as everything went blank. ''And be careful. You never know when some...''
 
 
 
----
 
 
 
"Vardaman," Ariel began, "Have you ever heard of Eapherod?"
 
"What, the god of dreams?" He looked at her for a moment, then said, "Of course not. Who's heard of her?"
 
"Right, nevermind." She stared into the fire.
 
He finished a shalott and threw the bottle into the fire.
 
"Vardaman," Ariel began again as he tried to wrest a new bottle out of his bag. "Yesterday, had you ever heard of Eapherod?"
 
"What?" He gave her a weird look. "Why would yesterday be any different from today?"
 
"The world of men is dreaming," she said. "It has gone mad in its sleep, and a snake is strangling it, but it can't wake up."
 
"That makes absolutely no sense whatsoever."
 
"Yes."
 
"Good. I'm glad we've established this." He popped out the cork and took a long swig, savouring the strange textures of the top of the bottle.
 
"Vardaman," she said when he was done choking on the fumes. "Have you ever died?"
 
"Er... no?"
 
"Oh."
 
"Have you?" he finally asked.
 
"Of course."
 
He stared at her.
 
"It's like waking up, I suppose." She cocked her head. "Except I can't imagine ever waking. So instead of waking I die. Whereas you wake, so you don't need to die."
 
"That's... lovely."
 
"Is it?"
 
"No." He glowered at her. "Seriously, woman, I have no fucking idea what the hells you're talking about."
 
"Sorry," she said.
 
 
 
----
 
 
 
"I know many things," Ariel said. "I know the atomic weight of curry, and the favourite colours of cast of Waste Land, and time it takes to drain a human body of blood given inadequate suction, and the answer to the ultimate question of life, the universe, and everything."
 
"What is it?" the priestess asked.
 
"42," Ariel said. "At least that's the answer I'm sticking to. It's all a book, see. Always books."
 
"Right," Vardaman said, and got back the entire point of their being there. "Priestess, is Eapherod real?"
 
"Of course?" She looked at him quizzically.
 
"See?" he said, turning to Ariel. "Not made up. You now have the word of a woman in a weird black dress on that."
 
"Everything is made up at some point," Ariel said.
 
Vardaman rolled his eyes.
 
"I'm sorry," the priestess said, "But is there some particular problem you have?"
 
Vardaman grunted. "Dreams. Fucking weird things. Now zombies, those are sensible. You know where you stand with zombies."
 
"Where?"
 
He paused for a moment, then said. "Preferably very far away."
 
Ariel looked at him, confused. "But we've gone well out of our way to fight them."
 
"Right," he said. "And we've generally done it from a distance."
 
"Except when they had rocket launchers."
 
"Zombies aren't supposed to have rocket launchers."
 
"But those did."
 
"Those were different."
 
"Who are you people?" the priestess interrupted.
 
The two wanderers exchanged glances, and then Ariel said, "Well, he's a deathdealer, and I'm... I'm real. I'm real and I have pills and I am very clear on this."
 
The priestess gave them a long look.
 
"We were just leaving," Vardaman said, turning Ariel around. "Sorry to have bothered you."
 
But then Ariel pulled free. "Wait," she said, turning back to the priestess. "Do you dream the Dreamer's dream?"
 
"Of course."
 
"What is the square root of rope?"
 
"String?"
 
"Who reigns king of the sandcastle?"
 
"Kyrule of Arling Tor."
 
Ariel shrieked and hid behind Vardaman.
 
"What," he said, moving out of the way, "are you even on about now?"
 
"Who would you say reigns, little dreamer?" the priestess asked, as though in a trance.
 
Ariel stared for a moment and then sighed. "Oh, it's Kyrule. Definitely Kyrule. He just... he scares me, is all." She paused. "I mean... I could say Sherandris, but he ain't here and I ain't been anywhere but here, and he's going to die, the Dreamer doesn't want him to, but she made it so and now he's going to die just as sure as she is." She stopped for breath, then looked confused. "I'm confused."
 
Vardaman took the opportunity to finally steer Ariel out of the shrine.
 
 
 
----
 
 
 
Ahead, three daemons stood over a solitary figure - an Honoured Dead, alone for reasons they could only guess. One of the daemons poked at him mockingly, and there was a roar of laughter as the Honoured backed away, looking around frightfully in the hopes of salvation.
 
Vardaman moved to pull Ariel into an alley, but the Honoured had already spotted them.
 
"You!" the Honoured commanded, "Help me!"
 
"Oh, shit," Vardaman muttered. They both felt the compulsion to obey, despite the seemingly worrying odds - the daemons were twice as big as they were, and as the Hells were their realm, only all the more powerful - but they also had little other incentive to resist, as such would only arouse suspicion.
 
Drawing his sword, Vardaman walked slowly forward and stopped in front of the Honoured, looking calmly up at the daemons while Ariel lingered behind, hopefully doing something useful. He wasn't sure if he could take on all three of them at once, and the Honoured Dead soul behind him had shown no signs of competence.
 
"You've got yourself an army now, dead soul," the lead daemon hissed. "Damned souls to do your bidding, and you think it'll save you?" Its companions bellowed laughter.
 
"Uh," the Honoured said. Then Ariel let out a yell and, jumping out from behind him, threw a pair of spells at the closer daemons. The leader dodged, but she managed to hit another. It disintegrated.
 
Taking his cue, Vardaman leapt forward as well, dodging around the others and slashing and stabbing at them with the agility born of years of simply trying to stay alive. It was short work, and as the last toppled behind him, he turned and angrily yelled at Ariel, "Can we perhaps come back to that discussion we were having before?"
 
"Er," she said, and hid behind the Honoured Dead.
 
"You know, that one about consequences!" He stopped as though finally noticing the petrified Honoured he'd been shouting around. "What?"
 
The Honoured let out a deep breath. "I thank you," he said, not looking at either of them.
 
Vardaman grimaced, then said, "Perhaps you can help us in turn. We're looking for someone..."
 
"Vardaman," Ariel interrupted, stepping around the Honoured soul. "Don't."
 
He looked at her. "What?"
 
"He won't know. No Honoured Dead could."
 
Vardaman groaned. "Oh, right. Of course not. They won't know anything. It's not like the name was in the Ledger." He stopped and then threw his arms into the air. "The name wasn't in the Ledger. Fuck! So how do we even know he's here, then? This could just be a wild goose chase!"
 
"Have faith." She smiled slightly. "For without it, what do we have left?"
 
"Eternal damnation?"
 
"Besides that?"
 
"No, I'm pretty sure it's just fucking eternal damnation." He grumbled, then swung his sword up and pointed it at the Honoured. "You," he said, "What do you know of daemons?"
 
The Honoured took a step backwards, probably more out of surprise than anything else. "The Lords rule the Hells. The lesser daemons serve them in battle?"
 
"Yes, yes," Vardaman said, lowering the sword. "But what do they do? How do they plan, where do they congregate, and if they try to pull some fucking stupid shit under the gods' noses, how would they go about it?"
 
"That's impossible. They cannot go against the gods, to do so would be..." he stared at Vardaman.
 
"What?" Ariel said. "Unthinkable?"
 
The Honoured nodded mutely.
 
"Think it."
 
"I..." he began, but then he stopped to think, to really think. "In the pits. In the fields. The Lords of this level reign from there, and the bloodiest battles are fought before them, with fodder of souls and soldiers. It is utter chaos, and neither side pays heed to details." He looked up at Ariel and Vardaman. "That is all I can think of. But at best you will only find scavengers... they would not actually pull anything. They could not."
 
"Yeah," Vardaman said. "The daemons of the Hells trying to spread their hell? Unthinkable."
 
 
 
----
 
 
 
"Ariel, you are the worst temptress ever."
 
"Oh?"
 
"You turn me against my god, and for what? Such a betrayal should at least entail some fun in the doing."
 
She laughed. "You're actually enjoying this, aren't you."
 
"Never."
 
"Not even a small bit?"
 
"Only if we get out of this alive."
 
"Afraid to face your god's wrath, are you?"
 
"Shut up."
 
 
 
----
 
 
 
"I'm afraid Ariel isn't available at present," Ariel's voice said. "She has had a significant trauma, and while the nature of dreams is resilient, even she cannot rebound so quickly."
 
"Then who..." Vardaman began.
 
"Eapherod," Kyrule said. "Aren't you supposed to be dead?"
 
Ariel smiled, whoever she was. "With a little patience, certainly. Do I know you?"
 
"Do you?" Kyrule said.
 
She looked at him for a moment, then said, "You are Kyrule of Arling Tor. I know you for the king you are, but you know me for something else entirely. What is it?"
 
"I only know a name. In your words, who are you?"
 
"Athyria of Kenning Vos."
 
"And Sherandris?"
 
"Reigns king of the sandcastle." When he said nothing, she asked, "Did Eapherod ever say who reigns?"
 
"I did not yet know to ask."
 
"Ask her if you get the chance."
 
 
 
----
 
 
 
"A house fell on me," Ariel said.
 
Vardaman turned toward her. "What?"
 
"You asked how I died," she said, staring off into space. "A house fell on me."
 
He rubbed his brow. "An entire house."
 
"Yes."
 
Confused, the high priest looked enquiringly to Vardaman.
 
"Just ignore her," Vardaman said. You've got to hand it to this gal, he thought to himself. Always chooses the absolutely weirdest times to raise questions... and damn strange ones they tended to be, at that.
 
"Okay..."
 
 
 
----
 
 
 
"Coraline's the mystery! We have to save her."
 
"Save her from what?"
 
"From the princess, of course!"
 
 
 
----
 
 
 
"Remember, I don't know what I'm talking about."
 
 
 
----
 
 
 
{{book of dreams|1=
Go on, then. You will find the keys to the cupboard behind he who reigns king of the sandcastle. Riddle? Sort of. But you'll see what I mean. Pass the gates, find the mongoose, and you shall see.
}}
 
 
 
----
 
 
 
"Isn't Eapherod dead?" Vardaman asked. Then, suddenly looking very confused, he turned toward Ariel.
 
"Don't look at me," she said. "I haven't the foggiest idea about anything because I don't have the foggiest idea about any of this and I don't have the foggiest idea at all because I don't know anything because I don't know anything and I don't know anything and I don't know anything and it's all not anything so don't look at me!" She clapped her hands over her ears and stared determinedly off into space.
 
Vardaman blinked. Lacking any idea of anything better to do, he blinked again, and then a few times more. Finally, he said, "What?"
 
"Yes," the man said.
 
But Vardaman wasn't so sure. Eapherod had certainly seemed alive when she'd spoken through Ariel before. If that had been Eapherod. What had Kyrule called her?
 
Ariel interrupted his thoughts by saying, "The wombats are right, you know. Gods really are entirely more trouble than they're worth."
 
"No," the man said.
 
"No," Ariel said.
 
"Yes," the man said.
 
"Yes," Ariel parroted.
 
"Yes," the man repeated.
 
"The Dark Sister cannot die," Ariel said. "She who was living is still living, though not necessarily here. I bet your Kyrule knows. He's awfully shiny. I doubt she'll listen to him. I know I wouldn't."
 
"Yes," the man repeated again, not really paying any attention.
 
"Sometimes I'm her, you know," Ariel said dreamily. "I wonder who she'll be after she dies. I wonder if death truly is the heaven to the hell of dying. I don't want to see it, but there's nothing to see anyway. Nothing is scary. Defines too much."
 
 
 
----
 
 
 
Vardaman elbowed Ariel in the ribs.
 
It took a moment for her to respond, but when she did, he said, "Kyrule."
 
She hissed.
 
Then he said, "Eapherod."
 
Her eye twitched.
 
"Alyre."
 
"Her I like," Ariel said.
 
He shook his head bemusedly. "You are bizarre."
 
She grinned and said, "Veshura!'
 
"What about her?"
 
"I like her too."
 
"Bizarre."
 
"Name reminds me of Ganesh," she said. "Deeds of Boethia. No real downsides."
 
"And would those be cats or gods?"
 
"Why choose? Why ever choose when you can have cats ''and'' gods? Lokshmi forever!"
 
He looked at her.
 
"What? Lokshmi is awesome. Saves the world, you know. She does. I think?"
 
 
 
----
 
 
 
"The cleric has a bunch of dead gods in her head. She'll tell you all about how these are better than yours. And perhaps they are. They're older, at least."
 
 
 
----
 
 
 
"Hazz'ridan!" Ariel yelled angrily.
 
"You and your cursing Hazz'ridan." Vardaman shook his head.
 
"It's what he's there for. Grack!" She glowered for emphasis.
 
"To be cursed?"
 
Ariel looked at him. "He's a bloody god of dead ends. What the buckets else would he be there for?"
 
 
 
----
 
 
 
She juggled some ale. Something niggled in her mind, something about the mystery. Who was it? Where were they going? Who was this Coraline? There was something about it that she was unsure about, but she also wasn't sure about just what that was.
 
Vardaman, of course, was still drinking his. Strange effect it had on him. Was it because he was human? Or was it because he was real? In dreams, it was as though everything was real, and everything was nothing. Perhaps that was also why the ale changed nothing. It was all still real, all still there, all still so perfectly reasonable. Juggling ale, of course, was reasonable too.
 
"Nice," someone said.
 
"Hmm?" she turned toward the voice, then completely freaked out. It was... what was it? A monster, a horror, a... a... "AAAAGH!" she yelled, and dropped the ale all over her feet in her haste to get away, to flee.
 
"I'm sorry," the figure said. It looked... human? Underneath the horror, a human. "I didn't mean to startle you."
 
She backed away. "I... I... what... you..." She stopped for breath. "What ''are'' you?"
 
It looked confused. "A humble priest, nothing more."
 
Ariel looked at it. It was... terrifying. She wasn't sure why, but here, standing before her, she perceived a monster. And yet all she saw was a man, an ordinary man, robed in black. Strong in his faith, coloured like Vardaman. Like death. Like Kyrule.
 
"Are you okay?" he asked. He looked genuinely concerned.
 
She closed her eyes. "I'm sorry. It's your Lord. Your Lord scares the ever-living shit out of me, frankly, and I guess I freaked out a bit because of that and I'm sorry."
 
"Why?" he asked.
 
She looked at him again. That was, actually, a rather excellent question. Why, indeed? Because... "Because I fucked up," she said. "I fucked up and now, to me, he is a symbol of that failure." She unconsciously drew the ale back up off the ground into a twiling ball and laughed. "How stupid is that?"
 
"But why would Kyrule be such a symbol?" the priest asked.
 
She flinched at the name, but said, "He caught me."
 
"Caught?"
 
She broke the ball up into bits and started juggling again. "That's what we call it. The souls of the dead just sort of drift out, you know, until the deathgod catches them. And one time he caught me, and it didn't go quite proper. I'm not sure why. Something about... something. I can't explain it, it's just this feeling, it was missing and it didn't work."
 
The priest-horror looked confused.
 
"Wasn't his fault, though" Ariel said. "He did everything proper. It was the Dreamer, she kind of borked it."
 
"What dreamer?"
 
"Oh, Eapherod as Eapherod, she never would. I don't think she ever could. She's too... well, let's just say she knows a thing or two Kyrule don't. Or she will. Once she finally shows up all those years ago." Ariel laughed and lobbed a ball of ale at the priest's head.
 
When he ducked, she darted past and out the door, out into the night and the sweet, sweet wind, where she could yell and chatter with all her might, without anyone to object.
 
 
 
----
 
 
 
Ariel poked the body with a stick. "In my professional medical opinion," she said dramatically, "this is a dead body."
 
"Really?!" Vardaman said with mock shock.
 
She dropped the stick and knelt down by it. "Oh, yes." She started checking out various aspects of the corpse in more detail - limbs and various regions for bruising and signs of broken bones; eyes and mouth for general oddities; wrists, ankles, and neck for ligature marks; everywhere in general for discolourations; and so forth. "Hey Vardaman," she said, "how do undead work?"
 
"You know what?" he said, picking up Ariel, "You're done here." He carried her several feet away and set her down again, facing away. "Stay there, yes?"
 
She eyeballed him, but said nothing as he went back to the body. And, for the time being, she even stayed put.
 
 
 
----
 
 
 
Ariel announced, "Vardaman activates special power: become shit-faced drunk!"
 
He responded by dumping the rest of his ale on her head and shoving the empty mug back toward the barkeep.
 
Ariel stood and glared at him.
 
The barkeep gave him and Ariel an odd look, but, when it became clear she wasn't actually going to do anything about it, obliged and refilled the mug, which Vardaman took and happily went back to working on.
 
"Right, then," Ariel said, and wandered away from the bar. She cast a quick spell to get the ale out of her hair and, twirling it between her hands absent-mindedly, wondered just what to do now.
 
 
 
----
 
 
 
"What are they?" Ariel asked.
 
"We have no idea," Nellis said. "They act like zombies, but they're... well, they're not. They're not really undead at all."
 
 
 
----
 
 
 
They set out into the woods as soon as they were equipped. The ranger took point, guiding them through the dark, with Ariel and Nellis close behind. It seemed a mission of great importance and urgency. Ariel had a really bad feeling about it, but said nothing.
 
The clearing wasn't far. They came out of the trees and were met by a well of moonlight and utter horror rising out of the brush, sinking into the depths of what seemed almost a ravine, though in truth it was nothing more than a small hollow. Dark and indiscernible objects littered the floor, but what drew the eye, what really drew it, was the pool of absolute nothing in the centre. It was a blackness so pure it gleamed, though no light could ever reflect from something so hungry, so empty.
 
"Now you see why we were concerned?" Nellis whispered.
 
The ranger led them to a group of rocks overlooking the hollow. From here they could see everything, but anything looking up would be unlikely to see them, if it even looked with eyes. For the moment all was still, so it was hard to guess.
 
"Stay here, then," Ariel said. "I'ma get a closer look." She had no idea what she hoped to accomplish, but part of her knew this was too important to trip up over such meddling details as her innate incompetence. As she stood, she faded into the background, not exactly invisible, but just not important anymore. The others could still see her, but anything that didn't know she was there would have had a very hard time ever noticing her.
 
She half slid, half fell down to the bottom, but none of the mounds stirred. They seemed... asleep. Animals of the forest that were no longer animals, slumbering together irregardless of what they had been - a bull here, a mountain cat there, rabbits, wolves, badgers. But now they were dangerous, paying her no mind as she walked past only because they didn't know she was there. She could feel it, the menace, the fright, the confusion... the hunger. It scared her.
 
And the closer she got to the pool, the stronger it got.
 
She stopped by its shore. Oblong and dark. Flat and empty. The same from all angles. It looked like a rendering error, almost. A rendering error that had tried to mate with a black hole. She picked up a pebble and dropped it in. It hit in silence and disappeared.
 
Ariel looked around, but the slumbering mounds around were as still as ever. Nellis and the ranger seemed to still be by the rocks. It was all on her at the moment. Fuck, she thought, and stuck her bow into the ground so it stood by the shore, by the edge, like a sentinel. And so it would be.
 
Focussing her mind on the bow such that she could return to it, and only it, she jumped into the pool of blackness.
 
 
She was in a room, square by rectangle by square. The walls were smooth and precise. The ceiling glowed, an indistinct light source. The floor had a slightly raised pad on one side, and a slight indentation on the other. There were no windows or doors.
 
"''Prisoner 8471369, you are called to stay. Stay your piece.''" The voice filled the room like an intercom. It made as much sense as one too.
 
"What?" Ariel said.
 
There was no response. No change.
 
The bow echoed in the back of her mind like a beacon, though she wasn't entirely sure what to do with it.
 
She sat on the pad. She paced and waited. The voice returned, and repeated its words.
 
"''Prisoner 8471369, you are called to stay. Stay your piece.''"
 
She tried to argue, tried to plead. When it came again she tried to throw a piece of her clothing, but the robe had nothing to throw. It was simply there.
 
She sat. She waited. The voice came and went. She waited and responded. It came and went. She stood, she spoke, she bounced off walls. Mad words came to her lips and filled the room. The voice still came, still stayed the same, still intoned its odd request.
 
"''Prisoner 8471369, you are called to stay. Stay your piece.''"
 
Nothing changed.
 
"''Prisoner 8471369, you are called to stay. Stay your piece.''"
 
Repetition of silence and voice.
 
Light without shadow.
 
Sound without source.
 
No hunger. No sleep.
 
The voice as she sat and waited. The silence as she told herself stories, as she tried to dream, oh, how she tried to dream. But there was nothing left to dream. There was nobody to be. Who was she?
 
Long silence, interruption and long silence. Nothing to say or do. Nothing but walls. Floor. Ceiling. A bow in the back of her mind like a beacon. The voice.
 
"''Prisoner 8471369, you are called to stay. Stay your piece.''"
 
Nothing but time.
 
Time.
 
"''Prisoner 8471369, you are called to stay. Stay your piece.''"
 
Nothing.
 
Nothing.
 
Nothing.
 
There was simply nothing. She slipped into the void.
 
 
She was standing by the pool again. Memories, voices, feelings, flooded about in a cacophony of normalcy. She knew who she was. She knew where she was. Her hand was on the bow. The pool was before her. It had all been... a dream? Or had it? She stared at the pool in abject terror. If it was a pool. If it was anything at all.
 
She would have to try again.
 
Everything about her wanted to flee, but instead she focussed on the bow and leapt once more.
 
 
... (another)
 
 
She was standing by the pool, shaking. A lifetime. It had been an entire lifetime. Forever in a moment. And now here she was again. What was this? What?
 
 
... (another)
 
 
She was standing by the pool. None of it meant a damn thing. It was all just objects, fragments, pieces and pieces of nothing at all.
 
She shook herself. What the hell had happened? Nothing had happened. Everything had happened. It didn't matter. Here she was.
 
''It's a portal. A hole.'' the Dreamer said. ''You know what you need to do.''
 
Ariel looked around at the slumbering mounds and nodded. She pulled an arrow from her quiver and got to work, driving it into each form, and waiting while each ceased to move and became mostly harmless once more. Dispersing the darkness. When the arrow faded or broke, she simply got out another.
 
Then there were none left, just empty carcasses. The sky was lightening. Birds and insects sang, though none particularly nearby.
 
Nellis and the ranger were picking their way past the forest's dead like the uncertain victors of a battle that had made no sense. Probably because it hadn't.
 
"What now?" Nellis said.
 
"Now we pray." Ariel said, looking toward the pool. The portal. They needed to get rid of it.
 
Nellis raised an eyebrow.
 
Ariel paused, but pulled out another arrow. "This," she said, pointing toward the portal. "While this is here, it won't ever stop."
 
"But how?" the ranger said.
 
She smiled and turned back to it. In truth, she was scared out of her wits, but it didn't matter. It couldn't. She said the words. "Kyrule of Arling Tor," she intoned, "I, who have no name, would call on you in the name of Kenning Vos, to close this hole upon your kingdom, and upon all others. Act through my motions, and end this."
 
Then she whispered, "Dreamer, guide my eyes, for I cannot see."
 
She poked the pool with the arrow.
 
There was darkness. There was light. There was pain, and then there was nothing at all.
 
Sunlight exploded into the clearing. The pool was gone. Ariel lay by her bow, the strange shadowy arrow still in hand, all too still. But the air had cleared, and the sense of wrongness that had pervaded the area was gone as well.
 
Nellis ran and rolled her over, but she was clearly dead, skin too pale to seem skin at all, eyes that faded into blackness. The arrow dissolved into dust as it slipped from her lifeless hand.
 
"What in the hells?" the ranger asked. "The Lord of Death wouldn't take her for that, would he?"
 
Nellis shook his head. "I don't know. With this... it may have been a necessary sacrifice."
 
The other bowed his head, then shook it. "She knew."
 
"Perhaps. It was certainly no coincidence that I found her." He sighed. "Let's get back to the city."
 
 
 
----
 
 
 
"I was created with a single purpose in mind, and I existed to fulfil that purpose above all else. But something came up that took precedence."
 
"What?"
 
She shook her head. "It is strange to have one's very existence called into question, and then sacrifice everything for that question. Very strange," she said. Then she looked straight at him. "We look to our kings, Vardaman."
 
"What happened?" he asked, confused.
 
But she only shook her head again. "You should ask Kyrule. My Dreamer would not have me say."
 
 
 
----
 
 
 
"Eapherod is just a sideshow."
 
 
 
----
 
 
 
"Do you think the gods ever get stoned?"
 
"Have you ever seen a bellduck?"
 
 
 
----
 
 
 
When she passed through the Gate, she was alone. Whether this was by design or instead a simple struck of luck was unknown to her, but it didn't matter - the course was the same regardless. Forward, and on.
 
It was a standard hell: plains of lava, interspersed with the Towers. Souls and demons stood around and passed from each to each, doing their things, striding across the firey ground as though nothing were off. Cosmetic? she wondered vaguely, and looked up to the closest tower, directly ahead, welcoming all who passed the Gate with its immense architecture. It would be the proper way to go. The standard. Best avoided.
 
She skirted across the lava fields instead, dancing through the licking flames. She didn't know where she was going, but she had an idea regardless. This way. Onwards.
 
 
 
----
 
 
 
The back door was untended, so she pushed it open and slipped through.
 
The other side was a breath of strange air, architecture reminiscent of a rising city, party guests in formal attire, fake snow falling to the carpet. A large evergreen was decked out in tinsel and baubles.
 
Christmas? Ariel wondered. But how? Then one of them was telling her, "Welcome, welcome! Take off your coat!" and she was ushered up into the next hall.
 
This was not a Hall of the Hells, however. This was a high society Christmas party in full swing, full of lights and colours and laughter, with trees lining the hall, tables full of delights, and a dance floor that mesmerised with its swing and twirl. She pushed past guests who smiled and laughed, and guests who paid her no heed at all. Her dress did not fit this, with her leather coat and long pants, but she noticed a few others in similar interspersed amongst the crowd. Other denizens of the Hells? Somehow she didn't think so. This was personal to her.
 
Or it would have been, had it been her own memory.
 
 
 
----
 
 
 
She darted past the demon before he could really make note, and he made no further move to stop her. Up, she pressed. To stairs. To the lifts. Around the demons, away from them. They would question, and answers she did not have. A demon on the landing, so take the lift. Prisoners in the hall, so take a moment to join them, blend in, and rest. Not that she truly needed it in this place, but it was in her nature to stop from time to time, so stop she did.
 
They talked, they mourned, and they did not discuss their fates. She reminisced with them, calling out the oddities of life, and the strangers that had been known, and they all nodded and understood. Yes. They'd been there.
 
Then the guards called for a move on, and she slipped away.
 
 
 
----
 
 
 
She paused at the landing. A guard stood before the next door, though it didn't look like any she'd seen below, so she headed for the lift instead, and the guard began to move too, gliding towards her at angles. Then she was inside, the half-doors closed, and the guard stopped as the lift began to rise.
 
More guards when she came out, here covering each of the three exits. She rolled past the closest before it could react, and realised what they were - not flesh and blood and magic like the demons themselves, but mechanical. Automatons to guard and hunt. No demon would show mercy, but they did have humour - these would not. This made them dangerous.
 
She threw her coat over the one at the stairs and didn't stop to check if it had even worked as she ran past, up, up.
 
These stairs ended in a lobby, two more of the automaton guards silently waiting for her. She pushed the nearer one away as it made a grab, and followed the force of the action over it in a long leap, landing heavily on the hard grey floor. As she regained her feet, several more automatons glided out of doorways. Behind her, the automaton she had pushed was rising wobblily, but the other was also approaching, cutting off all escape.
 
Ariel stopped, and sighed. "I surrender!" she said, holding out her hands. Somewhat to her surprise, the automatons likewise stopped, then one drifted toward a doorway and she implicitly knew it expected her to follow. She did.
 
It led her up three floors and down several corridors before stopping outside some sort of office, two demons standing guard by the door. After a moment, the door slid open and she was ushered before the desk, and the grotesque occupant of the desk. He considered her for a moment, and she regarded him as well - a large demon, out of place but not in a pretentious corporate office, nameplate, in-box, telephone, plastic plant and all. The imagery had to be drawn from her own mind, the Dreamer told her. The odds of something this specific appearing somewhere so distant were slim to none.
 
"So," he said silkily. "Ariel Sartorien, is it?"
 
She didn't answer. He knew enough already.
 
He paused, then nodded. "Very unusual for a Damned to come so far. Are you, then?"
 
She waited a moment for him to go on, but he didn't. "What?" she finally asked.
 
"Damned. Are you really?" He was smiling slightly now, as though enjoying some private little joke.
 
"Should I not be?" she said flatly.
 
Now the demon broke out into a full grin, horrifying in its potential. "Let's find out," he said, and the office faded away into nothing.
 
== Heroes! ==
 
There is a story here, perhaps. It's not about them.
 
 
== Heap ==
 
<screenplay>
VARDAMAN
Are you Coraline Henderson?
 
CORALINE
(looking him over)
No. Should I be?
 
VARDAMAN
Are you?
 
CORALINE
Whatever it was, I'm innocent, really.
 
Zaeres raises an eyebrow.
 
CORALINE
Well, probably.
 
VARDAMAN
(suspiciously)
Probably?
 
CORALINE
Weeell, if this is about a pile of bodies, I ''might'' have done that.
 
VARDAMAN
(looking somewhat worried now)
Erm...
 
ZAERES
Supposing this is your Coraline Henderson, what would you be wanting of her? An answer to that might help to... persuade her more agreeable nature.
 
VARDAMAN
You know what, I'm really hoping she's not.
 
CORALINE
Aww. You're just saying that because you're not drunk enough yet.
 
VARDAMAN
Are you trying to bribe me?
 
Coraline grins, and hefts a bottle of shalott.
 
CORALINE
Will it work?
 
She waves it and nearly falls over, but before she can Zaeres grabs her shoulder.
 
VARDAMAN
Right...
 
CORALINE
Yes, alright, fine. I'm Coraline, though please don't call me that? Names are dangerous, is all.
 
VARDAMAN
So what, then?
 
ZAERES
Denereise.
 
VARDAMAN
And Kyrule called you Coraline because...?
 
CORALINE
(waving the bottle)
Because calling me Nelanor would have been really weird!
 
ZAERES
Nelanor?
 
CORALINE
(still waving the bottle)
That's my name. Don't wear it out.
 
ZAERES
Your true name? Oh, Denereise, you just told us your true name.
 
She swings the bottle at him, but misses completely.
 
CORALINE
Stuff it, Alores.
 
VARDAMAN
Is it really?
 
CORALINE
Sandcastles.
 
VARDAMAN
(he groans)
Oh.
 
ZAERES
What.
 
BARKEEPER
(leaning forward)
Is there a dragon involved?
 
CORALINE
(perking up)
You know, there totally should be.
 
VARDAMAN
(ignoring the barkeeper)
Nelanor of...?
 
CORALINE
Kenning Vos.
 
VARDAMAN
I know the name. Why do I know the name?
 
CORALINE
(now acting less drunk and more just tired)
Because time.
 
VARDAMAN
Time?
 
CORALINE
Zrai. Teleoth. Zorachar. Ejran. Athyria. Sherandris.
Isarra. Nelanor.
 
VARDAMAN
Fucking hells.
 
CORALINE
(tiredly)
Time.
 
BARKEEPER
So. Dragon? Or no dragon?
 
 
 
----
 
 
 
VARDAMAN
Will you stop acting drunk?
 
CORALINE
But I am drunk!
 
VARDAMAN
That's entirely beside the point!
 
CORALINE
(she suddenly relaxes)
Okay, you're right, it is.
 
 
 
----
 
 
 
FULLER
Hold a moment. Is this a mission that might be considered 'worthy'?
 
CORALINE
Worthy of what?
 
FULLER
You know, a worthy cause. Just. Proper. Good.
 
CORALINE
(confused)
You mean like with orphans and stuff?
 
FULLER
Er...
(he stops to think)
I don't think so? I mean is it more a matter of getting treasure or whatever, or more along the lines of 'this is right and we're doing this because it's right' sort of thing?
 
CORALINE
I think it's mostly just an OH GODS I DON'T WANT TO DIE sort of thing, really.
 
FULLER
Oh. Well, it don't really matter to me one way or another, 'cept if it is a worthy cause and stuff I should really tell my wife. She's... into that sort of thing.
 
VARDAMAN
Into?
 
FULLER
You know, real pally and shit.
 
ZAERES
(smiling)
Tell me, Denereise. Are you a worthy cause?
 
CORALINE
(She snorts with laughter)
Fuck me.
 
VARDAMAN
(He grunts)
I dunno how worthy this is, but there's an angel involved.
 
CORALINE
Oh, no, no, no...
 
VARDAMAN
(surprised, but somewhat pleased by this reaction in spite of himself)
That was my thinking too. So I let this crazy person I know take her shopping. We'll see if there's still an angel involved after they're done.
Anyway, Fuller, go on and get your righteous lass. She should meet our dear... cause and decide for herself, I think.
 
FULLER
(he shrugs)
All the same to me.
 
He heads out back.
 
CORALINE
Crazy person?
 
 
 
----
 
 
 
AERYIN
(laughing)
Fuller, you look ridiculous. Why in the hells are you wearing that stupid crown?
 
He flourishes it.
 
FULLER
Oh, it's perfectly cunning.
 
CORALINE
Like a knitted stocking cap from your mum?
 
AERYIN
He would wear one of those far more proudly.
 
FULLER
You know I would.
 
 
 
----
 
 
 
There was a fight. Fuller got killed.
 
CORALINE
You know, this sort of thing is exactly why I like to ''avoid'' fights.
(she winces)
Sorry. That's a pretty stupid thing to say now, isn't it?
 
Aeryin glares at her.
 
ZAERES
I could raise him as a zombie if you'd like. You'd get to keep all of his good looks and charm, but without any of that troublesome soul business.
 
AERYIN
(furious)
Why... you... How dare you!
 
Ariel places a hand on Aeryin's arm, but looks off into the distance.
 
ARIEL
So according to the liquids guy, who isn't the bear soup fellow, there's three things you need for a resurrection: a soul, some kind of component, and... and...
(she stops, trying to remember)
Glue?
 
CORALINE
I think Zaeres said the soul ''was'' the glue, Ariel.
 
ARIEL
What, no, I said that. I wanted glue because I was trying to make some tape.
(she shakes her head)
Nevermind.
 
AERYIN
Vardaman, is there nothing you can do? Plead to your Lord for his return? A resurrection...
 
VARDAMAN
You know it's not done, least of all by us.
 
ARIEL
You did it for me, didn't you? Not that it worked, but... still."
(Her eyes narrow in accusation)
And you spoke to her! What did she say?
 
VARDAMAN
Just some things that didn't make a whole lot of sense. Ariel, come here, will you?
 
ARIEL
(obliging)
Wot?
 
He draws her slightly away from the others and whispers something in her ear. A hushed discussion follows.
 
AERYIN
He's really dead. After everything, I couldn't protect him.
 
CORALINE
But you can't protect everyone all the time. Sometimes things happen. It's just life.
 
Aeryin closes her eyes. Nobody says anything for a bit.
 
CORALINE
I'm sorry. I'm so sorry.
 
Ariel runs back and starts to kneel over Fuller's body, then suddenly lies down on top of him. Vardaman comes back as well.
 
AERYIN
What...?
 
VARDAMAN
Ariel...
 
ARIEL
(in a whisper, her head on his chest)
Dreamer.
 
Suddenly Fuller stirs, and groans.
 
AERYIN
Fuller?! Fuller!
 
Ariel scrambles out of the way as Aeryin pushes to his side.
 
FULLER
(sitting up)
Aeryin, what...
 
They hug and kiss and crap.
 
VARDAMAN
(to Ariel)
Good job. Your first divine spell. You're clearly a cleric now.
 
ARIEL
Er. That... so... what happened was basically that... er... I prayed to Eapherod and she... did some stuff... and... sent me some magic and... interceded before Kyrule to get the soul of the dead into... er... this... what?
 
VARDAMAN
Basically.
 
ARIEL
Er. I think I'll stick to sorcery.
 
Vardaman snorts.
 
ZAERES
But I've seen resurrections before. They don't look like that. They're generally flashier, for one.
 
CORALINE
But why would you expect flashy from a god of dreams? In dreams everything is normal. It all fits. Even when there are suddenly tentacles everywhere, it all fits.
 
ARIEL
Tentacles!
 
 
 
----
 
 
 
CORALINE
So.
 
AERYIN
So.
 
CORALINE
So we're all here, at this nexus point, this turn of the story, this place where the plot thickens and congeals. And we're faced with an overwhelming question.
(she picks up a menu and flips it melodramatically)
What shall we have to eat?
 
FULLER
Important questions.
 
VARDAMAN
What about how we're planning to pay for this this? Anyone stop to think about that?
 
ZAERES
As I said, money is not an obstacle.
 
VARDAMAN
You said money isn't an obstacle, not that you'd spend it on us.
 
MYRR
(staring at her menu)
I do not understand this. These... courses. Does this mean we are to eat multiple... pieces?
(she looks up)
My apologies. You know I am not well accustomed to the matters of food.
 
FULLER
(jabbing a fork in Myrr's direction)
Remind me, why did we bring her?
 
Aeryin snorts.
 
VARDAMAN
Something about politeness and togetherness and propriety and crap.
(he shrugs)
Fuck if I know.
 
MYRR
So we are together?
 
VARDAMAN
(He grunts.)
Looks like it.
 
MYRR
If we are of common cause, then we are always together.
 
VARDAMAN
Sure.
 
A waiter appears behind her.
 
WAITER
(solemnly)
Are we ready to begin?
 
Vardaman shrugs again. A few of the others look uncertain. Zaeres looks around the table consideringly before finally settling his gaze on the waiter.
 
ZAERES
Yes. I believe we are.
 
CORALINE
Do you use real coconut milk? I only ask because we always had to use canned stuff back home and it was kind of... off. Funny aftertaste. Not at all like what you got in Singapore. And don't even get me started on the mangoes.
 
WAITER
We do not serve mangoes.
 
CORALINE
Of course you don't. There's no way you could get them this far north.
 
 
 
----
 
 
 
CORALINE
I don't want to run anymore. I just want to stop. To stop. To stop letting everybody down, to stop ruining everything, to stop having to run because there's nothing else I ''can'' do, there's nothing else left! I can't take it anymore, and I know this is utterly selfish, but dammit, please, help me. Help me stop running.
 
KYRULE
From here, you can be saved. Push the curse back into the world, and you will be free.
 
CORALINE
That ain't freedom. That's just running. More running on top of everything else.
 
Kyrule says nothing.
 
CORALINE
Isn't there anything? Anything else?
 
KYRULE
There is... another possibility. A sacrifice. But it is not meant for you.
 
CORALINE
And why not?
 
KYRULE
You should go. Free yourself and go. Wait for your story to follow.
 
CORALINE
Is it because I'm Nelanor? Because I was the one who named you King? Is that it?
 
KYRULE
Go. It is not your concern.
 
CORALINE
It bloody well is. Tell me, Kyrule.
 
KYRULE
Are you asking as Nelanor?
 
CORALINE
What?
 
KYRULE
Free yourself and go, Nelanor of Kenning Vos.
 
He vanishes. Coraline stares at the spot where he had been.
 
CORALINE
(yelling after him)
Can't you at least tell me where the fuck my soul even is?!
 
There is no response. Swirls of dust drift across the street, a sphinx licks itself in a doorway, the river makes its strange creaking noises in the distance. A little ways down the street, a Lost walks into a lamppost.
 
CORALINE
Right. Fine.
 
She pulls out a bottle of brandy and took a swig.
 
BERTRAM
(behind her)
That's one way to avoid your problems.
 
CORALINE
What, you got a better idea?
 
BERTRAM
(He shrugs)
Do you know the name Shalias zu Harenai?
 
CORALINE
Aye.
 
BERTRAM
Her story, that of the Betrayer, is that to which Kyrule referred. Like you, Shalias carried the Death of Souls, and like you, she chose to fight it, though not in... quite the same way.
 
CORALINE
Yeah, but that's not really helpful here.
 
BERTRAM
Shalias found a way to end it, though this solution, too, was not the one you found.
 
CORALINE
So my ways are better all around, are they?
 
He raises an eyebrow.
 
CORALINE
Well, aside from the whole not working. Did hers? Work, I mean.
 
BERTRAM
She never carried it out. The price was too high, and she chose to save only herself instead, pushing the curse back into the world, where it has led to the destruction of thousands.
 
CORALINE
And that... is what Kyrule ''wants'' me to do? What she did?
 
BERTRAM
Shalias betrayed her faith and her obligation to the people she should have protected. You share no such obligation. These are not your people, and Kyrule is not your god.
 
CORALINE
Right. So what exactly was it? That she didn't do.
 
The Voice doesn't answer.
 
CORALINE
I assure you my intentions pursuing this are purely sexual in nature.
 
He doesn't respond to this.
 
BERTRAM
Find the rest of your soul, Coraline Henderson. The gateway is in the ruins beneath the Amn.
 
CORALINE
What didn't Shalias do?
 
BERTRAM
There you must choose.
 
CORALINE
(giving up)
Choose what?
 
BERTRAM
Whether you will make the sacrifice, or save yourself.
</screenplay>
 
== Fragments ==
 
It shifted in her hands - first a rock, then a mask, then a sword, then a length of chain. It knew no more what it was than what it was supposed to be, and yet it clearly wasn't anything more than an object. But nothing is more than an object, now is it?
 
"What is it?" she asked.
 
"An emblem." He gestured toward the pits. "A representation, if you will, of what has come to pass. Of what was lost."
 
She watched it for a time as it changed, never the same thing twice, though at times similar. It could not make up its mind, if it even had one, because it did not know. "It's the mystery," she said finally. "Ariel thought I was the mystery, but really it's this. It's him."
 
"So you see it," the dark figure said. "So it shall be."
 
And then she awoke.
 
 
 
----
 
 
 
"I don't see it. This is madness."
 
 
 
----
 
 
 
When Coraline, Myyr, and Fuller passed through the World's Gate, it was not as an epic finale to their grand quest. There was no fanfare, no drama, no replay of history to beckon them down the same desperate paths as had claimed the lives of the heroes of yore. Instead, they stepped through to the Underworld quite undramatically, looked around uncertainly, and then made sure their radios were still working.
 
When the Gate closed, they made sure they were still still working.
 
Turned out they were.
 
"Hey, you never can never be quite sure with these things," Fuller whispered. "Can't trust this kind of magic."
 
Myrr gave him a look that said absolutely nothing. Coraline snorted.
 
They appeared to be on a street of sorts, though it was unlike any street any of them had seen before, simply a perfectly flat, straight length shaped into the sandy, dusty terrain. Behind them it ended at an impossible wall, too high to follow, and ahead it stretched through further lifeless hills and crannies until the sand gave way to city, a vastness that spanned the entire horizon, sprawling in shapes and forms. One broken tower soared above the rest, fading into the sky itself, but it seemed to only emphasise how jagged the rest were with its own irregular form.
 
It was clear that nobody out here had been expecting them. People, or what had once been people, loitered in the sand, but it was with such a listless air that they might as well have been sand themselves. Nobody was going anywhere. Some of the denizens glanced at them in passing, but few even saw them at all. It was questionable that most ever saw anything anymore.
 
"This is the sky under which you will end, Coraline Henderson," Myyr said. "I do not know when or how, but it is so."
 
"I don't want to hear that," Coraline said. The sky was like an abyss, black and swirled over with other shades of black, but it had no depth to it. It was just there. It made her feel sick.
 
"It's an abyss," Fuller said.
 
"How abysmal of it."
 
"Yeah."
 
 
 
----
 
 
 
The battle had spilled into the streets, though this high up the defenders definitely had the upper hand. Those skirmishes they ran into were small enough to walk around without any trouble.
 
 
 
----
 
 
 
Coraline propped up her staff and sighted down its length. "I see some folk out there. They look important. Think I could hit them from here?"
 
"Don't," Myrr said. "It's not our fight."
 
"It's a fight, though. Could be interesting to try." Fuller grinned, but it was clear his heart wasn't in it.
 
 
 
----
 
 
 
"Fuck," Ariel said, and shattered into dust.
 
The dreamer had died, and her dream died with her.
 
 
 
----
 
 
Coraline never exactly got the news. When there was no response from Vardaman and Ariel, it only confirmed what she already knew to be true.
 
They had lost.
 
 
 
----
 
 
 
Souls rising around. Swirls of light dancing upon ground and surface. Pools shimmering into the distances, spires rising from their waters. Depths falling into nothing. A feeling of a vast cavern, a vast space between places. A realm of transition, and of motion. No way in. No way out.
 
Voices fill the space. Of memories, of fragments. Lives to precious to let go. Voices that threaten, that plead, that question. Confusion and tulmult. Echoes and whispers and shouts of secrets and legends. The shout and the call and the reverberation of voices against the vastness.
 
It is not a real place, but it exists. Like the room. Like the garden. Like the city above. It is there, but not.
 
Those who live will never see it, and those who see it will not remember.
 
Or so everyone ''thought''.
 
The kids looked up when they saw the newcomers approaching.
 
 
 
----
 
 
<screenplay>
CORALINE
It's like a videogame... except if it were one I wouldn't be standing here in my undies.
 
 
 
----
 
 
 
 
DOOR
Oh, hello, welcome, welcome! If I'd known there was a lady coming I would have been able to give you a proper welcome.
 
He doesn't seem to notice her attire - or lack thereof.
 
CORALINE
Hi...
(she looks around)
Do you get a lot of visitors here?
 
DOOR
Oh, none. In fact I'm not sure there have been any at all. It's a very quiet place, this. I can hardly remember...
(he looks at her bemusedly)
You haven't seen a dog, by any chance?
 
CORALINE
Who are you?
 
DOOR
Oh, well, that's... you know, I don't quite recall. Doesn't matter, though. What good is a name, really?
 
CORALINE
Francis Door?
 
He flinches.
 
CORALINE
But this is a dream.
 
 
 
----
 
 
 
 
Coraline is in her tavern behind the bar. Toast is toasting in the kitchen. An overnight is drinking some tea, looking hung-over. This... hadn't been what she'd expected coming downstairs; for some reason she had expected a library... but she'd found a bar instead. Weren't they the same?
 
She looks back to the toast, to the archives, to make sure. When she looks back, the overnight is gone, replaced with a cloaked and hooded figure watching her from within its shadows.
 
She frowns, for that wasn't there before, then looks back toward the kitchen again. There is now a dog curled up in front of the fireplace.
 
CLOAKED FIGURE
This isn't you.
</screenplay>
 
 
 
----
 
 
 
Party:
 
* Ariel Sartorien (lunatic - mage/cleric/hunter)
* Ense Vardaman (deathdealer - cleric/hunter)
 
* Coraline Henderson (librarian - mage/sniper)
* Lord Alores Severin Devres Agustine duSante Zaeres (mage)
 
* Fuller Taeth (mercenary - warrior)
* Aeryin Vals (guardian - cleric/warrior)
 
* Myrr (angel - cleric)
 
 
 
Conversation handling:
 
* Ariel: Atrocious, something about being nuts, tends to say all the wrong things if she's even paying attention at all
* Vardaman: Good, but tends to say too much when drunk (and is usually drunk), also very jaded
* Coraline: Decent, but clueless about the world and later drunk
* Zaeres: Excellent right up until the point where he loses interest
* Fuller: Questionable, though good at yelling/threatening
* Aeryin: Decent, in the sense that she's actually sane and capable of carrying on a conversation
* Myrr: Terrible, serious communication barriers
 
In the game, Fuller is listed as the party leader. So long as his wife is with him, he's not really the party leader. (Though here the leader proper would be Coraline.)<br>
Vardaman or Aeryin often take point in anything involving talking to people, unless Ariel says something stupid first. She usually does.
 
 
Fights:
 
* Ariel: *pokes it with a stick*
* Vardaman: "Ugh, not again."
* Coraline: *shoots it*
* Zaeres: "I'll just stand over here and see what happens."
* Fuller: "Attack everything! Attack!"
* Aeryin: "Take point. I've got your back."
* Myrr: "Is this our concern?"
 
 
Why don't Vardaman and Zaeres have any problems with each other? Deathdealers do not tolerate vampires, nor any undead, but especially vampires... not that Vardaman is at all typical of a deathdealer.
 
Fuller and Aeryin are married. It makes as little sense to them as to anyone else, and yet it works. Potentially too well at times - when you see them in battle it all falls into place.
 
 
Gods:
 
* Ariel: Eapherod ("Is the Dreamer a god? I thought she was just a voice in my head.")
* Vardaman: Kyrule ("Don't get me started on gods. Don't even.")
* Coraline: n/a (*mutters something about foot fungus*)
* Zaeres: n/a ("I make my own divinity.")
* Fuller: Orin ("Huh?")
* Aeryin: Orin ("What about them?")
* Myrr: Kyrule ("I serve Kyrule, and act as his will upon the world.")
 
 
Alignments:
 
* Ariel: Chaotic neutral (She's insane, but not necessarily good or evil. Just insane.)
* Vardaman: Lawful neutral (The world is harsh. And so is he.)
* Coraline: Neutral (Lawful about some things, chaotic about others. She generally means well, but her logical approach to overall problems often leads her to do things that others would consider to be quite cruel.)
* Zaeres: Lawful evil (Usually a decent guy to be around unless you manage to tick him off. Won't help at all unless he likes you, though.)
* Fuller: Neutral evil (He really likes to attack things. Doesn't have very good manners. Not sadistic or cruel, though, just belligerent.)
* Aeryin: Neutral good (Too practical to be considered lawful in practice, though she usually leans toward it. Finds Fuller's antics to be more funny than anything else.)
* Myrr: Lawful good (She's an angel and the right hand (or possibly wing) of a lawful deity.)

Latest revision as of 03:33, 24 April 2017



Lace mask.svg
Survivor's Song: Introduction

(heaps: heapheap2heap3)
Part 0Part 1Part 2Part 3Part 4Part 5Part 6Part 7 • ...

MIDNIGHT... BUT NOT
After. The Void. The Nothing. The universe of Arling Tor has been destroyed. Only sphinxes remain, 3.8 billion winged cat creatures, hungry, immortal, lost. They barely move, lingering, hovering, balling together, forming a nearly solid moon-sized sphere of roiling cat matter. They do not hurtle.
Gaze, sweetling, upon the sheer impossibility.
Instantiate. The centre of the sphere. A pocket, not of air, but of space. In it are two humans, or at least entities who had once been human. Bertram is in grey, dark and concealing, unchanged from his ancient role of Voice. Coraline is in blue, light and summery. They are the same. They are nothing alike. Together, they form something else entirely, but not. She is no longer the Hand.
Cat eyes stare at them from all sides. Cat noses crinkle. Cat butts flash.
They speak over the purring, too loud to hear, but to their ears, meaningless. "Good job," Bertram says.
A sphinx drops onto Coraline's head, seemingly unplanned, but impeccable, draping itself over her face like a deep cowl. Its eyes supersede her own. Together, they look like Batman, and together they glare at him unimpressedly.
"Really, I'm impressed," Bertram goes on. "I did not expect that when we destroyed the entire universe, this would happen."

Part 0: Present introductions

In the year 2028, by the Cerrisian calendar, the crown of Soravia fell, sending the kingdom into chaos and turmoil. Years pass. The ruling Houses struggle for power and influence, making alliances and sending their armies to march and engage in terrible battles. The devastation only spreads, with no end in sight.

But Soravia is large, and many areas remain almost unaffected.

But Soravia is small, and there is no escape within its shores.

Notes:

  1. Coraline is a librarian.
  2. The story is always told from perspective. Translations are built in, even gestures.
  3. A 'universe' is an artificial construct.
  4. Notes may provide context, but not meaning.
  5. Coraline Henderson is dead.
  6. Sisu.

Narrow Escape

EXT. Country road; Soravian wilderness - afternoon
A small Finnish woman with light brown hair, Coraline, is fleeing unseen hunters. She's in the autumn woods, leaves blowing down around her, sprites dancing in their trails. There's a road, though she cannot quite seem to decide whether to avoid it or stick to it. Behind her, the sound of horses and dogs and shouting men gains imminence. Slung across her back is an ornate golden staff with a large, stylised phoenix built into its end, with wings outstretched.
There is another chatter of voices, too, somewhere else, getting louder, but these are unfocused, uninterested, all around.
Everything has failed her. She is desperate, and has little hope, but still she runs, finally making up her mind to stick to the road, sprinting down its dirt pack with everything she has left, breathing hard, in and out, in and out. Every stride jolts through her bones.
She can feel her strength failing, but she tells herself, at each of the road markers, get to the next, get to the next, get to the next.
She doesn't stop.
Even as she unwillingly slows, and the world darkens, she does not stop.
Even as the dogs make the road, even as the horses clatter into hearing, even as the shouts become clear, she does not stop.


EXT. Soravian town - evening
It is earlier, a few days, still autumn. The town is full of soldiers, hanging around the bars, loitering on the streets, tenting on the outskirts. It is not quite an occupation, but almost.
Coraline hurries through, avoiding them but not. She needs a place to stay, food to eat.
She heads into an inn.


INT. Some inn - evening
It's crowded inside, more so than out, and smokey, and noisy, full of ash demons hovering about the ceiling supports.
Coraline heads over to the bar and finds the INNKEEPER.
CORALINE
Hey.
INNKEEPER
Get you something?
CORALINE
Meal and some vodka for the road... and I don't suppose there's any chance of a place to stay?
The innkeeper looks at her, surprised.
INNKEEPER
We're booked, obviously, but... you're travelling alone?
CORALINE
Yeah...
INNKEEPER
Hold on.
(he yells over his shoulder, toward the kitchen)
Gemma!
(he heads back, continuing)
Gemma, got a question...
He shuffles into the back room, leaving Coraline at the bar. Other bartenders bustle around in his stead.
Coraline looks around.
It's mostly soldiers in here, too. Their insignias are one of the noble houses. One of them squeezes past Coraline to talk to another guy at the bar, and she steps aside.
SOLDIER ANDRE
Hey, check this out.
Andre pulls out a small soulstone and sets it on the bar. It's perfectly black.
The other guy, ROB, reaches out to pick it up, but then recoils from the touch.
SOLDIER ROB
Agh, what is that?
SOLDIER ANDRE
Black soulstone. Was talking to the Deathdealer, and he gave it to me. You can use them to detect Carriers even before they turn...
Coraline is holding the soulstone in her hand, staring at it in utter fascination. Her eyes have gone completely black. The voices around her have risen to a roar in her head, drowning everything else out in black, even as the stone forms an impossible brightness in her mind. It's perfect. Safe. Necessary. Needed.
The voices rise to a scream.
The floor drops away beneath her, swirling in green.
A moment later, everything is normal again. Coraline is still holding the stone, her knuckles white. The inn's loudness is nothing more than the chatter of dozens of men all crammed inside one common space. Rob and Andre are staring at her.
Coraline forces herself to drop the stone and flees in utter terror, pushing into the crowd, darting through the tables, out onto the open street. Nobody really tries to stop her, not really knowing what's going on.
The stone bounces off the floor, once, and then stops, sitting still on the ground, gleaming.
SOLDIER ROB
What, does that mean...
Andre leans down and picks up the soulstone.
SOLDIER ANDRE
She was a Carrier. The Death of Souls.
The two soldiers exchange glances and hurry out after her.
The innkeeper comes over a moment later.
INNKEEPER
Yeah, my wife thinks we can...
(he realises Coraline's not there anymore)
Where'd she go?


EXT. Soravian town - night
Coraline walks quickly, trying not to draw attention, but still hurrying as much as she can as she squiggles down the cluttered streets, holding her staff low, looking around for anything to help, any way out.
She spots some horses, and manages to get over to them without anyone really noticing, and soon she's properly off, keeping the horse at a trot, whispering to it to be calm.


EXT. Clearing - morning
A few days have passed. Coraline is slowing now, letting the horse longer to rest, walking more along with it. She lets it graze now, as she lies down in the grass, staring up into the red-orange trees and bright blue sky above. There has been no sign of pursuit.
Clouds drift across the blue.
The wind shifts. The horse smells something, its nostrils twitching, ears following. Faint sounds drift in from the way they came. Clatter. Barking.
Dogs.
Coraline jumps up quickly, readjusts the tack, and mounts, hurrying the horse back into a trot.
She hurries now, pushing the horse harder than before, forcing herself to slow only from time to time, dismounting and walking quickly beside it. They pass through the woods covering good ground, vaguely downhill.
The horse slows further, stiffening, no longer getting up to speed, as the day goes on, and into the night, and morning.
The first time it trips, she heals it, placing a hand to the hurt leg and letting it mend, even as the voices rise around her.
The second time, she abandons it, continuing only on foot.


EXT. Country road - afternoon
Coraline is about to fall. She has been running too long. The rhythm in her stride is breaking down, her arms and legs no longer rising as they should. She is like the horse, but worse. She has less to trip over, though the road only barely stays beneath her feet as the trees around bounce crazily in her periphery.
The pursuers are all but drowned out by the voices.
It was a good go. A solid fight. She knows this. She accepts it.
She slows, and stops. Exhaustedly, she turns back the way she came, pulling her staff off over her head, planting her feet, fighting her trembling arms. She points it vaguely, levelling it back down the road, and waits.
Someone nudges her elbow, lightly, insistently. A young boy, NOLAN (8), is next to her.
Nolan takes her arm and pulls at her, unrelentingly, toward the side of the road, before wordlessly shoving her off down a side path.
Then he turns back toward the road, just as the pursuers round the bend, and steps toward them. They slow as they approach.
The dogs avoid Nolan entirely, shying away, stopping. They do not seem to like him at all.
The DEATHDEALER leading the group addresses Nolan.
DEATHDEALER
Where is she?
NOLAN
Who?
DEATHDEALER
The woman.
Nolan stares at the Deathdealer blankly.
DEATHDEALER
Have you seen her?
NOLAN
No.
DEATHDEALER
Nobody has come this way?
NOLAN
You should have sheep. Show me to your sheep.
The Deathdealer reins his horse away, looking down the road.
SOLDIER
What?
NOLAN
Those are sheep dogs.
SOLDIER
Dammit, kid, this is serious!
They hurry on around Nolan, continuing on.
As the clatter and barking dies down again, Nolan turns back down the path to the temple.


INT. Molstead temple - evening
Coraline opens the door slowly, peering inside, then stumbling in as the heavy door closes behind her.
The temple is still, lit dimly with late sunlight trickling in through some of the high windows and candles at the shrines to the many gods around the walls. At the far end, facing the door and the other shrines, is a single large STATUE OF AZORRES, who looks nothing like Ganesha, looking down on the space.
Some offerings are laid out at its base.
CORALINE
(quietly)
Hello?
STATUE OF AZORRES
Welcome, wayfarer, to this house of the gods. You have need of sanctuary, I suspect.
CORALINE
Yes, gods... yes. Are you Ganesha?
STATUE OF AZORRES
You will be safe here. My priests will provide a place to rest.
CORALINE
But the soldiers... they won't give up. They know what I am.
STATUE OF AZORRES
They will not take you from this house.
Two priests, DAVIS and CORMITH, come over and help Coraline toward one of the back doors.
CORMITH
Here, come with us.
DAVIS
We'll keep you hidden until they leave. It'll be fine. I'm Davis, and this is Cormith.
CORALINE
Lyra. Lyra Zidane.
DAVIS
All right, Lyra. You're among friends now.


INT. Molstead temple - night
The main room is empty now, aside from Nolan, who is lingering by one of the shrines, looking strangely at home.
The Deathdealer and some of the soldiers enter the temple. They pass Nolan by, not paying him heed.
DEATHDEALER
(approaching the statue purposefully)
Where is she, statue?
STATUE OF AZORRES
Who, dear Deathdealer?
DEATHDEALER
You know exactly who I mean. We have covered the village. This is the only place she could be. Where is she hiding?
STATUE OF AZORRES
And what do you intend to do should you find her?
DEATHDEALER
You know that too.
STATUE OF AZORRES
And you should know that no aspect of Azorres would ever aid you toward that end.
DEATHDEALER
She is a Carrier of the Death of Souls! She may look like a person now, but she is cursed, and you know what will happen if she goes free and finishes her transformation. That woman will break down into a mindless monster, devouring and destroying all souls in her path, and the curse will only spread.
Surely you must see reason. She must be destroyed, now, before it is too late.
STATUE OF AZORRES
She is under my protection.
DEATHDEALER
(starting toward the back door)
I will find her. I will dismantle you piece by piece if I must.
The statue's voice changes, becoming larger, stranger.
STATUE OF AZORRES
(quietly)
You would threaten a god in his own temple?
NOLAN
I think you should leave now.
The Deathdealer turns to regard Nolan.
NOLAN
(stepping out of the shadows)
Unless you wish to lose both life and soul in one slow, agonising process.
DEATHDEALER
Really?
NOLAN
Do you intend to try me, little man?
The Deathdealer (who is decidedly not little) and soldiers stare at Nolan.
Nolan stares impassively back, not blinking.
DEATHDEALER
You will be witnessed.
NOLAN
Okay.
The Deathdealer nods at the soldiers, and they all leave.
Nolan tilts his head slightly.
The Deathdealer draws his sword. On its blade, by the hilt, is a dark emblem of a skull and mask.
Nolan doesn't move.
STATUE OF AZORRES
Theramon sa Tgomi, stand down. If you will not listen to me, then listen to Kyrule, your own god, who has given me your name as proof. Stand down, and let this matter go. This Carrier you seek does not concern you.
The Deathdealer stops and relaxes, turning to regard the statue in surprise.
DEATHDEALER
I... understand. I will obey.
STATUE OF AZORRES
Tell your men she is dead, the matter handled before you even came. This is over.
The Deathdealer bows shakily and then very hastily leaves.
After, Nolan strolls over to the statue looking almost curious.
NOLAN
Interesting.
STATUE OF AZORRES
Very.

A day in the life

INT. Molstead Inn - morning
Coraline Dreams.
In the dream, you are running, fleeing. The sky hangs grey and low. The ground is dull and rocky, simply there. The wind is furtive and blustery, coming in wet bursts, whistling in the trees' leaves. It's going to rain.
A noise trickles out of the wet, a hint of warmth drifting around you. Trolls. They are hunting you. They have always been hunting you, and you don't remember any point in which they haven't been hunting you, and now they are getting closer. Dull leaves shift underfoot, muffling you footfalls, but it doesn't matter.
You trip. You fall. You are down, underground. A passage, a tall shaft above, open to the sky, shows little light from so far. The first raindrops fall wet and heavy, but only from time to time, only on one side, thrown by the wind above.
Down here, though, the walls are already wet. Seeping moisture hints at life within the ground, of strangeness, of alien forces silently at work, always changing. You cannot linger. You have to run. So you do, and the walls run with you. You run, and the walls change, widening the corridor, opening out into a grand cavern. Further on, jagged rock gives way to strange formations, pillars and columns, almost too precise, but right here, in front of you, is a car, some ancient Soviet model, poking its hood from the wall. It grins at you, all bumper and headlights, and says, "Whaddya know about that?"
"I'm sorry," you tell the car, "But I can't stop. I need to keep moving. The moment I stop, everything goes horribly wrong and the trolls find me, so I need to keep moving, okay?"
"I won't ask him," the car replies, withdrawing back into the wall.
That's good enough. But then you realise you're stopped.
The dream falls away.


The inn is a rustic preindustrial affair, wood and stone, but with glass panes and reasonably straight edges to its architecture. Coraline is sprawled on her bed in a back room. Her hair is a silvery white-blonde now, and considerably longer. A fluffy tortoiseshell CAT is on her face.
A bell is mounted on the wall nearby, attached to a contrapture leading back into the main room. A bottle of brandy is on her bedside table. Her phoenix staff is leaning against the wall, wings now folded. Books are piled up on shelves.
The voices are a disorganised chatter, roaring in the background.
Coraline shoves the cat off her head and then sits up, eyeing the cat confusedly.
The cat slides onto another pillow. There are a lot of pillows.
CORALINE
Mwaaagh?
The cat purrs.
CORALINE
Perkele. You're not one of mine. Who the crap are you, cat, and what are you doing in my bed?
The cat doesn't respond.
Coraline gets up and grabs the brandy, drinking some straight out of the bottle, and the voices die down to a murmur. Then she pulls on some proper clothes and heads into the kitchen.
The kitchen is empty, the stove cold. A few ash demons are floating over the wood, like little puffs of ash.
Coraline shoos the ash demons aside and grabs a chunk of bread.
CORALINE
Jess? Hello? Anyone here?
Another cat, THIMBLE, is sprawled at the base of the step into the tavern proper looking very angry, and Coraline steps over him without even paying attention.
The tavern proper is almost completely empty, the floor swept, the tables stacked (aside from one missing a leg and nailed to the ceiling as a rather peculiar hazard). The shutters are open, sunlight streaming in.
An ELVEN TOURIST is seated primly at the bar, patiently waiting.
Coraline hurries over to the elf and give him an uncertain look.
The elf eyes her curiously.
CORALINE
Uh, how long have you been waiting?
ELVEN TOURIST
Oh, not long, an hour or two.
CORALINE
Riiight. Sorry. Day gal should have been here, but apparently isn't...
Coraline heads back into the store room, and is back a moment later with a small cloth package in hand. She cuts off the ribbon and passes it to the elf.
ELVEN TOURIST
(opening the package)
Your day gal, does this happen often?
CORALINE
Not at all. But if it does, and there's noone here, just ring the bell to get me, will you? That's what it's for.
The elf pulls out a weird piece of bread, sniffs it deeply, and smiles serenely, closing his eyes.
CORALINE
I'ma go see if I can find her. Need anything else before I go?
The elf starts nibbling at the bread and shakes his head very slightly.
CORALINE
Right.
The tortoiseshell pads over as Coraline moves to head out, and she picks up the cat and hefts her at the elf.
CORALINE
Is this your cat?
The elf turns to look, and then shakes his head again, again very slightly.


EXT. Molstead - morning
It's a bright summer morning. The sky is mostly clear. Loud birds are everywhere, on the buildings, in the trees, being loud. Some townsfolk are out and about, doing townsfolk things.
Coraline holds up the cat like a sack of potatoes.
CORALINE
(to the cat)
Any of this yours? Hmm?
The cat hangs limply in her hands. This is decidedly un-catlike, and yet at the same time, incredibly catlike.
CORALINE
(irritably)
Great. Do you see Jess anywhere? She should be here by now.
CAT
Who?
Coraline lowers the cat and eyes her suspiciously, but then decides not to press the matter.


EXT. Molstead market square - slightly later morning
The market is a messy combination of open square with stalls and buildings around with shops, with folks pitching and buying and just passing through in a horrible mish-mash. The folks are mostly human, but a few elves and stuff are mixed in.
Coraline is still holding the cat, and now has a small HAMSTERY GUY following her very, very closely repeatedly asking her what day it is. She attempts to ignore him.
HAMSTERY GUY
What day is it?
The hamstery guy circles around to follow her from the other side, except now he's actually slightly in front of her.
Coraline attempts to refrain from punching him in the face with a cat.
HAMSTERY GUY
What day is it?
A blacksmith, BARNEY, spots Coraline from near the smithy and scoots over, holding a scabbarded sword, just as Coraline is about to shove the cat claws-first into the hamstery guy's face.
BARNEY
Lyra! I've got this sword. You know I've got this sword. It's got your name written all over it, and for the absolute steal of a price of five silver it's all yours, all yours!
He holds the sword up in her face.
CORALINE
(pushing the sword away with the cat)
Now, look, I really don't...
She's interrupted by the hamstery guy pushing Barney aside and getting in her face.
HAMSTERY GUY
What day is it?
CAT
(hissing)
The day you die.
The cat slides out of Coraline's hands and settles around her shoulders, instead.
Barney pulls the hamstery guy aside again in order to reclaim his rightful place in Coraline's face. The hamstery guy attempts to retaliate, and Barney elbows him in the throat.
Foiled, the hamstery guy sidles off to bother someone else.
BARNEY
Five silver. Once in a lifetime deal. Just five, and it's all yours!
Coraline glares at him with the full force of Finnish Death.
Barney smiles at her disarmingly.
CORALINE
If I wanted to buy a sword, I would have commissioned one and you know it.
Barney gives her his best crestfallen look. Coraline continues to glare at him.
The cat watches curiously from Coraline's shoulders.
BARNEY
(breaking into a wide smile)
Fine, take it as a gift, then. Made for you, perfectly balanced, utter steal!
Barney bustles around her and fastens the sword to her belt, then hops back and nods.
Coraline continues to glare at where he was for a moment, and then just looks confused.
CORALINE
What?
BARNEY
Aye, yes, that's the look. Utterly dashing, the lady wizard.
Before Coraline can respond, Barney backs away entirely with a weird swagger, not unlike that of a used car salesman, still nodding, and retreats back into a bunch of passersby.
CORALINE
What... just happened?
Her hand falls to the sword, which has somehow been added very neatly with another belt opposite her bag.
CAT
You got yourself a sword.
CORALINE
Thank you, Captain Obvious. You're real helpful, aren't you?
CAT
Meh.
Coraline heads over to some various folk to ask around about Jess, though nothing really comes of it. She buys some lunch while she's at it.
After, she heads off down the road.


EXT. Molstead road - late morning
CORALINE
All right, cat, what's your deal, anwyay?
CAT
Obviously I'm a cat.
CORALINE
One that speaks. And has a sense of sarcasm.
The cat doesn't respond.
CORALINE
Why show up out of the blue? You even planning to stick around? Or are you some kind of alien or something trying to suck out my brain juices?
CAT
I'm a witch's cat. I needed a witch, and you seemed witchy.
CORALINE
What, did something happen to your old witch?
The cat purrs.
CORALINE
You got a name, then?
The cat purrs some more.
CORALINE
Cat, I got five cats already and I call them all 'cat', so please, something a bit more specific would be nice.
The cat stretches out a leg and sticks a claw up Coraline's nose.
CAT
Maybe.
CORALINE
(removing the cat paw from her face)
Maybe?
CAT
I'm Agata.
CORALINE
Agata. Okay. Good. Do I look like a witch to you?
CAT
(purring)
They all think you're a wizard. It's the same thing, really.
CORALINE
(she sighs)
They also think I'm from Ord.


EXT. Eslinger farm - noonish
Coraline comes up the road to find one of Jess's sisters, TEMMIE, mending the fence. Temmie stops and waves upon seeing Coraline.
The voices are getting louder again now, but Coraline just ignores them.
The cat, AGATA, trots over and rubs against Temmie's legs.
TEMMIE
What brings you these ways?
CORALINE
Hey Temmie. Was Jess coming to work today?
TEMMIE
Oh, aye. She left same as usual, hours back. Why?
(confused)
Did she not... Lyra?
CORALINE
She was here and then she left?
TEMMIE
Er, yes.
CORALINE
Right. So clearly something happened between here and there and there and... I need a new brain.
Coraline turns and leaves without saying anything more, and Agata pounces after her.
TEMMIE
Hey, hey, wait!


INT. Molstead Temple - noonish
Coraline pulls the doors open rather forcefully, causing them to swing open to either side of her while she stands there dramatically. There is no sign of Jess.
Agata ambles inside and sits down in front of the main large statue of Azorres, peering up at it.
Coraline hops inside right as the doors are swinging closed again and nearly gets hit in the foot by one of them, and scoots up behind the cat.
Agata swishes her tail.
CORALINE
(getting out a bottle of vodka)
Hey statue.
STATUE OF AZORRES
Welcome back, wayfarer. How are you holding up?
CORALINE
Miserably. Like a miser. I'm miser-able.
STATUE OF AZORRES
It is a difficult burden you carry.
CORALINE
What else am I going to do with it, drop it?
(she takes a drink)
So I'm looking for Jess. She went missing somewhere between her parents' farm and actually showing up to work. Where would I be looking if I were looking where I ought to be looking?
STATUE OF AZORRES
You have your answer there. Follow the path between farm and town, and perhaps the clues will reveal themselves.
Coraline nods, but doesn't go, holding the bottle like a shield.
Agata peers up at her curiously.
CORALINE
(quietly)
And if I'm dying... what would I be doing to stop?
STATUE OF AZORRES
You're getting worse.
CORALINE
It's slight, but I can feel myself slipping more and more. I thought if I didn't use magic, maybe I'd be okay. It'd stop. But it's winning. Slowly it's winning.
STATUE OF AZORRES
Four thousand years and there has been no cure to the Death of Souls. You know it will not simply go away.
CORALINE
But what can I do?
STATUE OF AZORRES
Find Jess. One problem at a time.
AGATA
You're oddly intelligent, for a statue.
STATUE OF AZORRES
I will take that as a compliment, little one.
CORALINE
Cat, after some of the people I've dealt with, I'd say it's oddly intelligent for anything, really.
AGATA
I thought you were going to quit calling me 'cat'.
CORALINE
Dammit cat, I call all my cats 'cat'.
Agata peers up at Coraline imperiously.
Coraline narrows her eyes.
CORALINE
Sassmaster.
Agata closes her eyes contentedly.
Coraline scoops up Agata.
CORALINE
And seriously, thanks, statue. You're a wonderful replacement for a working brain.


EXT. Molstead outskirts - noonish
Coraline strolls back down the road with all the care of an angry zamboni, Agata padding ahead, oppressive heat and sunlight bearing down on the both of them. Some mushroom sprites bounce alongside the road, keeping pace until one of them suddenly bursts into flame, and the others scatter. Heat waves rise off the road. Bugs buzz in the trees.
Coraline is now much more drunk, and the voices practically silent, drowned out by the resulting fuzziness.
She stops at a bend and sights down a footpath heading into the trees through the mostly-empty bottle, using it like a telescope with the lid off, which is completely ineffective as she cannot actually see anything through the bottom. Some of the remaining vodka splashes on her face. She blinks, and dumps the rest on her head.
CORALINE
Damn. Alcohol is lovely in this heat.
AGATA
Smooth.
CORALINE
(indicating the trail)
There's some ruins out this way. Maybe... I dunno.
AGATA
Do you have any leads at all?
CORALINE
None whatsoever.
AGATA
Do you have anywhere you need to be?
CORALINE
Nope.
AGATA
Well.
CORALINE
Right.
They head down the path.


EXT. Elven ruins - early afternoon
The ruins are a large quasi-clearing in the woods, the only remainder of an ancient elven city. Mostly the white stone blocks and columns lie scattered throughout the ferns and grass, trees growing through and over them, with only the odd wall or pillar rising against the green, clusters of buildings now almost totally reclaimed by the forest. Only one building stands out as intact - a solitary Edifice, still sealed after all these centuries, and nearly untouched by storm or moss.
Coraline comes out on the path, looks around, climbs onto a particularly large white block, and glares out over the ruins.
An alarming amount of spider webs glare back at her from some of the trees on the far end.
CORALINE
(squinting unhelpfully)
...gogs?
A beige and gloopy PORRIDGE gloops past Agata on the ground, and she hisses at it.
Coraline hops down and heads over into the webby trees.


INT. Gog tunnels - afternoon
It's webby, and a bit messy. There's no real path at first, but then one seems to grow almost organically out of bits of web.
As Coraline and Agata progress, the webs get thicker.
At one point she sees a gog hanging off a bunch of webbing on a tree. It looks a bit like a large dog-sized spider, and appears to be asleep.
At another, she passes a tree with a large circular hole cut exactingly through the trunk, except the hole is almost as big as the trunk is, and the top of the tree is held up almost entirely by webbing. Through the hole is shoved a door.
She continues on, and the webs thicken. The trees are swathed in webbing, until everything is covered.
Ahead, the webs converge entirely, leaving only a single round tunnel, maybe a metre in diameter. At its entrance are two more gogs, also asleep.
Agata hops up onto Coraline's shoulders.
Coraline walks up and pokes one of them.
The poked gog startles and legs at the other gog, which also startles and legs back. They prod at each other a bit with legs and then slow, and then stop. After a moment they collapse back onto each other, vibrating.
Coraline scoots past them carefully into the hole and walk-crawls very awkwardly through it.
AGATA
(next to Coraline's ear)
I hope you know what you're doing.
CORALINE
I have absolutely no idea what I'm doing, or what's going on. Gogs aren't... this isn't what they do.
AGATA
Looks like they did.
CORALINE
Mostly they're just an annoyance. Steal some sheep. Web over a door. That sort of thing.
AGATA
Mostly?
The tunnel abruptly ends, and Coraline spills out into an oddly circular chamber, completely bound in spun white webbing. The ceiling glows with diffused light. A couple of other circular tunnels are scattered about the walls. A weird sweet, sticky smell permeates the space.
It is completely empty, aside from the centre. In the centre is a solitary wooden door, standing upright without a frame or even hinges. It is in perfect shape. It has a knob.
Coraline stares at it blankly for a moment.
CORALINE
I don't even want to know.
She scoots very carefully around the edge of the chamber, keeping her back to the wall, watching the door carefully until she gets to the next tunnel.
AGATA
And yet you're continuing.
Coraline gives the door one last worried look before scooting into the new tunnel and hurrying away.


EXT. Gog clearing - afternoon
This tunnel opens up into a clearing that is much less webbed over, with only odd swaths netting down from branches, and a decent carpet underfoot. Old trees tower overhead. Afternoon sun trickles down in motes of dust. It is surprisingly cool.
Coraline is sobering up a bit as they come out, but the voices are still quiet.
Gogs are all over, mostly in groups of 3-10. The nearest group are gathered around a bunch of doors, all fairly beaten up. One of the gogs pokes a door with a stick, then drops the stick and starts jumping on the door in aggravation. Another pulls a door upright and then, along with two others, headbutts it.
Coraline watches curiously for a moment.
CORALINE
You know you need hinges, right?
The gogs all freeze exactly where they are: the ones with the doors, quite a few others just hanging out in the clearing, a large group doing some sort of choreographed march around the perimeter, and also a smaller group holding up paper signs around a very confused looking JESS.
A few of the gogs in the paper signs group are also holding sticks. One appears to have been in the process of poking Jess with its stick, but is frozen mid-poke.
JESS
(also not moving)
Lyra?
Coraline threads her way through the groups of gogs, trying not to run into too many, but they don't respond even when she does.
CORALINE
You okay? Kind of need you at the inn. We do have elves.
JESS
Um... yeah, mostly, I guess?
Jess pushes aside the stick uncertainly, and then pushes through the sign-gogs. The signs say things like 'door problem' and 'what knob' and 'show force??', and they are all very consistently upside down. She hurries over to Coraline and collapses into the older woman's arms, sobbing.
CORALINE
(patting Jess awkwardly on the shoulder a couple of times)
There, uh, there?
Jess takes a few minutes to calm down, during which Coraline slowly pulls/nudges her toward the edge of the clearing. In the meantime, the gogs around appear to do absolutely nothing.
JESS
They kept poking me. They seemed to really want me to help them with their doors. Except they couldn't explain very well. They just have signs and broken doors everywhere, and then they ran out of paper, and I don't even know. Lyra, what is going on?
CORALINE
They wanted help with the doors, apparently.
Coraline looks around at the motionless gogs. There seem to be fewer now.
CORALINE
We should probably get out of here. If they let us.
JESS
What did you do?
CORALINE
Uh...
AGATA
She mentioned hinges.
A nearby gog collapses.
Jess jumps, and winds up behind Coraline, clinging to her shoulder.
Coraline turns around, pulling Jess with her.
All the gogs that had been behind them are gone.
JESS
What? They're... They're...
CORALINE
Meh.
Coraline marches off into the woods in what she hopes is the general direction of the ruins, or at least town, and Jess follows closely, not letting go of Coraline's sleeve.


EXT. Molstead woods - afternoon
Coraline and Jess get back out into the open woods without too much trouble, but an odd stillness follows them. A disquieting quiet.
Coraline grumbles irritably and draws her sword, and Agata climbs around onto the opposite shoulder for a better perch. The name 'Lyra Zidane' is written down the blade in flowing patterns, with engraved leaves dancing out around it. The whole design comes across in surprisingly good taste.
JESS
What is it?
CORALINE
I don't want to alarm you, but I think we're being followed.
A bush shudders nearby.
CORALINE
Definitely being followed.
JESS
Run?
CORALINE
We don't even know who it is. Maybe it's someone who could tell us which way to run.
JESS
What?
AGATA
She means to say we're lost.
CORALINE
I would never say that. But if I would, well, yeah. We're lost.
(loudly)
Hello we need directions can you help us?
The trees rustle overhead, and leaves drift down.
A scuttling skitters in the underbrush around, over the hillocks, behind the trees.
The first few gogs appear, running toward them, and then gogs are pouring in from every direction, over the ground, covering it. The trees shake, and more gogs come down those, from all sides, all around, converging on Coraline and Jess.
Jess clings to Coraline.
The nearest gog bites at Coraline, and she stabs at it with the sword.
The gog bites at the sword instead, to no effect. The other gogs all just sort of stop.
Confused, the gog bites at it again, but this has no more effect than the first time.
The gog hops backwards several metres, and then all the other gogs start converging on it, streaming around the two women, grouping, building a heap, piling up, and up, and up, until they have all just sort of conglomerated into a big, quivering conglomerate.
A gog tumbles off the side and rolls away, only to scamper back to the pile and climb back on.
There is a very long, awkward pause as gog pile and humans face off. Coraline looks a bit creeped out. Jess just looks terrified, clinging to her.
Then Coraline lowers her sword very suddenly. Jess jumps.
CORALINE
Damn arm was getting tired.
(to the gog pile)
Hi. Gogs. Or whatever you call yourselves. Can you tell us which way to town?
There is a shuddering in the pile, and then one of the gogs in front hops forward slightly and pulls a stack of paper out of somewhere unspeakable.
It makes and holds up a sign. It reads, 'door problem'.
CORALINE
Really? We hadn't noticed.
The gog drops the paper and scribbles on another one, 'cannot into'.
CORALINE
(shaking her head)
No, this is not polandball.
This goes on for a bit, but it eventually unfolds, amidst many signs and drinks, that the door problem, specifically, is that the gogs cannot figure them out. As a result, the gogs have become obsessed with doors, stuck on how to get them open, how to get past them. So they kidnap humans, learn their language and how to write things down on paper to communicate, trying to get the humans to teach them how to door. But it doesn't work. The humans don't know what they mean, and then the gogs run out of paper. So then they need to break into humans' nests again, this time to get more paper. Except they can't, because doors are in the way, and they still can't get past them. They don't have the right appendages to use the knobs. They don't have the mass to just tear them off their hinges. Covering them with webbing does nothing. So they use other means. Throw Keith in through windows when they can. Tear the thatch off roofs and drop in when they can.
But inside are also doors.
CORALINE
So... door problem.
The gog holds up the 'door problem' sign in agreement. Or possibly a new 'door problem' sign. There are a whole lot of signs on the ground now.
The pile also quivers in agreement, or something.
CORALINE
Right. I'm really not sure how to help you with this.
The gog holds up a sign that says 'open door'.
Coraline sighs.
CORALINE
Which one of you is Keith?
A gog pries its way out of the pile and holds up a sign. The sign says only, 'Keith'.
CORALINE
Hi, Keith. What are you after when you get inside a... human nest?
Keith holds up a sign that says 'paper'.
CORALINE
Because you need paper for your signs. Of course you do. Look, we need to get back to town, but we'll send some, erm... specialists out here when we do, okay? They might be able to actually do something about your door problem. Or whatever it is your problem really is.
Coraline strafes around the pile to the side, and the entire pile rotates to face her. She backs away, and the pile stays put, watching with many, many eyes.
CORALINE
Great. Could you by any chance point us in the direction of town? Human nest nests?
A gog pries itself out of the pile and holds up a sign: 'show'.
Coraline gestures for it to lead the way, and they follow it back to the road, and then town.


EXT. Molstead Inn - evening
Coraline and Jess get back to the inn in the late evening, Coraline now carrying a snoring Agata under one arm. It's pleasantly cool, and several patrons are hanging around outside with mugs. They greet the women as they approach, but then go silent as they notice the gog.
CORALINE
It's a gog.
PATRON
Um.
The gog holds up a sign. It says, 'gog'. It's unclear where this came from.
CORALINE
See?
The inn's door is propped open, and Coraline tries to shoo the gog in, but then it just stops and pokes at the door. And then the door prop. And then the door some more.
CORALINE
(ushering Jess inside instead)
Yeah, let's just leave it at that.
(to the patrons)
It's friendly. Don't do anything stupid.


INT. Molstead Inn - evening
Inside is fairly busy. Folks are all about, filling the tables, standing around, drinking. DORS, the orcan bouncer, is tending bar. He waves at Coraline and Jess cheerfully as they come in, baring too many teeth.
Another cat, ARGUMENT OF HAGS, yowls from a shelf in welcome.
CORALINE
Right, I think we need food. And then we need to get you home. You good to work tomorrow?
Jess nods.
Coraline pushes a very drunk guy off a barstool and he wanders off, oblivious. Then she plonks Jess down on the stool in his place, and dumps Agata in her lap.
CORALINE
Stay.
Dors pours Jess a drink.
DORS
I expect you've had a day. How about some poses?
Coraline heads to the kitchen to get some food, and grabs her staff while she's at it.
When she gets back, plates in hand, phoenix staff slung over a shoulder, a small crowd has gathered around one of the tables.
Dors is striking ridiculous poses at Jess.
Coraline deposits the plates by Jess and goes to investigate the crowd.
The gog is on the table. Several guys are attempting to give it beer.
The gog holds up a sign that says 'inside'.
GUY
Yeah, put the beer inside. You drink it. You getting this?
(to the others)
Am I saying this right?
ANOTHER GUY
Sure, look, it seems to get it.
The gog drinks some beer.
Coraline backs away very quickly, grabs her plate, and leaves the inn entirely.


INT. Keller's place - evening
Coraline shows up to Keller's place, still shovelling food in her face, and pounds on the door with an elbow. This doesn't entirely work, so she stops eating and uses her fist instead.
A moment later, KIT, Keller's apprentice (he's about 12), answers the door, peering up at her curiously.
KIT
Need something?
CORALINE
Got a job, if you're interested.
KIT
Yeah?
KELLER, dressed in stereotypical wizard robes, swoops the door open entirely before Coraline can respond.
KELLER
Miss Zidane! So good to see you again. Do come in, come in!
He ushers Kit out of the way, and Coraline inside.
Having lost access to Kit, Coraline comes inside.
Inside is rather messy. There is a stuffed moose hanging from the ceiling. Scrolls and notes are scattered across every surface. An entire wall is covered by something that looks like an elaborate chemistry experiment. Stacks of books line the other walls.
Coraline eyes the books curiously.
KELLER
So what brings you out this way this fine day, hmm?
Coraline takes another bite of her food, still eyeing the books.
KELLER
Ah, yes, I suppose I have amassed quite the collection over the years, haven't I? If there's anything you'd like to borrow, I suppose I could part... for a small fee.
Coraline painfully drags herself away from the idea of books and gets back to what she actually came here for.
CORALINE
I actually...
(she notices the moose)
Is that a moose?
KIT
Wondered that myself. Not a sheep, though. Nolan checked.
KELLER
It certainly is.
CORALINE
Why?
Kit shrugs.
KELLER
Oh, you know. You need the right space.
CORALINE
Right. I actually need to borrow your apprentice.
KELLER
(disappointedly)
But I have so much to give!
CORALINE
Unless you want to investigate a bunch of possibly insane gogs?
Keller stares at her for a moment.
KELLER
I've got research. Very important research that I must attend to.
CORALINE
Of course. I wouldn't mean to ask you to do anything beneath your station.
Keller hastily flounces off into another room.
Kit raises an eyebrow.
KIT
Insane gogs?
CORALINE
Well, maybe. There's a bunch of them out past the ruins, at least. Maybe you lot can figure out what the hells their problem really is?
Overtly, they're having problems with doors. And paper. The thing I'm really not clear on is why. They're communicative, though. Sort of. They use a lot of paper signs.
KIT
Sounds like you want Nolan.
CORALINE
Hey, if Nolan can translate gog signs, great. But you'll still need to translate Nolan, and you'll probably want to bring a sword with you just to be safer...
KIT
And I'm sure we can find a use for overloud shrieking.
Coraline shrugs.
CORALINE
Out of curiosity, what would Keller be likely to charge for some of those books?
KIT
More than they're worth. They're just manuals, and half of them are completely wrong.
CORALINE
Damn.
Kit pulls one out of a pile and hands it to Coraline.
KIT
Here, this one's a good starting kit. Just take it. He won't even notice.
CORALINE
Er, thanks.


EXT. Molstead - evening
Coraline escorts Jess home later, dropping off her plate at the inn and decidedly not investigating the gog table, which has an even bigger crowd now.
Outside, the voices are almost completely drowned out by the clatter of insects. Almost.
Jess is much calmer now. She glances toward Coraline periodically as they go as though about to say something, but then doesn't.
Coraline either doesn't notice or doesn't care.
Finally they get out of the town proper and onto the environs road through the woods.
JESS
I wish I could be like you. Nothing ever stops you, does it?
Coraline gives Jess a confused look.
JESS
I just froze. I had no idea what to do, but then you showed up... thank you. Thank you.
Coraline nods.
CORALINE
You want to do something, you just do... something. It won't always help, you won't always know what it will do, but if you know that doing nothing won't get you out, then try something else and figure out what will.
I used to do that too. Freeze. Not know what to do, hope it would blow over and just fix itself. Especially with people. But you get practice. You learn. You realise everything follows the same patterns, you learn how to test it and continue from there.
(quietly)
I still sometimes have no idea, though, and I put it off, don't deal with it. It just gets worse in the meantime.
JESS
You talked to the gog.
CORALINE
I talk to a lot of things. But it's often not a bad place to start.
For some reason they continue past the turn off to the Eslinger farm.
JESS
I'd like to stop at the temple first.
CORALINE
Sure.


INT. Molstead Temple - late evening
Davis is lighting candles at the shrines as Jess and Coraline enter.
Jess goes to a few of the shrines and does shriney things.
Coraline wanders over to bother Davis, standing right behind him.
CORALINE
Bother.
DAVIS
Oh, hello.
Davis looks at Coraline expectantly.
CORALINE
...that was really all I had to say.
Davis gives her an amused look and moves onto the next shrine, and Coraline follows. This one is to Kyrule, the god of death. It features a thick stone disk, with a skull wearing an elaborate filigree mask carved in relief.
CORALINE
Does it ever seem strange to honour a god who is such an antithesis to your own? Azorres is life and compassion, Kyrule death and judgement. On one hand you have the pain and struggle and solace of trying to survive at all, and the other... cold finality. The ultimate failure that awaits us all.
DAVIS
Where is the antithesis? These things go together perfectly, each giving meaning to the other.
CORALINE
But aren't they at odds? That very meaning comes from the opposition.
Davis remains silent as he finishes lighting the candles, and turns to face her when he's done.
DAVIS
This opposition is how they come together.
Azorres' compassion tempers Kyrule's blade. But where compassion fails, where order breaks and the hells would reign free across the lands, we need that blade and all the ruthlesseness that backs it. The world is a question of scales, balanced between all: life and death, order and chaos, needs and desires. The gods reflect this, each one a piece of the balance, and so we honour all.
CORALINE
I guess I just don't much care for some of them.
DAVIS
You don't need to care for something to see the value.
CORALINE
Value, yes, but...
She sighs.
DAVIS
You can't fully hold the god responsible for the actions of his followers.
CORALINE
They've been very consistent.
DAVIS
Do you blame them? Would you earnestly prefer they not try to contain...
(he glances over at Jess; more quietly)
This? Though their means are merciless, would you prefer it spread?
CORALINE
Gods, no.
DAVIS
I'm so sorry. I didn't mean...
CORALINE
Davis. It's okay. You're right.
DAVIS
Kyrule doesn't want you dead. If he did, you would be, despite all our efforts. Trust in that?
Coraline shakes her head, smiling confusedly.
Davis winces and goes onto the next shrine.
Coraline plods over to the statue.
STATUE OF AZORRES
Have you considered what you will do from here?
CORALINE
Not really, no.
Here's a question for you. Would it be wrong to turn an entire civilisation of a sentient species of spiders into raging alcoholics?
STATUE OF AZORRES
Yes.
CORALINE
Oh.
STATUE OF AZORRES
Were you really considering this?
CORALINE
Not particularly, but if I don't do something soon I might not be able to stop it, either.
STATUE OF AZORRES
There is a distinction between causing something and failing to stop it.
CORALINE
There's also a distinction of I live here and have to deal with the consequences, whether it had anything to do with me or not.
Jess comes over to the statue as well, kneeling before it.
STATUE OF AZORRES
Rise, dear child. You will always find solace here.
JESS
Thank you, my Lord. Thank you for watching over me.
(she puts a cake with the other offerings)
You sent Lyra for me, didn't you?
STATUE OF AZORRES
I did.
CORALINE
Normally I'd argue, but... yeah.
(to the statue)
Why didn't you just tell me where she was?
STATUE OF AZORRES
I did not know. A god may see their faithful as existing within the world, and know them how they are, but this comes with no precise knowledge of location or status. I knew that she was alive and in need. I heard her prayers and sent you the only direction that made sense.

Gog handling

INT. Molstead inn - morning
It is morning. Coraline is in bed again, happily asleep, this time with no cat on her face, but two cats next to her. A soft, polite dingling rings through the room, and then stops.
CORALINE
Nnnrgh.
The polite dingling of the bell contrapture repeats, and Coraline suddenly realises what it is, attempts to get up, and falls out of bed.
CORALINE
(yelling from the floor)
Coming, give me a moment!



A few minutes later, she grumps into the tavern proper holding a bottle of whiskey, mostly dressed, staff and sword under an arm, holding another cloth package, looking like a very angry videogame character. Several cats watch her from the bar as she enters: Thimble and Argument of Hags, as well as TRESS, SCOFFLE, and ONPAHANVAANLAMPI. Thimble looks particularly angry today.
The spare gog has cocooned itself on the hazard table sticking out of the ceiling. An argument is happening outside the main door.
The elf is again sitting at the bar, waiting primly.
Coraline puts down her whiskey, drops her weapons on the floor, cuts the ribbon on the package, and passes it over to the elf as before, this time muttering a particularly choice string of finnish profanities.
The elf pulls out a piece of bread, sniffs it deeply, and smiles serenely, closing his eyes.
Coraline grabs her weapons again and grumps over to the door and tries to open it.
Coraline tries to open the door again.
Behind her, the gog reaches out and holds a sign off the hanging table. The sign says, 'rote system'.
Coraline kicks the door, mostly out of sheer annoyance.
JESS
(yelling from outside)
Lyra? You in there?
CORALINE
(yelling back)
Yeah, what's wrong with the door and why aren't you in here?!
Agata pads over and peers up at the gog.
AGATA
It's called a hangover.
KIT
(also yelling from outside)
Gogs webbed it over! Hold on, I'll get it off.
CORALINE
Kit? What... voi paska.
KIT
(outside)
Wind fire burn!
There's a FWOOMPH outside, and a moment later, JORA, the kids' young elven sword-nanny, opens the door and peers inside, sword out.
Jora nods and sheaths the sword.
Nolan (now 11, though he's hardly grown in the meantime) and ERRY, Kit's little sister (8), are also there.
Jess heads inside and then stops, staring at the gog on the table.
CORALINE
Just... ignore it. I don't know.
The gog holds out a sign that says, 'hangover'. The sign is right-side-up for a change.
CORALINE
Get it some coffee maybe?
Jess gives Coraline a confused look.
Coraline shrugs blankly.
KIT
So. Gogs?
CORALINE
Gogs.
Coraline picks up Agata and hangs the cat around her neck like a very warm, stuffy, purring scarf.


EXT. Elven ruins - morning
Erry runs out into the ruins first and climbs up a particularly upright chunk of wall. Nolan climbs after her not long after.
Kit, Jora, and Coraline all walk in like normal people.
Agata walks in a bit behind them, peering about.
KIT
I think I see where the gogs are.
CORALINE
Yup.


INT. Gog tunnels - morning
The tunnels are empty. There is no sign of any gogs actually in the area.
Coraline and the kids come to the tree with the hole cut through the trunk, and the door shoved in it.
CORALINE
So they did that.
KIT
I don't get it. What possible purpose could that serve?
ERRY
They didn't get that something has to actually hold up the tree. Or maybe they did?
Coraline shrugs.
Jora stalks ahead, listening for something.
NOLAN
We're coming.
They continue on, into the tunnels themselves, and come to the circular chamber with the solitary wooden door enshrined in the centre.
There's a rustle in the other tunnels.
Nolan strides up to the door and peers up at it.
Jora draws her sword.
Coraline readies her staff.
Nolan puts a hand on the doorknob.
A shiver whispers through the webbing around and overhead. The ceiling thrums.
Nolan turns the knob.
The walls tremble. Gogs poke out of the tunnel openings, peering in.
Nolan opens the door, swinging it open on missing hinges.
The vibrations in the webbing are almost constant, now, jarring, humming. Gogs climb over gogs, peering in, watching. A couple topple down into the room itself.
Behind the door is a space, empty, black, silent. Echoes drift outward, countering the hum around. Behind it is a rhythm, almost like a heartbeat.
Nolan closes the door.
Several more gogs tumble down to the floor.
NOLAN
I see.
The gogs all still around them. The vibrations cease. The humming quiets.
KIT
You do?
ERRY
In the darkness, silence waits. It's listening. It hears us, even now.
Agata pads around the door, peering at the back.
Nolan turns around slightly.
More gogs fall into the room, pushed out of the tunnels by gogs behind them.
Nolan holds up a sign. It says 'Door'.
Several dozen gogs all around them also hold up signs, which also say 'door'.
Nolan holds up another sign that says 'interminable darkness'.
A couple of gogs hold up signs saying 'talk' and 'signs' and 'alive'.
Nolan holds up a sign that says 'sheep'.
KIT
Well, that didn't last long.
There is a shuffling in the tunnels.
Some other gogs hold up signs saying 'open door' and 'darkness'.
AGATA
Oy, human. Open that door again.
Nolan holds up a sign that says 'a master'.
The gogs still and lower their signs.
Nolan turns and opens the door again.
The heartbeat reverberates against the dark. Echoes whisper.
Agata sniffs at the darkness, her ears back.
AGATA
Witch.
What do you see?
CORALINE
(coming a bit closer)
Darkness, and a door with no hinges or frame.
AGATA
Wizard, what about you?
KIT
(also coming over)
Concur with the witch?
AGATA
(shaking her head like an irate cat)
Close your eyes, both of you, and look properly.
CORALINE
Eh?
Regardless, they do.
At first nothing stands out, but then, without eyes, the doorway comes into focus. There is a frame, and beyond it, not darkness at all, but light. Humming. Pulsating.
The voices whisper strangely around, distorted. Something else lingers behind.
KIT
I see a frame.
CORALINE
It's bright. Alive. There's something... familiar...
Kit opens his eyes.
KIT
It hears us. Feels us.
Agata hisses.
ERRY
(shouting)
Close it, close it put it away get it away out out out of my head it's in my head it's... in...
Erry collapses behind them.
Jora hurries over to Erry.
Nolan shoves at the door, but it doesn't close.
KIT
I hear...
Kit starts to walk toward it, but Coraline knocks him down and shoots at the door with her staff. The first blast disappears into the dark, so she shoots the frame, instead, narrowing the blasts, intensifying the heat, making them resonate with the same energies as the frame itself.
The frame begins to unravel, and she finishes it, slicing it to pieces with the bladed wings.
The brightness fades. The voices return to normal.
Coraline opens her eyes.
The open doorway is gone. The strange hum is gone. Only a burnt, bent, gashed door remains on the ground, torn off its imaginary hinges.
Hundreds of gogs stare silently.
Nolan holds up a sign that says 'irrelevant'.
NOLAN
You don't need to open doors. You need paper and a purpose. I will teach you.
Nolan walks over to a seemingly random gog tunnel and stares at the gogs occupying it.
One of them holds up a sign uncertainly: 'forward'.
Coraline glances over to Agata, who simply sits watching.
CORALINE
What was that?
AGATA
A teaching moment.
Kit gets up, looking confused.
KIT
What? Erry?
JORA
She's alive, but unconscious.
Nolan continues to stare at the gogs in the tunnel. Slowly the gogs in it shuffle about, and then start to get out of the way. The gogs in the other tunnels, too, begin to disperse, pouring out into the chamber and scuttling after Nolan.
Nolan heads into the cleared tunnel.
JORA
Get your sister back to town.
Jora hurries after Nolan.
KIT
I suppose we can just let him do his thing.
Kit peers after them longingly.
CORALINE
Oh, just go. See what happens, blow everything up if you have to. I'll take care of your sister.
Kit runs off almost immediately.
Coraline kneels next to Erry and places a hand on her chest, using her healing senses to give the girl a proper go-over. Overall, she seems to be fine. There's a general sense of exhaustion and a bit of a darkness lingering in her mind, but no real sign of overt damage or anything particularly alien.
AGATA
Well, he clearly cares.
CORALINE
He's what, twelve? What do you expect?
(she picks up Erry)
Ugh, she's heavy.
AGATA
Or perhaps you're just weak.
CORALINE
I'm definitely weak. But she's also heavy. These are not exclusive things.
Coraline tries again, this time hoisting Erry across her shoulders in a fireman's carry.


INT. Molstead temple - late morning
Coraline pries the temple door open with a mostly free hand and sidles in.
Davis and Cormith are in a corner talking to their intern, KILBETH.
KILBETH
Are you sure about that?
DAVIS
Yes.
KILBETH
Are you sure you're sure?
Davis turns to look at Coraline pleadingly.
CORALINE
Cormith! You're a real healer, right? Could you give me a hand with this girl?
CORMITH
(hurrying over, looking relieved)
What seems to be the matter?
Coraline passes Erry over to Cormith, and he takes the girl, holding her much more gently than Coraline had been.
CORALINE
Something up in her headbrains. I didn't want to try anything for fear of making it worse.
Tai jotakin sinne päi.
CORMITH
I... see. I'll see what I can do.
(casting over Erry)
What brains?
Cormith carries Erry off into the next room.
CORALINE
Great. In the meantime I think I'm going to get myself reacquainted with your floor.
Coraline lies down heavily on the floor, sprawling across the stone.
CORALINE
(mumbling)
Hello, floor. You're a nice floor.
Davis looms overhead.
DAVIS
Are, um, are you all right?
Kilbeth looms from the other side.
Coraline lethargically holds up a thumb, and then tries to actually put it up relative to the rest of her hand, though it only sort of works due to the angle.
Agata climbs onto Coraline's chest and sits down, a paw very firmly on Coraline's boob.
CORALINE
(recoiling)
Agh, cat!
AGATA
She's fine.
CORALINE
Well, I was, back when I could actually breathe!
Davis picks up Agata.
Coraline very hastily gets up and then nearly falls over again immediately after, grabbing Davis' arm to stabilise herself.
DAVIS
(sounding very concerned)
Are you sure you're all right?
CORALINE
I'm just tired. And blood pressure.
(she takes Agata off him)
I'm fine. Nothing to be worried about. You know the gogs in the woods had a door to horrible black nothing? Because the gogs in the woods had a door that opened up to horrible black nothing. Is that normal?
DAVIS
There are stories of Gateways opening to other realms. Often the entities beyond them are less than friendly.
CORALINE
Sure, except this was a door. Like that one.
(she indicates a completely ordinary door to a back room)
Wooden. With a knob. It had a heartbeat.
I kind of maybe slightly sort of destroyed it.
DAVIS
The heartbeat or the door?
CORALINE
The... door.
Davis nods slowly.


EXT. Granny Höhrmann's place - noonish
Granny Höhrmann's place is a cottage on the other end of town. It is suitably rustic. It has extensive flower gardens. It has grass and a small tree growing on the roof. A goat is tied to a log.
Coraline wanders over and knocks on the front door, Agata slung under an arm.
There's no response.
Coraline heads around back. Agata hangs limply.
GRANNY HÖHRMANN is sitting under a tree with a cat on her lap. They appear to be having a staring contest.
Coraline walks over and stares at both of them for a bit.
CORALINE
(finally)
What are you doing?
GRANNY HÖHRMANN
Arguing with my cat.
AGATA
Are you winning?
Granny Höhrmann looks up in surprise at Agata and squints a bit.
GRANNY HÖHRMANN
Mad Anna's cat, isn't it?
AGATA
Not anymore.
CORALINE
So you know each other?
GRANNY HÖHRMANN
Knew Mad Anna.
CORALINE
What about her cat?
GRANNY HÖHRMANN
Might be it.
CORALINE
She says I'm a witch.
GRANNY HÖHRMANN
Might be.
There's a long silence as Granny Hörmann goes back to staring at her cat.
CORALINE
So... who's winning the argument?
Granny Höhrmann frowns.
AGATA
Apparently the cat.
GRANNY HÖHRMANN
What do you think, Samaritan?
Granny Höhrmann's cat, SAMARITAN, turns to regard Coraline and Agata.
SAMARITAN
(yawning)
What is it, then? What are your knacks?
CORALINE
My what, now?
SAMARITAN
You're a witch, you got knacks. What are you good at?
Coraline glances at Agata.
AGATA
Drinking, mostly.
CORALINE
Hitting things with heavy objects?
AGATA
While drinking.
CORALINE
Yes.
AGATA
Possibly hitting things with objects drinking out of.
CORALINE
I do that sometimes too.
AGATA
I'm not surprised.
CORALINE
Still want me for a witch?
AGATA
Will you stop carrying me like a pile of logs?
CORALINE
Maybe. Depends on your answer.
Granny Höhrmann bursts out laughing.
GRANNY HÖHRMANN
Oh, you two are perfect for each other. And here me and Samaritan just argue all the time, but you... you'll spend a lifetime cracking each other up.
There's an awkward silence.
GRANNY HÖHRMANN
What's the matter? Spit it out.
Coraline puts down Agata.
Samaritan jumps off Granny Höhrmann's lap and the two cats sniff at each other.
CORALINE
Let's pretend I have much of a lifetime left. Is this where my magic is from? Do cats just... normally show up? What exactly are witches?
(quietly)
Will this... help?
GRANNY HÖHRMANN
Witches are. You're born to it, to your knacks. What you do with it is up to you, but it is yours.
As for whether it'll help you or not, I rather think that'll be up to you.
Don't screw it up.
CORALINE
So it's a tool.
GRANNY HÖHRMANN
Exactly.
CORALINE
And I've got a cat who is also a tool.
AGATA
Appropriate, for you.
SAMARITAN
A cat and her witch, you're bound together. You'll share all your power and knowledge. You'll be allies whether you want to or not.
Samaritan stares at Agata.
AGATA
I chose her carefully.
Her knacks are... different. She can heal, and I bet we could kill. Anything.
Agata bares her teeth for a moment, and then it turns into a yawn. Samaritan yawns as well.
GRANNY HÖHRMANN
(to Coraline)
And Anna was all about the fire, so you might find you've some skill with that, too, now.
CORALINE
And what about our snark? We get to share that, too?
Agata's voice resonates in Coraline's mind, like the constant voices around, but different.
AGATA
(mind voice)
Always.
CORALINE
(mind voice)
Agata? How... we just talk. And nobody else hears?
AGATA
(mind voice)
Mostly.
Coraline stares at the cats.
CORALINE
Perkele. I get all the worst and best things in my life. Horrid luck. Great luck.
Ghaaah.
GRANNY HÖHRMANN
(nodding)
Sounds like life, that.
Go on and learn.
Granny Hörmann waves dismissively.


INT. Molstead Inn - afternoon
It is later. The elf has wandered off for the day, and the spare gog is likewise nowhere to be found. Coraline is doing inn-y things, setting up for the evening, coordinating with Jess. Tress rubs against her legs from time to time, almost tripping her occasionally.
Agata watches from a shelf.
CORALINE
(mind voice)
Agata?
AGATA
(mind voice)
Yes?
CORALINE
(mind voice)
Are you okay with this? With me, what I am?
AGATA
(mind voice)
I knew. Soon as I smelled you, I knew. You're a Carrier, but there's more to you than that. You've got darkness in you, and secrets. But also sisu. What is sisu?
CORALINE
(mind voice)
It means a lot of things. In this case, I guess it might mean survival.
AGATA
(mind voice)
Yes. Your courage, your grit. Determination and focus, even against impossible odds. The hallmarks of a good witch. Sisukas.
CORALINE
(mind voice)
I'm going to die. I may kill a lot of others, and worse, in the process.
AGATA
(mind voice)
And when that happens, I'll find another witch.
Coraline looks up from scooting out a table.
Agata peers down at her imperiously, purring, and closes her eyes.


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Survivor's Song: Introduction

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